The Enclave 86 said:
At least there will be a trait for the console users in Old World Blues which creates a level 30 cap.
But this don't solve the problem either. Sometimes I get the impression Bethesda did Gamebryo engine open for people actually fixing the game, not expanding it.
Look at this mod, for example, it's another one that balance the XP gainned.
There are various profiles for slowing levelling by 5%, 10%, 15% and so on (or making it faster, it's your choice). But the real "nail" is the two optional plug-ins that came with the mod, one that balances the XP gainned by your companions kills and the other with killing, hacking, lockpicking, etc.
This mod showed me that XP earned by making quests is very well balanced, it's the hunting and challenges that break FNV.
With this two optional mods you gain +35 XP for killing Deathclaws, Giant Yao Guais, Giant Cazadors, the Legendary creatures and so on. But you gain only +2 XP killing a Freeside thug, Mole Rats and lockpicking/hacking very-easy and easy terminals/safes; +5 XP for killing a Giant Mole Rat, Viper raiders and and lockpicking/hacking average terminals/safes; only +20 XP for hacking/lockpicking hard and very hard and so on.
+50 XP for killing a Giant Mole Rat, wich is the same amount for killing a Deathclaw, or +100 for picking a very-hard lock aren't a little too much?
No wonder people prefer killing and hunting, you are rewarded more for those than solving quests, wich is retard and made NV just another FPS.
This mod really balance the game, you don't need to use the main mod, only the optional ones.
With them, even with Dead Money and HH installed, it will make difficult to achieve level 35.
Remember: difficult, not impossible.