aenemic said:
if they make a sequel, I would love to see both the tactical and strategic elements improved upon. especially the strategic - in the first game, you just have to complete a few missions, raise the taxes and put some decent funding into your research and then you have your agents maxed and a whole lot of money to spend. I'd love to see these parts more complex, with a lot more research (maybe even throw in manufacturing) and managing your captured territories.
Main problem with first part was that it mixed strategic gameplay with missions. You annexed a territory by completing a mission, which wasn't really logical.
Also, for some weird reason a rebellion resulted in having to repeat that mission, which didn't make sense at all.
I prefer the SW campaign that shows that player is only a cog in a big machine. He just has to do missions and care about research in his cell and gathering money by robbing banks.
aenemic said:
I'm perfectly fine with keeping the isometric view and fast paced combat, but it obviously needs to be a lot more interesting. hell, in Syndicate you don't even have to aim and shoot yourself. you just place your agents around a corner with miniguns equipped and let the enemy agents come your way.
Actually, both Syndicates were pretty difficult, especially when enemy air vehicles and tanks appeared. Not to mention various explosives...
One thing that I disliked about Syndicates were the hordes of enemy agents - IMO agents should be something special and should be controlled by a devilishly cunning AI and limited in amount just like the player's agents. On the other hand, guards, police, punks, etc. should be common opponents.
Personally, I wish the controls would stay the same, but I would drastically reduce the number of enemy agents, make them using similar tactics as the players.
I would take car and police/civilian/punk endurance from Syndicate 1, I would add some vehicles with heavy weapons that could quickly destroy agents if they don't use proper tactics. I would add more use of terrain, cover, etc.