Assuming “Scoundrel” doesn’t open up any dialog trees and only adds 5 points to speech and barter skills. This seems to be the best way to build a character with max dialog options, max points per level up, with ranged combat as the third thing I had in mind. Also got tons of endurance on accident, feel free to move as many points in endurance around to fit how much you want to carry, how well you want to be liked, or how lucky you are (unless you are going heavy weapons then keep at least 5 endurance). Also I plan to put points into lock picking and science to be able to get access to all areas in the game. While slowly adding points into medicine and explosives so I can be a positive karma person to save everyone. The symbol (*) denotes decisions explained at bottom.
This is also preliminary, seeing how I haven’t played the game and not sure about SPECIAL checks, such as, needing charisma 8 to open up certain dialog for certain NPC’s, for example. Though there are at least 4 free SPECIAL points to move around at your discretion.
MAX SPEECH OPTIONS. MAX Skill points per level. Then ranged combat. Lots of health too.
Tag Speech, Lock picking, and repair*.
Starting stats*:
S: 4
P: 4
E: 8
C: 6
I: 10
A: 4
L: 4
Perk Level Guide:
2) Black widow
3) Intense Training +1 Per(getting it early instead of Agi to help find stuff and PER might help you “notice” other things, such as, how people are acting towards you, or better % change to hit a target, and it also helps lock picking, maybe some locks won’t let you pick a lock with Per only being 4 and to build towards Sniper)
4) Educated
5) Child at heart
6) Intense training +1 Agi
7) Intense Training +1 agi
8) Comprehension (don’t read books/magazines until you get this perk)
9) Intense Training +1 agi
10) Finesse
11) Intense training Agi +1
12) Sniper (assuming I get the +1 perception bobble head by then)
13) Intense Training +1 agi
14) Lawbringer (more quests = more perks)
15) Contract killer (says no requirement needed, but might have to be bad evil to access the guy you turn it into, because again more quests = more perks)
Alt 15) Commando (or gun slinger if you are a 1 handed type of player) (or Size Matters for big wep)
16) Action boy
17) Tag! (Depending if you need it in the least; with 10 int at lvl 1 and Educated at lvl 4 you should have plenty of points when leveling) (Other option would be lifegiver)
18) Concentrated fire
19) Bloody mess for 5% more dmg. Or IT to put another point in w/e. Or lifegiver for 30 more hp, or gunslinger.
20) Here and now (If works at 20, if not see “Alt 20”)
Alt 20) Grim Reaper’s Sprint
21) Grim Reaper’s Sprint (if perk “Here and Now” works at 20)
End game:
S 4 (+ 1 from bobble head (bh)) = 5
P 4 (+1 Intense training (IT) level 3)(+1 bh) = 6
E 8 (+1 bh) = 9
C 6 (+1 bh) = 7
I 10 (the +1 int bobble head will go to waste, but who knows how soon you can get that one) = 10 or 11
A 4 (+1 IT lvl 6)(+1 IT lvl 7) (+1 IT lvl 9) (+1 IT lvl 11) (+1 IT lvl 13) (+1 bh) = 10
L 4 (+1 bh) (starting at 4 because you crit enough with vats it seems) = 5 (10 while shooting with finesse)
Picked repair because seems important for guns, building guns, maintaining guns, possibly fixing things to complete missions, but interchangeable with whatever you feel. Didn't pick science because with 40% in science and some save/loading you should be able to get through most computers early game and eventually get science up to 60% for late game.
Also notice that I didn’t put any perk points into Computer Wiz or Infiltrator comes too late in game and can be replaced by saving and loading if failing.
I would like your input on my preliminary build. Do the veterans out there think I can get away with only having 6 charisma and still being able to talk my way through all the parts of the game that will be able to be talked through? Is 4 too low to start my luck at for same reason? Not sure if there will be a STR check for “Scare” reasons like FO 1, but it looks like I won’t be strong enough for that option.
This is also preliminary, seeing how I haven’t played the game and not sure about SPECIAL checks, such as, needing charisma 8 to open up certain dialog for certain NPC’s, for example. Though there are at least 4 free SPECIAL points to move around at your discretion.
MAX SPEECH OPTIONS. MAX Skill points per level. Then ranged combat. Lots of health too.
Tag Speech, Lock picking, and repair*.
Starting stats*:
S: 4
P: 4
E: 8
C: 6
I: 10
A: 4
L: 4
Perk Level Guide:
2) Black widow
3) Intense Training +1 Per(getting it early instead of Agi to help find stuff and PER might help you “notice” other things, such as, how people are acting towards you, or better % change to hit a target, and it also helps lock picking, maybe some locks won’t let you pick a lock with Per only being 4 and to build towards Sniper)
4) Educated
5) Child at heart
6) Intense training +1 Agi
7) Intense Training +1 agi
8) Comprehension (don’t read books/magazines until you get this perk)
9) Intense Training +1 agi
10) Finesse
11) Intense training Agi +1
12) Sniper (assuming I get the +1 perception bobble head by then)
13) Intense Training +1 agi
14) Lawbringer (more quests = more perks)
15) Contract killer (says no requirement needed, but might have to be bad evil to access the guy you turn it into, because again more quests = more perks)
Alt 15) Commando (or gun slinger if you are a 1 handed type of player) (or Size Matters for big wep)
16) Action boy
17) Tag! (Depending if you need it in the least; with 10 int at lvl 1 and Educated at lvl 4 you should have plenty of points when leveling) (Other option would be lifegiver)
18) Concentrated fire
19) Bloody mess for 5% more dmg. Or IT to put another point in w/e. Or lifegiver for 30 more hp, or gunslinger.
20) Here and now (If works at 20, if not see “Alt 20”)
Alt 20) Grim Reaper’s Sprint
21) Grim Reaper’s Sprint (if perk “Here and Now” works at 20)
End game:
S 4 (+ 1 from bobble head (bh)) = 5
P 4 (+1 Intense training (IT) level 3)(+1 bh) = 6
E 8 (+1 bh) = 9
C 6 (+1 bh) = 7
I 10 (the +1 int bobble head will go to waste, but who knows how soon you can get that one) = 10 or 11
A 4 (+1 IT lvl 6)(+1 IT lvl 7) (+1 IT lvl 9) (+1 IT lvl 11) (+1 IT lvl 13) (+1 bh) = 10
L 4 (+1 bh) (starting at 4 because you crit enough with vats it seems) = 5 (10 while shooting with finesse)
Picked repair because seems important for guns, building guns, maintaining guns, possibly fixing things to complete missions, but interchangeable with whatever you feel. Didn't pick science because with 40% in science and some save/loading you should be able to get through most computers early game and eventually get science up to 60% for late game.
Also notice that I didn’t put any perk points into Computer Wiz or Infiltrator comes too late in game and can be replaced by saving and loading if failing.
I would like your input on my preliminary build. Do the veterans out there think I can get away with only having 6 charisma and still being able to talk my way through all the parts of the game that will be able to be talked through? Is 4 too low to start my luck at for same reason? Not sure if there will be a STR check for “Scare” reasons like FO 1, but it looks like I won’t be strong enough for that option.