massively multiplayer online role-playing game

Do you play a MMORPG?

  • Yes, I have been but not currently

    Votes: 0 0.0%
  • Nope- not interested

    Votes: 0 0.0%
  • Nope, but am interested

    Votes: 0 0.0%
  • What is this?

    Votes: 0 0.0%

  • Total voters
    81
I've said it before and I'll say it again: Fuck MMORPG's. Fuck them right up the ass.

Pay a monthly subscription fee to grind like a textile factory worker and listen to retarded illiterate teens whine? I think not.

I. Think. Not.
 
Public said:
Played:

Tibia :P (if it is considered as a MMORPG)- during some breaks at college, because that was the only game those PCs could handle :D

Hah! First MMO I ever played. Basically spent all my time hanging around a hole in the nooby area offering to use my rope to pull people out the hole they got stuck in :P

Played about 15 MMOs to date, including WoW until I got bored of it fairly quickly. While I am a bit of a Blizzard fanboy I can't stand what they did to the Warcraft universe.

Favourite so far is old skool SWG. Before Sony decided to alienate the entire playerbase by making it simple so illiterate teens could play jedi it was an incredibaly enjoyable and fun game.

Currently playing City of Heroes which is my fallback whenever I get bored of another MMO. Did play Tabula Rasa as well when it came out and it was very fun, shame about it closing down.
 
I think King British decided he preferred space than working on his space themed MOARpergurr(How the fuck do you even pronounce mmorpg?)


Easing the boredom is a hard thing to do when your predominately a Crpg gamer. Lately, i've tried a few grindfests(kind of ironic, since i made a post about a year ago hating on the genre) City of heroes I think was the only game I really liked, due to my love of comic book superheroes.
 
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I've played a fair number of MMOs but don't enjoy most of them, which is ironic given the number I've tried. Think that Diablo 2 is pretty much better than all of them and has somewhat similar gameplay, though greatly accelerated and with as many or few annoying people to deal with as I feel like. NWN games on good RP servers are better as well as it means more interaction with DMs which results in more custom content. Not to mention that the base content is sometimes better (Abyss 404) and the community is always better.

One's I've paid for:
Guild Wars - wasn't impressed and bought to play with friends
WoW - 2 months. Was alright but nothing special and not worth $15 a month. Bought to play with a buddy in my clan and maybe the rest of the clan, but he played on a different server than them and the server they played on had too much lag for me
FFXI - 2-3 months (don't remember). Most enjoyable traditional MMO that I've played, good community and had a linkshell (chatroom thing) with an entertaining group of people.

Some free/trail accounts one's I've played:
EVE Online - Multiple trial accounts. Probably the most compelling MMO that I've ever played but couldn't bring myself to pay the monthly fee.
RO (Ragnarök Online) - Couple trial accounts. One of my friend's favorite MMO so I've trail accounted it a couple of times but it makes no attempt to cover up the grinding.
Earth and Beyond - Beta account. Long since dead, could hardly run it on the rig at the time.
Planetside - Beta or free trial. Liked the idea, thought that the execution, particularly the skill system and the amount of running without combat, made it crap.
Maple Story - Couple free accounts. Tried it because it was something different, grinding through repetitive fighting got old quick.
Mu - Played for maybe an hour then quit because it was clearly a crappy Diablo 2 clone.
Lineage II - Beta or free acount. Standard 3D MMO affair, nothing compelling.
Rappelz (I think) - Free to play (I think?). Played it for a bit, standard 3D MMO affair.
10Six (now Planet Visitor) - Free account. RTS/MMORPG combo that was pretty fun, would consider playing it if it had a $5 monthly fee and would certainly buy it if it was a one time purchase fee.
Some more that I can't remember right now.
 
Alphadrop said:
Public said:
Played:

Tibia :P (if it is considered as a MMORPG)- during some breaks at college, because that was the only game those PCs could handle :D

Hah! First MMO I ever played. Basically spent all my time hanging around a hole in the nooby area offering to use my rope to pull people out the hole they got stuck in :P

=')

Tibia is the only MMORPG I've ever played, and I got hooked - seriously hooked. Would stay home a lot from school to level up. I've posted about it 7 times before in The Order, but here's a re-post from my latest mention (thread)

Luke said:
I used to play Tibia - great MMORPG. You levelled, you trained, you slaughtered, you joined a good guild (in my case the powerhouse of the server) and could then proceed to kill anyone you wanted to - and if someone really ticked you off, you could kill them over and over again until their character was sent back to level 1. I was a good man though, and never killed without a reason. So, in order to get good reasons, I created a new character and levelled up to level 8 or so, and wandered the world. Anyone who showed my crappy character disrespect - like stole the loot of 3 gold pieces from a rat I had killed, or something like that, I would then proceed to hunt to his ultimate demise with my powerhouse character. I had also written down the names of people who had disrespected my first and main character while he was still 'in the making', and made sure they met cruel fates later on. It was especially entertaining to convey the message "This person must die at all costs" to my guild, targeting someone who was like level 40-50 or so, since that takes a fucking long time to build up. My own char was just over 50 - it was mostly thanks to my guild connections that I could control the fate of others to the extent that I did. (And also thanks to one of my secret thief characters, who used intelligence collected by my trustworthy and fair main character to trick everyone I knew, and others, for in-game equipment and money.)

