May be another Syndicate

I wish I still had my copies of Syndicate and Syndicate Wars. Some "friend" form long ago lend them and never gave them back. And then he stopped being my "friend" and I couldn't ask them back because, well, he wasn't my "friend" anymore.

:(

I wasted so much time of my life on those two games. Absolutely loved them. Especially SW.
 
I still have Syndicate and SW. SW doesn't work fast enough in dosbox, but I have played Syndicate about half a year ago.
I killed whole cities with LR rifles for sport. I wish it could be modded...

Dopemine Cleric said:
The most important aspect of Syndicate to reproduce would be the atmosphere and the art design, your right, but it would be favorable if they put some more complicated tactical elements in. I personally wouldn't mind if the format changed alittle, because point and click shooting isn't really the opus of intelligent game design.
Maybe they should add turn based combat :P ?

Art design? Each part had a separate and distinct art style - I still like Syndicate graphics and Syndicate Wars is one of the few 3D games whose graphics and art style I adore - somehow they (SW) look like a painting :mrgreen: . Similarly atmosphere of Syndicate and SW was a bit different.
 
the part of SW that stuck with me most (apart from the awesome atmosphere) was the upgrade interface, with the breathing cyborg (or whatever category they fall in technically).

also, lol persuadatron. gotta love having the meatshields picking up guns and putting them in their briefcases. :P
 
Sorrow said:
Maybe they should add turn based combat :P ?

That would actually be awesome. Collateral damage was always apart of Syndicate, and critical failures in turn-based combat would be... frankly, the shit. But Syndicate always had a feeling of fast paced and gruesome combat, so I wouldn't at all mind if it was something like Fallout Tactics. Even a FPS would do, if they add squad support and give the feeling of exploration, and add squad support, but only a true FPS/RPG hybrid like Deus Ex, not that VATS bullshit.

Sorrow said:
Art design? Each part had a separate and distinct art style - I still like Syndicate graphics and Syndicate Wars is one of the few 3D games whose graphics and art style I adore - somehow they (SW) look like a painting :mrgreen: . Similarly atmosphere of Syndicate and SW was a bit different.

Yeah, the feel is what I'm saying. Keeping the mood and themes the same without doing the obvious or raping it.
 
Dopemine Cleric said:
Sorrow said:
Maybe they should add turn based combat :P ?

That would actually be awesome. Collateral damage was always apart of Syndicate, and critical failures in turn-based combat would be... frankly, the shit. But Syndicate always had a feeling of fast paced and gruesome combat, so I wouldn't at all mind if it was something like Fallout Tactics. Even a FPS would do, if they add squad support and give the feeling of exploration, and add squad support, but only a true FPS/RPG hybrid like Deus Ex, not that VATS bullshit.
How about staying true to the original instead? I've enough of game series rapes.

Dopemine Cleric said:
Yeah, the feel is what I'm saying. Keeping the mood and themes the same without doing the obvious or raping it.
Again, moods and themes of S and SW weren't the same. One was a corporation trying to take over the world and the second was a giant and epic war between a corporation and a sect. One was "just" dirty, brutal and amoral and the second was GRIMDARK and gothic.
Personally, I wonder what the story would be and what the world looks like - will it be even darker than the world of SW? What would be the sides? Does Eurocorp still rule the earth?
 
if they make a sequel, I would love to see both the tactical and strategic elements improved upon. especially the strategic - in the first game, you just have to complete a few missions, raise the taxes and put some decent funding into your research and then you have your agents maxed and a whole lot of money to spend. I'd love to see these parts more complex, with a lot more research (maybe even throw in manufacturing) and managing your captured territories.

I'm perfectly fine with keeping the isometric view and fast paced combat, but it obviously needs to be a lot more interesting. hell, in Syndicate you don't even have to aim and shoot yourself. you just place your agents around a corner with miniguns equipped and let the enemy agents come your way.
 
Dopemine Cleric said:
Even a FPS would do, if they add squad support and give the feeling of exploration, and add squad support, but only a true FPS/RPG hybrid like Deus Ex, not that VATS bullshit.

