TheLastOutlaw
It Wandered In From the Wastes
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Since we're calculating skill points/boosters keep in mind that there are articles of clothing that add skill points as well.
Clothes I carry with me:
Vault 101 Utility jumpsuit. +5 lockpick and +5 repair.
Button Gwinnets Wig. I can't remember the exact stats but it has (I'm at work and can't reference the game at the moment) but it does -1 perception, a boost to barter and to speaking.
Reilleys Ranger Armor: +10 small guns, +1 luck, +5 AP
The Surgeons Coat. +10 medical, + 5 science.
Naughty Nightwear. +10 speech, +1 luck.
Shady Hat. +5 sneak +1 per
Recon Armor. +5 sneak.
There's more I can't think of at the moment, but the reason I bring it up is because for a lot of these skills I don't bother advancing them past 90 or 95 because I carry an article of clothing to give me that 100 point skill when I really want it. Clothes are light (usually no more than 3 pounds unless it's armor) so you should be able to factor clothing boosts into the available skill point pool as well.
It seriously feels like cheating to be able to pull up the PiPBoy, swap my gear, repair a gun, put the armor back on, shoot up a stimpack while I'm at it and then get back to the killin'![Twisted Evil :twisted: :twisted:](/../../xencustomimages/smilies/icon_twisted.gif)
Clothes I carry with me:
Vault 101 Utility jumpsuit. +5 lockpick and +5 repair.
Button Gwinnets Wig. I can't remember the exact stats but it has (I'm at work and can't reference the game at the moment) but it does -1 perception, a boost to barter and to speaking.
Reilleys Ranger Armor: +10 small guns, +1 luck, +5 AP
The Surgeons Coat. +10 medical, + 5 science.
Naughty Nightwear. +10 speech, +1 luck.
Shady Hat. +5 sneak +1 per
Recon Armor. +5 sneak.
There's more I can't think of at the moment, but the reason I bring it up is because for a lot of these skills I don't bother advancing them past 90 or 95 because I carry an article of clothing to give me that 100 point skill when I really want it. Clothes are light (usually no more than 3 pounds unless it's armor) so you should be able to factor clothing boosts into the available skill point pool as well.
It seriously feels like cheating to be able to pull up the PiPBoy, swap my gear, repair a gun, put the armor back on, shoot up a stimpack while I'm at it and then get back to the killin'
![Twisted Evil :twisted: :twisted:](/../../xencustomimages/smilies/icon_twisted.gif)