Those were the days, I tell you.

It was a nervwrecking game. It took a really long time to level up, and 1 death meant you lost 1 level in XP, including upgrades you had reached in weapon skill and defense, plus your entire backpack you were carrying around, and 0-2 items you were wielding (sword, shield, armor, etc.)

My helmet for instance was worth 120k or so. (Royal Helmet - very difference prices on different servers and different times in case anyone is wondering). 120k takes very, very long to collect. Boom, you die, you can lose it, AND your Dragon Scales or sth like that.

I never lost any of my important gear, though, but it was always fun to pick valuable stuff up from people you had killed. I only killed people who had in one way or another disrespected me, or for that matter my bait character. The bait character was also 'honest' in the regard that he didn't provoke people to diss him, he just went about his business in the world, and if someone like 10 levels higher would show up and think he could bully my bait char, that bully would get months of gaming time completely destroyed by my main char and his guild. That was sweet - especially seeing them go from "stfu and give me your lunch money you N00B!!1" to "OMGOMGOMGOMG PLIZPLIZPLIZ NO KILL NO KILL!!111", and then get them hunted forever.

I don't understand why anyone would want to play a non pvp MMORPG. :/
 
I played Anarchy Online for a long time, 2 or 3 years. I had the most fun in the beginning when me and some friends ran around like newbies with crappy gear, leveling on whatever we could take on. AO was extremely buggy early on, some bugs were quite hilarious, like the one involving the transportation system known as "the grid". You went into some weird blue world and could quickly travel to the other side of the real world by exiting throug the correct node, but when you exited some nodes, the game put your character 300 meters up into the air and you died of fall damage. The map didn't work either and we sometimes got completely lost in the desert, trying to run away from some amazingly dangerous giant scorpion.

Then it became something resembling work. Everyone knew what the best weapon for their class was, and what enhancements you needed to use to be able to equip it way earlier than was probably intended. If you didn't have that weapon you were a gimp. Then the classes became utterly unbalanced, and PvP was a joke where everyone used the special attack aimed shot that practically always did maximum damage.

I quit when my friends dropped off, the fun I had with some other people in the guild I was in didn't make up for the piece of shit grind of leveling or aquiring better gear, that ultimately means nothing anyway. The lag was terrible and the engine didn't support graphic cards, so the CPU got to do everything...
As long as mumorpugers don't involve something of considerably more substance than mindless Diablo-grinding, I will never play one ever again.
 
Oh, and I tried out tha "Second Life" Muarpag.

Got cored of it when nobody wanted to give me work :D
 
I played a few, no point in remembering all of them. But I easily grew tired of all of them. The one I played the longest was OGame, lasted one year, but got bored just the same.

Never payed for one and never will, no point if I am going to get bored really quickly.

Right now I have more real life concerns as to play anything that requires any constancy.
 
I played only at the two beta test of fonline, because it was fallout.
I have to say that it was fun to run everywhere in purple robe to convert people to the dream of Peace and Unity of the Master.
So I had more fun than I had expected to. But it seems to be reeealy time consuming,( the game, then the forum, then the IRC, then...) so, I don't know.
But yeah, the concept interests me, even if I can't find anything appealing in the mmorpg proposed now in the market...
 
I'm actually coming to the end of my paid time in WoW in the next few days. So I'm still deciding whether or not to renew. Earlier this year after it ran out I lasted about a day before I went out and bought another time card. But now I'm thinking a few months off would be good and free up alot of my time. I'll guess I'll see what I'll do in a few days.
 
Kilus said:
I'm actually coming to the end of my paid time in WoW in the next few days. So I'm still deciding whether or not to renew. Earlier this year after it ran out I lasted about a day before I went out and brought another time card. But now I'm thinking a few months off would be good and free up alot of my time. I'll guess I'll see what I'll do in a few days.
If you want to take a break, now is the time to do it. Because the next content patch is right around the corner.
 
Kilus said:
I'm actually coming to the end of my paid time in WoW in the next few days. So I'm still deciding whether or not to renew. Earlier this year after it ran out I lasted about a day before I went out and brought another time card. But now I'm thinking a few months off would be good and free up alot of my time. I'll guess I'll see what I'll do in a few days.
So are you saying you want to play it, but are trying to muster the 'willpower' to quit? There's a fun difference between will and willpower, since willpower is all about claiming power over and going against your immediate will. If this is the case, my bet is that you will fall and pay up for a new subscription. If, however, you actually do *want* to quit, because the pros would really outweigh the cons, there will be no internal battle, and you just won't renew your membership because you don't want to.

I realize of course there's a fine line between the two. I had to muster some 'willpower' when quitting Tibia, since my basic instincs told me I should continue playing, because it was so much fucking fun. I was subject to third party influence, though - my fiancé at the time was pressuring me into quitting, and I did it, "for her". (But actually, of course, because I wanted to get laid more than I wanted to play, so it was all for me in the end.)
 
This thread probably was destined to end up in the game forum but it probably did benefit being in GD and getting a bit more of the general community.

Anyway d-day is tomorrow. If I do quit it wont be forever. My characters are still there. There is still some old world zones I haven't visited yet as well as a lot of content on both expansions. And I'm still having fun playing, exploring the lore and grouping against dragons and things.

But it's like the same game. Eventually you just want to branch out no matter how much fun you are having. At least it's that way for me.
 
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