I'm thinking more along the lines of Republic Commando, that game has the best FPS sqad combat I've ever seen.

But I really wish they'd left Syndicate alone.

No more sequels, no more remakes.

aenemic said:
ihell, in Syndicate you don't even have to aim and shoot yourself. you just place your agents around a corner with miniguns equipped and let the enemy agents come your way.

A flamethrower works wonders!
 
aenemic said:
if they make a sequel, I would love to see both the tactical and strategic elements improved upon. especially the strategic - in the first game, you just have to complete a few missions, raise the taxes and put some decent funding into your research and then you have your agents maxed and a whole lot of money to spend. I'd love to see these parts more complex, with a lot more research (maybe even throw in manufacturing) and managing your captured territories.
Main problem with first part was that it mixed strategic gameplay with missions. You annexed a territory by completing a mission, which wasn't really logical.
Also, for some weird reason a rebellion resulted in having to repeat that mission, which didn't make sense at all.

I prefer the SW campaign that shows that player is only a cog in a big machine. He just has to do missions and care about research in his cell and gathering money by robbing banks.

aenemic said:
I'm perfectly fine with keeping the isometric view and fast paced combat, but it obviously needs to be a lot more interesting. hell, in Syndicate you don't even have to aim and shoot yourself. you just place your agents around a corner with miniguns equipped and let the enemy agents come your way.
Actually, both Syndicates were pretty difficult, especially when enemy air vehicles and tanks appeared. Not to mention various explosives...

One thing that I disliked about Syndicates were the hordes of enemy agents - IMO agents should be something special and should be controlled by a devilishly cunning AI and limited in amount just like the player's agents. On the other hand, guards, police, punks, etc. should be common opponents.

Personally, I wish the controls would stay the same, but I would drastically reduce the number of enemy agents, make them using similar tactics as the players.
I would take car and police/civilian/punk endurance from Syndicate 1, I would add some vehicles with heavy weapons that could quickly destroy agents if they don't use proper tactics. I would add more use of terrain, cover, etc.
 
I would like the same style deeper story and with more strategic and tactic elements. In the first one I liked the missions, the atmosphere, the music, the weapons, the persuadatron, the police voice, the vehicles, the collateral damage, the angry boss and the strategic part.

I would like to see also cooperative multiplayer, every player with one cyborg. But this will not happen, Syndicate 3, if finally comes, will suck. I bet for it.
 
Sorrow said:
How about staying true to the original instead? I've enough of game series rapes.

I agree, but thats way to optimistic thinking for me at this point. Game companies keeping true to a license that isn't originally theirs hasn't had a good track record. *Sigh*. I'm just saying how far I'll let them venture from the original till I throw a homicidal hissy-fit.

Sorrow said:
Again, moods and themes of S and SW weren't the same. One was a corporation trying to take over the world and the second was a giant and epic war between a corporation and a sect. One was "just" dirty, brutal and amoral and the second was GRIMDARK and gothic.

I don't like the term or genre "Grimdark", but I agree to an extent that SW was, but gothic? Hell no. Cybergoth could describe SW, but thats stretching it. Both were mainly industrially rooted. As for the plots, that has nothing to do with the mood. Both were brutal, but I could edit a birth video to be grim and BR00Tal. Hell, the plot could be in the new one that Eurocorp is opening a chain of fast-food restuarants on the moon, and it wouldn't change the mood or theme.
 
Dopemine Cleric said:
I don't like the term or genre "Grimdark", but I agree to an extent that SW was, but gothic? Hell no. Cybergoth could describe SW, but thats stretching it. Both were mainly industrially rooted.
Yeah, the cities were industrially rooted. On the other hand, Church of the New Epoch looked like they got there straight from WH40k universe. And I played them a lot :P .

Dopemine Cleric said:
As for the plots, that has nothing to do with the mood. Both were brutal, but I could edit a birth video to be grim and BR00Tal. Hell, the plot could be in the new one that Eurocorp is opening a chain of fast-food restuarants on the moon, and it wouldn't change the mood or theme.
"A war refugee sought the Master. He said, "You are wise and serene. Teach me to escape the horrors of this world." And the Master blinded him with fire-irons."
 
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