List of new info

Brother None

This ghoul has seen it all
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The new previews aren't exactly rich in new info and most of them aren't worth the read, which adds value to this post on the Bethesda forum outlining the new details.<blockquote>Kotaku

"The Pip-Boy 3000 has many of uses for interacting with your character as well as emitting light for use in those darker areas of which there are many."

"If things get too dangerous, you can always have him (Dogmeat) wait nearby or send him back to Vault 101 where his safety will be assured." (Vault 101 = Safe?)

IGN

"This is when you get to actually choose your character's look, picking from either preset selections or creating a custom look by mixing and matching different attributes. There are plenty of options to choose from, some quite colorful, like the "gunslinger" option for facial hair."

"It's during your toddler phase where dad also introduces you to a quote that will apparently play an important role in the game (We won't print it here for spoiler reasons, but if you're curious and don't mind a spoiler, it's taken from the Book of Revelation in the Bible. Look for Chapter 21, Verse 6)"

"...the idea with Dogmeat is that you can converse with him (he'll answer in barks, whimpers, and other appropriate canine noises), and he'll be knowledgeable about the surrounding area."

"There are even grenades to help clear out rooms."

"Throughout this battle the demonstrator switched between weapons using the Pip-Boy 3000."

"The supermutants carried everything from sledgehammers to rocket launchers."

Joystiq

"...but Hines expects more than Oblivion, with roughly 50 to 60 different character voices."

GameShark

"You're given a final opportunity to make any desired changes to your character--confirm sex, name, attributes, perks, etc--and then it's off into what remains of the post-modern world." - Looks like you can pull the sewer gate trick instead of redoing the tutorial, but will skipping it altogether be an option?

"Once a popular tourist spot (mall of Washington D.C.) it has degraded into a war zone, ravaged by battles between the Brotherhood of Steel and legion of super mutant that have annexed the Capitol Rotunda as their headquarters."

1up

"However, I was a bit bummed when Hines said we won't be able to become mutants."

Shacknews

"But while the general background is the same, none of the characters or locales from the original two games will make an appearance."

"It may not be a lonely world out there--what with super mutants, the mercenaries of the Talon Company, and the cult-like Brotherhood of Steel all marauding across the landscape--and it sure isn't a friendly one, either."

"Abandoned vaults and bombed-out buildings are to Fallout 3 what the generic caves and decrepit Elven ruins were to Oblivion."

Gamespot

"You'll even get to take on a few rudimentary quests at your party or just watch the many-armed robot of the future, Mr. Handy, mangle your birthday cake with one of its buzz saw-arm extensions." - confirmation that "many-armed" device in birthday screenshot is Mr. Handy?

"...you can't have any meaningful conversations with him (Dogmeat) or have him carry a ton of inventory." - While you do interact with Dogmeat through the same conversation mechanism as other NPC dialog, thankfully the options are limited to commands. It is also mentioned that scolding and/or praising Dogmeat will not affect Karma.

"Feral ghouls are extremely swift and vicious, leaping at you with tremendous speed."

"...coupled with the weapon's (minigun) startup delay..." - A nice touch of realism for the minigun

"...you'll receive most of your alerts, such as new quests, as brief text messages that fade away, similar to friends notifications on Xbox Live."

Team Xbox

"...we were already impressed by little touches, such as how the loading screen offers a selection of statistics and your level progress taken directly from your gameplay."

