Maybe a somewhat good reason why DC looks firebombed?

The only way I'd play a mod that did this is if it was solely made for Tale of Two Wastelands. I recently managed to get through Fallout 3 again using that mod, and while I do enjoy a bit of hiking in the Capital Wasteland, the moment any NPC opens their stupid mouth I get a headache.
 
They could even have the Enclave but in a more sensible fashion, with them being being mysterious new comers who are interested in the Crater and being one of the many groups interested in specific facilities having their own questline that if you follow it would lead to to discover they are a remnant of the Enclave looking for some weapon under the White House or find Raven Rock or something. Maybe do it like with the NCR/Legion rivalry where following a questline would lead to antagonizing another group and the escalating conflicts over acquiring or raiding the ruins under the crater serves as the main conflict. Just tossing ideas.
 
Just so long as that weapon wasn't a contrived stockpile of FEV with a bunch of super mutants, that idea could work as well. FEV could even still be involved, but instead of actual samples it would be the Enclave looking for the methods to make it again. If anywhere would have the secrets of the FEV's development, it would likely have been in the capital. Even on the west coast, didn't the Enclave just ransack Mariposa for FEV then alter it? With that plan thwarted, the next way to try and revive it would be to do the next best thing, actually learn how to make it themselves again.
 
There could be two paths in the Enclave quest, like in the New Vegas Hidden Valley one, where the two highest ranking memebers have different goals, with one going on this wild goose chase to revive the Enclave while the other just wants to find resources to seize power of the region another way.
 
Well the idea of a ideological split inside the Enclave Remnant wasn't bad, it's just that the implementation of it and the writting were just atrocious with the player barely interacting with the less Stupidly insane leader.
 
There could even be an entire Survival Exploration element to the crater that would require you to stock up on the supplies needed to survive it, from things like Rad X, antivemons, ammo and special armors to even needing special oxygen masks like in the Metro games. Maybe have some underground facility under the Crater, turn the metro tunnels into an optional dungeon with much more going on for it, maybe even have a cave in that connects to natural underground tunnels, mines and such, where you would find deadlier critters and such, maybe even find other scavengers, adventurers and just opportunists in your excursions. You could even find safe spots or alternate access routes where you could set camp to continue exploration and being able to restock without having to restart is every time. There is a lot that can be done with it.

This reminds me of "Roadside Picnic" and Stalker, they could make the place extremely dangerous and lethal all over, but put safe routes for the player to find in order to navigate. And no fast travel points. This way you would need to make a map yourself, explore it for where it is safe to go and where the radiation will actually kill you. And they could program it to make the routes semi-random, so that they change every playthrough. Or maybe even in some intervals of time(like 3 days for example) in the same playthrough! Now that would be some good shit. I would explore the crap out of such a location.
 
That's a bit of what I thought. One of the things a lot of people cite as part of their enjoyment of Fallout 3 was a greater sense of survival desperation in the world, even if in my opinion, that feeling was not reflected in the mechanics. Especially when by the endgame you're carrying tens of thousands of rounds without issue. The survival aspect is there in terms of story, yes, but not in gameplay. A lot of what we've discussed in this thread WOULD make it more of a survival game a la S.T.A.L.K.E.R.

S.T.A.L.K.E.R. is great.
 
I quite liked the ruins of D.C, i found them really fun to explore,
the only thing i wanted from the D.C ruins was a settlement in the skyscrapers and such
maybe even trade caravans down and the bottom
that and more explorable ruins
 
I quite liked the ruins of D.C, i found them really fun to explore,
the only thing i wanted from the D.C ruins was a settlement in the skyscrapers and such
maybe even trade caravans down and the bottom
that and more explorable ruins

And a better written world, and a better written story.
 
The only reason why D.C. was the setting was because Bethesda is coincidentally situated in Maryland. That’s it. From a logical viewpoint, D.C. would have been hit the hardest considering that it was the seat of the United States government. Nonetheless, the boys over at Bethsoft just couldn’t resist the opportunity to recreate an area with which they already had familiarity. I’d be surprised if the game even attempted to explain why D.C. was not in abysmal condition.
 
The only reason why D.C. was the setting was because Bethesda is coincidentally situated in Maryland. That’s it. From a logical viewpoint, D.C. would have been hit the hardest considering that it was the seat of the United States government. Nonetheless, the boys over at Bethsoft just couldn’t resist the opportunity to recreate an area with which they already had familiarity. I’d be surprised if the game even attempted to explain why D.C. was not in abysmal condition.

I understand why they would want to do that but they didn't bother to make sense of it.
 
The only reason why D.C. was the setting was because Bethesda is coincidentally situated in Maryland. That’s it. From a logical viewpoint, D.C. would have been hit the hardest considering that it was the seat of the United States government. Nonetheless, the boys over at Bethsoft just couldn’t resist the opportunity to recreate an area with which they already had familiarity. I’d be surprised if the game even attempted to explain why D.C. was not in abysmal condition.

Black Isle was based out of Irvine, California. F1 was set around LA. The only difference is that DC looked like a city but didn't act like one, while the Boneyard acted like a city but certainly didn't look like one.

EDIT: DC still doesn't make sense, but I did realize something. I've heard people reference the Fallout Bible when referring to DC, but it's not canon. Certain elements of it are, but that's only because Beth/Obsidian introduced them later on down the line.
 
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I doubt that the original designers had the intention of creating accurate representations of California. Bakersfield is one area that’s definitely inaccurate. I have no idea what city (if any) that Necropolis replaced.

Concerning the Boneyard’s appearance, my guess is that its design was dictated by time constraints. I think that a three‐dimensional engine would have been possible in the mid‐’90s, and the designers probably would have preferred that, but a two‐dimensional one was (probably) quicker. On the other hand, maybe their engine was purely based on gameplay decisions. Having not yet communicated with the designers, I can’t say anything for sure, but I suspect that the game would appear quite differently if they could update it today.
 
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