This is the PC inventory: http://images.tomshardware.com/2008/02/21/mass_effect_pc_preview/masseffectpc.jpg
fedaykin said:What angers me most is the fucking dialogues. Cosmetic and meaningless choices galore. It's like they were actually trying to create the illusion of choice, hoping the console kiddies wouldn't notice when two or three seemingly different choices lead to one simple "yes/no" reply. The given choices are usually different from what the character actually says when you click them. Sometimes you end up really surprised when your character says something completely different from what the line you chose seemed to imply. How much more retarded can it get???
But after the battle they just get up like nothing happened. You don't even have to do anything to revive them.
fedaykin said:Ah, and then there's this little bit of hand-holding: your party members are immortal. If they "die" in a battle, they stay dead for the duration of that battle (possibly you can revive them during battle by using some skill, dunno, never tried ). But after the battle they just get up like nothing happened. You don't even have to do anything to revive them. So you never form an attachment to the NPCs. You just don't care if they get killed, because you know they're going to wake up from their little nap after the battle. There are no penalties whatsoever for not protecting your squad members.
fedaykin said:This is the PC inventory: http://images.tomshardware.com/2008/02/21/mass_effect_pc_preview/masseffectpc.jpg
conflictingideas said:Phil the Nuka-Cola Dude said:I'm currently juggling ash/liara and wondering if there is going to be a human vs alien bitch-deathmatch sometime in the future.
you only get to bag one of them before the end
fedaykin said:Ah, and then there's this little bit of hand-holding: your party members are immortal. If they "die" in a battle, they stay dead for the duration of that battle (possibly you can revive them during battle by using some skill, dunno, never tried ). But after the battle they just get up like nothing happened. You don't even have to do anything to revive them.
fed said:So you never form an attachment to the NPCs. You just don't care if they get killed, because you know they're going to wake up from their little nap after the battle. There are no penalties whatsoever for not protecting your squad members.
Fallout's AI wasn't that intelligent either...So NPC deaths in Fallout were "just another artificial hurdle ... before you could have fun"? Sounds like you simply don't like difficult games.Adding a penalty for squad deaths with this level of AI would be ridiculous, and add absolutely nothing to gameplay. Just another artificial hurdle that you'd have to jump before you could have fun.
fedaykin said:By the way, has anyone tried the dialog option for refusing an NPC permission to join the party in ME? Does it actually work or is it just another illusion?
fedaykin said:Fallout's AI wasn't that intelligent either...So NPC deaths in Fallout were "just another artificial hurdle ... before you could have fun"? Sounds like you simply don't like difficult games.
Phil the Nuka-Cola Dude said:- Too easy. This is my first playthrough (Veteran/Shock Trooper), and it really isn't challenging. Sure Spectres are supposed to be badass, but you can run headlong into pretty much every enemy and demolish them without taking a scratch... and for the ones you can't (colossus/armature), you can just circle-strafe and again kill them effortlessly. This takes me out of the experience.
fed said:I don't think ME should have permanent deaths, because friendly AI is indeed a little too dumb. Just some kind of penalty. I don't see why you think this does not translate to whether the player cares about the NPCs. The possibility of losing (temporarily or permanently) an NPC is a large part of forming an attachment with those characters. And it's not like ME's NPCs have anything particularly interesting to tell, except maybe the flirting with the two females, which also might not be of interest to every player. There's not much reason for keeping them around. Personally, I would have liked to tackle every mission on my own.
What? I'm close to finishing the PC version. Please point out what bits of information that I've provided are inaccurate.Phil the Nuka-Cola Dude said:I'm starting to doubt that you've played this game at all (Possibly a 5 minute session at a friend's house?). All of the information you've provided (much of it inaccurate) seems to be from outdated 360 reviews.
Indeed. And I would like it also to be optional in ME. Instead, we have this bit of lulz:Phil the Nuka-Cola Dude said:In Fallout you aren't forced to babysit the NPCs, bringing them is completely optional.
generalissimofurioso said:Nope, you can try but they wind up using the whole "You won't save the universe without me" argument and you begrudgingly accept it.fedaykin said:By the way, has anyone tried the dialog option for refusing an NPC permission to join the party in ME? Does it actually work or is it just another illusion?
maximaz said:Keep battles more tactical and have some sort of Gears of War type revival ability with the time limit and such.