"when 'Dogmeat' joins you on your trek, it isn’t something that’ll happen in the game at the same point if you play it three times in a row." - confirmation that Dogmeat is part of a random encounter as suggested in earlier previews

Gamespy

"Vault 101's overseer presents you with your very own Pip-Boy 3000, which will serve as your quest log, map, and radio receiver throughout your wasteland jaunt, sporting a handsome cathode ray tube display that doubles as a flashlight when clicked on its highest setting." - More on the Pipboy "flashlight". Confirmation that instead of a flashlight setting the players turns up the brightness on the display for a light halo similar to previous Fallouts (sorry if this is boring but I had been wondering about that for ages)

Games Radar

"We also toured a mall of Washington D.C., where we saw the Washington Monument. In the future, it's full of holes, but still standing, and the elevator will still goes to the top." - Confirmation (?) that the Washington Monument from the official trailer is in fact a playable area.</blockquote>Not all of that is actually new (the PIPBoy weapon switching thing was in our preview, for instance), but that's about all the new information this dumpload of previews got us. Good job, Aonaran.

Also, Revelation 21:6 (King James):<blockquote>And he said unto me, It is done. I am Alpha and Omega, the beginning and the end. I will give unto him that is athirst of the fountain of the water of life freely.</blockquote>The Book of Revelation 21 has many layers, and the famous "I am Alpha and Omega" statement is often used to indicate God to be beyond time. Revelation as a whole is about the end times and 21 is John's vision of heaven. Obviously, this all lends itself to a lot of idle speculation, but we probably shouldn't dig too deep, in which case "I will give unto him that is athirst of the fountain of the water of life freely" just rings G.E.C.K. I mean duh.
 
"Feral ghouls are extremely swift and vicious, leaping at you with tremendous speed."

Good old sloppy-sloppy ghouls.

"Abandoned vaults and bombed-out buildings are to Fallout 3 what the generic caves and decrepit Elven ruins were to Oblivion."
All the same?


"If things get too dangerous, you can always have him (Dogmeat) wait nearby or send him back to Vault 101 where his safety will be assured."
This sounds... oooh. Sending a dog from radioactive wasteland to a vault?
 
Brother None said:
...Also, Revelation 21:6 (King James):<blockquote>And he said unto me, It is done. I am Alpha and Omega, the beginning and the end. I will give unto him that is athirst of the fountain of the water of life freely.</blockquote>The Book of Revelation 21 has many layers, and the famous "I am Alpha and Omega" statement is often used to indicate God to be beyond time. Revelation as a whole is about the end times and 21 is John's vision of heaven. Obviously, this all lends itself to a lot of idle speculation, but we probably shouldn't dig too deep, in which case "I will give unto him that is athirst of the fountain of the water of life freely" just rings G.E.C.K. I mean duh.
Really? When I read the quote I just thought dad left the vault to go find a toilet bowl...
 
Brother None said:
"...but Hines expects more than Oblivion, with roughly 50 to 60 different character voices."

does this mean there are 50-60 voice actors, or something els?

50-60 just doesn't seem like a lot considering you have a hole waistland full of people, obviously a few of those will be doubled up but when you have 20 or more people to a town it gets small fast, and if there is no real uniqueness between the peoples voices it also gets old really fast.
 
Borathian said:
does this mean there are 50-60 voice actors, or something els?
Nope, it means there's 50-60 different character voices in the game. This either means that there are 50-60 voiced characters, or that there are more voiced characers that share the same voices.

In most productions a single voice actor often does multiple voices and characters (every big animated show does that, for instance) so this doesn't say anything about the number of actors.

Borathian said:
50-60 just doesn't seem like a lot considering you have a hole waistland full of people, obviously a few of those will be doubled up but when you have 20 or more people to a town it gets small fast, and if there is no real uniqueness between the peoples voices it also gets old really fast.
Well, it's more unique voices than Fallout had, but Fallout had a lot of non-voiced characters and even more characters with only the small line appearing above their head. Bethesda isn't going to do anything like that and is going to keep everything voiced, at least from what I recall from interviews and judging by their previous games.
 
Brother None said:
1up

"However, I was a bit bummed when Hines said we won't be able to become mutants."

Damn! I wanted to play Lawful Evil Mutant Druid... Dis is shti. I betz you cant even edit your chars face lol!
 
