MCA Fo dev Profile part 1

Might this be a reference to the WW2 pilot who massac- uhm... "bombed" Hiroshima with a particular nuclear device?
 
Roshambo said:
That would have been a BITCH to convert to a German release, given the "no kids" thing. It makes it rather hard to simulate knuckling small children in the stomach to death when there aren't any in the game.

;)
Oh, that's very easy actually, you just remove the children so all quests involving them are broken and references to the kids stay in to confuse the player.
That's what they did with Fallout 2 anyway. :roll:
 
Kharn said:
You mean the ghoul in Necropolis-post-invasion, the one hiding behind the bookcase near where Harry's at?

I thought everyone knew about him
Nope. I'm pretty sure it wasn't until I posted that tidbit before steam trucks appeared in the next bible release and all-mighty hell broke loose. :)
 
Ashmo said:
Might this be a reference to the WW2 pilot who massac- uhm... "bombed" Hiroshima with a particular nuclear device?

And that comment coming from a person who lives in the nation that invented the industrial death factories with 6 million plus to its credit. :roll:


Thorgrimm
 
Why wouldn't Presper make with the dying if he got FEV?

He doesn't HAVE any form of FEV. He's got the COUNTER-FEV. And, for that matter, he makes OTHERS die, because, sez the doc on the oil rig, his virus would normally cure people with FEV, but kills people with the wasteland mutant version of FEV (read: Just about anyone who's come up for air since October 2077). That's what the Enclave was trying to do.

And for the record, no, I'm not Chris (no way in Hell I could claim that). I was simply paying attention and using go-go-gadget-inline-find.
 
Sir Unimaginative said:
He doesn't HAVE any form of FEV. He's got the COUNTER-FEV. And, for that matter, he makes OTHERS die, because, sez the doc on the oil rig, his virus would normally cure people with FEV, but kills people with the wasteland mutant version of FEV (read: Just about anyone who's come up for air since October 2077).

You seem to be a little confused. Presper had the virus released before the war. The counter-FEV from the oil rig entered development more than 150 years later. Just because B counters A and C counters B doesn't mean A and C are the same thing or have the same properties in any way.

Also, I don't think the canon (other than the Bible) contains reference to the FEV being developed to counter a specific virus, just that China was stepping up biological warfare and the FEV was to be a general preemptive immunity fix.

Sir Unimaginative said:
And for the record, no, I'm not Chris

Uh, I kinda figured.
 
The New Plague to counter which the FEV was created is mentioned in the dialogue with ZAX in FO1.
 
DarkUnderlord said:
Nope. I'm pretty sure it wasn't until I posted that tidbit before steam trucks appeared in the next bible release and all-mighty hell broke loose. :)

Heh, cute, I bumped into him in every Fallout game I played before I figured out you could save Necropolis.

Ausir said:
The New Plague to counter which the FEV was created is mentioned in the dialogue with ZAX in FO1.

Yip. That whole string of FEV always interested me, it's good that they wished to follow up on it (in a kind of "it doesn't matter anymore"-way, that is)

Silencer said:
The mutants apparently didn't Wink

A typical Fallout thing. That guy was hiding about 40 paces away from a group of 4 mutants, *STANDING BEHIND A BOOKCASE*, for days on end. Excuse me, but how exactly did they *not* find him.

seank said:
You folks are correct that the storyline got revised after Chris left, partly because we had to cut some areas (as originally concepted it was going to be a BIG game and we wouldn't be able to finish it in time), so we had to rework the story a bit to accommodate those changes.

Yes, the prison changed names, too. And if you're wondering why we chose the name "Tibbets Prison," just Google "Tibbets"

I have to agree with Rosh here, I don't see how you could name a prison after a "war hero". Does the prison have a specific story? If it was opened during the start of the China-US grumblings one might say they named it in honour of their great atom-bomb-dropping hero as forewarning to China, but it still makes little sense from any point of view. A president would've made more sense than a General, really.
 
But wasn't the Big Empty actually an automated military boot camp, turned into a prison by crazy AI?
 
|Ausir| said:
But wasn't the Big Empty actually an automated military boot camp, turned into a prison by crazy AI?

Not as far as I know. As far as I know it was a high-tech prison facility. Why else would it have retrieval bots with stun-guns to pick up and bring back prisoners?

To be honest, we're getting to much info now from people with muddled memories, not to mention info from sources that left the game early. It's all getting kinda mixed up
 
Kharn said:
If it was opened during the start of the China-US grumblings one might say they named it in honour of their great atom-bomb-dropping hero as forewarning to China, but it still makes little sense from any point of view. A president would've made more sense than a General, really.

Not even a president, as prisons might be named after retired or deceased wardens (maybe judge?), and my only knowledge of that would be in a Federal prison or civvy prison context. I do see a few possible exceptions along the same vein as a new prison being the baby of a president or other politician.

The US military, and most other military ranks I know from around the world, would not consider it honorable to name a place of dishonor after someone of rank or deed. In fact, while I do know that the US Air Force doesn't have many influences from ages old traditions like the US Navy, they are still fairly a superstitious lot and have their own traditions that were created from the relatively brief aviation history. Name a prison after the first fellow who dropped a nuclear bomb in a military context, and you'll have a lot of the Great War pilots balking at the ill omen it bodes for the mission.

I would believe that the strong but quirky superstitions would carry over from the Americana pride from the fiction period Fallout takes its roots, would in fact be similar to those observed by the Memphis Belle* and similar crafts including the Superstitious Aloysius. This would likely include the nose art, which was held highly in importance with the crews of those places. This tradition in the real world continued clear into the Korean War, and perhaps became even more risqué. Considering that this tradition is not really held to today, I would think it would be an important aspect for Bethesda to consider when working on any Fallout universe element dealing with the military.

