I generally dislike spoken dialog in games. It has its place in plot-critical conversations, but I read much faster than the characters speak, so I end up skipping most of it , anyway. Sulik's talking head in FO2 bothered me. Every time I wanted him to change combat settings, weapon, or armor, I had to hear "Whatcha be nee-" before I could click the option I wanted.
And, in general, the non-quest related NPCs in Oblivion all spouted the same few lines of dialog. Several lines were specific to a certain town, but multiple characters in that town say the same lines. Mutliple characters if different races have the exact same recordings. Oblivion was pretty good as a action game, but it did not achieve much beyond that.
And, in general, the non-quest related NPCs in Oblivion all spouted the same few lines of dialog. Several lines were specific to a certain town, but multiple characters in that town say the same lines. Mutliple characters if different races have the exact same recordings. Oblivion was pretty good as a action game, but it did not achieve much beyond that.