Yeah, I got really damn bored this morning and threw that together. I'm updating it as more information is released or other people add info they want to see in the OP, so check in every now and again if you are interested in the tiny details.
 
It's hard to say what's new since you get the feeling they're not always that accurate. For instance, Gametap wrote Dogmeat will always be your first NPC, but if Dogmeat's appearance is random as others have written, does that mean there's some other circumstance stopping you from reaching other NPCs first, or are they just rambling? Have deathclaws been confirmed before, or are they just rattling off known Fallout elements?
 
Black said:
"Feral ghouls are extremely swift and vicious, leaping at you with tremendous speed."

Good old sloppy-sloppy ghouls.

Hahaha, yeah, what the hell? Ghouls aren't fast by any definition, feral or not. At least they could make them some new breed of mutants, and think up a different name for them. :-E

Like "Flashbies". Or "Speedtants". Or "Marion Jones".
 
Per said:
It's hard to say what's new since you get the feeling they're not always that accurate. For instance, Gametap wrote Dogmeat will always be your first NPC, but if Dogmeat's appearance is random as others have written, does that mean there's some other circumstance stopping you from reaching other NPCs first, or are they just rambling? Have deathclaws been confirmed before, or are they just rattling off known Fallout elements?

Well yeah but that guy is clearly an idiot. If anything was contradicted by common sense of another article I tended to leave it out.
 
Madbringer said:
Black said:
"Feral ghouls are extremely swift and vicious, leaping at you with tremendous speed."

Good old sloppy-sloppy ghouls.

Hahaha, yeah, what the hell? Ghouls aren't fast by any definition, feral or not. At least they could make them some new breed of mutants, and think up a different name for them. :-E

Like "Flashbies". Or "Speedtants". Or "Marion Jones".

They seem a little bit too much like the zombies in the latest Resident Evil games. Scary thought but it really does bring whole new meaning to "Resident Evil: Apocalypse".
 
I can't wait to see a glowing zombie with a chainsaw in hand, and a burlap sack over his head, emerge from a ruined building..

:0
 
Madbringer said:
Black said:
"Feral ghouls are extremely swift and vicious, leaping at you with tremendous speed."

Good old sloppy-sloppy ghouls.

Hahaha, yeah, what the hell? Ghouls aren't fast by any definition, feral or not. At least they could make them some new breed of mutants, and think up a different name for them. :-E

Like "Flashbies". Or "Speedtants". Or "Marion Jones".

If they wanted something fast and feral they might've just went with Deathclaws, since they're already in... But no, this way they wouldn't be breaking another thing in Fallout so it doesn't count.
:<
 
whirlingdervish said:
I can't wait to see a glowing zombie with a chainsaw in hand, and a burlap sack over his head, emerge from a ruined building..

:0

Replace the word chainsaw with the word Ripper and you've got Bethesda's attempt to be faithful to the fans.
 
Does anyone just want to kill dogmeat now?

He's suddenly become like the booby NPC.

Retarded looking AND looked after like some sort of special one!

Yes we all loved the original dogmeat but i just feel as if they're messing with us here.

Dogmeat != Fallout,
He helps don't get me wrong but again they're getting the wrong end of the stick IMHO.
 
"Abandoned vaults and bombed-out buildings are to Fallout 3 what the generic caves and decrepit Elven ruins were to Oblivion."

Wait...what ?

In Fallout 2 it was hard enough to find Vault 13 but have no fear because now, on the east coast, there are vaults galore. You can freely wander from one to another, nuking ghouls with your fatman and leveling up like a motherfucker ! 8-)
 
Poor Master. If only he had been on the west coast maybe he'd succeed. Mutants had enough problems finding other vaults but it seems that's not the case near Washington.

edit: west coast, east coast, who cares, it's America!
 
Dogmeat seems gimmicky. I've already had enough of Peter Molyneux's ramblings about how fantastic the pooch in Fable 2 is going to be.
 
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