* - There are some important ties between Tibbets and the Belle of recent note. I thought this was a good honor for the Memphis Belle's pilot.

Back to the topic of prisons and away from military superstitions, other military prisons are named more neutrally, as there is anything BUT honor connected to them. There is no honor in being sent to them, there is no honor in having a prison be named after the merits of any soldier. Soldiers who have been through enough to have memorials named after themselves by that time know that there is no real glory in war, only that it is necessary evil when people must die to protect others, and therefore the memory of honored soldiers' deeds are put onto the new weapons of war as both an inspiration to the new generation that wields that weapon, but also as a grim reminder of the past through traditions. Hence why I consider some of the best war stories to have come from pilots, who can give you all of the strangest good luck charms and traditions that they used.

Although, I do not want to totally discount the usage of the name, I want to know a bit more behind the reasoning. If the US in the Fallout setting named the prison deliberately but in err, then perhaps there might be some historical record of the Great War bombing run going afoul somewhere in a historical record, but the pilots still obviously completed their mission.
 
Thorgrimm said:
And that comment coming from a person who lives in the nation that invented the industrial death factories with 6 million plus to its credit. :roll:


Thorgrimm
Yeah, being German means he is obliged to approve of mass murder.


PS: Ashmo, shame on you! There is nothing "questionable" about the "fact" that it clearly was a bombing, i.e. the "application" of a "bomb" for its "intended" purpose. Afaik noone "invented" a new term for it, or all the "news" about "bombings" in "Irak" would be incorrect, too!?

Oh, and... Heil Hitler, of course. :P
 
Thorgrimm said:
And that comment coming from a person who lives in the nation that invented the industrial death factories with 6 million plus to its credit.

Thorgrimm, I see you don't yet know that these were "Polish" death camps ;)

Also, no one dare further blur the subject, or a split will be in order.
 
My docs are on the moving truck, but IIRC one of the changes we had to make to the storyline was that the "prison" was never used as an actual prison, just as a quarantine site for people infected with the Blue Flu. So there's no stigma of naming it after Tibbets ... assuming it was named after Tibbets of the Enola Gay.

But don't quote me on that, as I can't verify it for another couple of weeks. But it feels right (for something I haven't worked on in 18 months).
 
The prison in the beginning was supposed to be the
tutorial level as well as be the equivalent of a
Vault. You're not locked in your room all day, so you
can wander around and talk to other prisoners. I really
didn't like it in BG2 or Lionheart how someone else
came in to save my pansy ass. I'm the player,
therefore I get to be the hero.

However, just before your own plan is complete, the
prison is attacked by the mysterious NCR-looking guys.
This is not a "Unknown force rushes in to miraculously
save the PC" situation. You *already* had things in
hand; it's just that these dudes happened to interfere
with *you*. Furthermore, these dudes don't
specifically care about you. Not until Act 2, at
least, when you've begun to fuck things up in the
wasteland. :)

Once the attack has occurred, the PC's free to leave
or stay. Unlike in BG2 or Lionheart, no powerful force
chasing you for nefarious purposes.
The prison's
mainframe will eventually self-repair and start
sending out retrieval bots to go grab any prisoners
who wandered off, but it's not a life-or-death
situation. Most PCs will deal with the prison
supercomputer just to get it off their backs. Of
course, in doing so, they'll find out more about
what's going on.

The prison was also intended to be a town-like area
the PC could build up. After all, it's a pretty safe
place in the wasteland, and many of the prisoners
don't *want* to go anywhere else. There's food and
water and big thick walls all around. We were thinking
the PC could use his skills to bring in supplies and
make improvements and basically turn the prison into
its own town.
The Prison was one of the things reduced in playability-size as we worked on the game; at one point it was going to be a possible base of operations but it became much less so as we made PCTOWN and Fort Abandon more of a PC-base option.
It was a place you could return to (had to from time to time to return prisoners and interact with the computer) from time to time.
 
seankreynolds said:
My docs are on the moving truck, but IIRC one of the changes we had to make to the storyline was that the "prison" was never used as an actual prison, just as a quarantine site for people infected with the Blue Flu. So there's no stigma of naming it after Tibbets ... assuming it was named after Tibbets of the Enola Gay.

But don't quote me on that, as I can't verify it for another couple of weeks. But it feels right (for something I haven't worked on in 18 months).

I am a bit curious about this still, with the usage of the name. About the best I could think of was that Tibbets' flight of the Enola Gay to drop Little Boy marked the end of what some consider to be a dark age of three decades, where millions of people died quickly all over the globe. One of these events included a pandemic outbreak of a rather nasty flu strain around 1918-1919, coined "Spanish Flu". This is notable because there was no "World War I" at that time, it was known only as..."The Great War".

A rather roundabout reference, if it was written like that, but still interesting. One special encounter I have wanted to see is of a Great War bomber, complete with nose art, or perhaps the Enola Gay herself.
 
Kharn said:
A typical Fallout thing. That guy was hiding about 40 paces away from a group of 4 mutants, *STANDING BEHIND A BOOKCASE*, for days on end. Excuse me, but how exactly did they *not* find him.

I think MCA himself would chalk that down to "game logic" - we don't see him doing skulking ninja moves for the same reason we don't see the mutant invaders searching around with motion sensors. He's just standing there waiting to be found, but the mutants in turn are just standing on one tile each staring stupidly, not moving or looking around or eating or sleeping. Sometimes they do fidget animations.
 
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