Might this be a reference to the WW2 pilot who massac- uhm... "bombed" Hiroshima with a particular nuclear device?
Oh, that's very easy actually, you just remove the children so all quests involving them are broken and references to the kids stay in to confuse the player.Roshambo said:That would have been a BITCH to convert to a German release, given the "no kids" thing. It makes it rather hard to simulate knuckling small children in the stomach to death when there aren't any in the game.
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Nope. I'm pretty sure it wasn't until I posted that tidbit before steam trucks appeared in the next bible release and all-mighty hell broke loose.Kharn said:You mean the ghoul in Necropolis-post-invasion, the one hiding behind the bookcase near where Harry's at?
I thought everyone knew about him
Ashmo said:Might this be a reference to the WW2 pilot who massac- uhm... "bombed" Hiroshima with a particular nuclear device?
Sir Unimaginative said:He doesn't HAVE any form of FEV. He's got the COUNTER-FEV. And, for that matter, he makes OTHERS die, because, sez the doc on the oil rig, his virus would normally cure people with FEV, but kills people with the wasteland mutant version of FEV (read: Just about anyone who's come up for air since October 2077).
Sir Unimaginative said:And for the record, no, I'm not Chris
DarkUnderlord said:Nope. I'm pretty sure it wasn't until I posted that tidbit before steam trucks appeared in the next bible release and all-mighty hell broke loose.![]()
Ausir said:The New Plague to counter which the FEV was created is mentioned in the dialogue with ZAX in FO1.
Silencer said:The mutants apparently didn't Wink
seank said:You folks are correct that the storyline got revised after Chris left, partly because we had to cut some areas (as originally concepted it was going to be a BIG game and we wouldn't be able to finish it in time), so we had to rework the story a bit to accommodate those changes.
Yes, the prison changed names, too. And if you're wondering why we chose the name "Tibbets Prison," just Google "Tibbets"
|Ausir| said:But wasn't the Big Empty actually an automated military boot camp, turned into a prison by crazy AI?
Kharn said:If it was opened during the start of the China-US grumblings one might say they named it in honour of their great atom-bomb-dropping hero as forewarning to China, but it still makes little sense from any point of view. A president would've made more sense than a General, really.
Yeah, being German means he is obliged to approve of mass murder.Thorgrimm said:And that comment coming from a person who lives in the nation that invented the industrial death factories with 6 million plus to its credit.
Thorgrimm
Thorgrimm said:And that comment coming from a person who lives in the nation that invented the industrial death factories with 6 million plus to its credit.
The prison in the beginning was supposed to be the
tutorial level as well as be the equivalent of a
Vault. You're not locked in your room all day, so you
can wander around and talk to other prisoners. I really
didn't like it in BG2 or Lionheart how someone else
came in to save my pansy ass. I'm the player,
therefore I get to be the hero.
However, just before your own plan is complete, the
prison is attacked by the mysterious NCR-looking guys.
This is not a "Unknown force rushes in to miraculously
save the PC" situation. You *already* had things in
hand; it's just that these dudes happened to interfere
with *you*. Furthermore, these dudes don't
specifically care about you. Not until Act 2, at
least, when you've begun to fuck things up in the
wasteland.
Once the attack has occurred, the PC's free to leave
or stay. Unlike in BG2 or Lionheart, no powerful force
chasing you for nefarious purposes. The prison's
mainframe will eventually self-repair and start
sending out retrieval bots to go grab any prisoners
who wandered off, but it's not a life-or-death
situation. Most PCs will deal with the prison
supercomputer just to get it off their backs. Of
course, in doing so, they'll find out more about
what's going on.
The prison was also intended to be a town-like area
the PC could build up. After all, it's a pretty safe
place in the wasteland, and many of the prisoners
don't *want* to go anywhere else. There's food and
water and big thick walls all around. We were thinking
the PC could use his skills to bring in supplies and
make improvements and basically turn the prison into
its own town.
The Prison was one of the things reduced in playability-size as we worked on the game; at one point it was going to be a possible base of operations but it became much less so as we made PCTOWN and Fort Abandon more of a PC-base option.
It was a place you could return to (had to from time to time to return prisoners and interact with the computer) from time to time.
seankreynolds said:My docs are on the moving truck, but IIRC one of the changes we had to make to the storyline was that the "prison" was never used as an actual prison, just as a quarantine site for people infected with the Blue Flu. So there's no stigma of naming it after Tibbets ... assuming it was named after Tibbets of the Enola Gay.
But don't quote me on that, as I can't verify it for another couple of weeks. But it feels right (for something I haven't worked on in 18 months).
Kharn said:A typical Fallout thing. That guy was hiding about 40 paces away from a group of 4 mutants, *STANDING BEHIND A BOOKCASE*, for days on end. Excuse me, but how exactly did they *not* find him.