in SF Hubologists base: soldiers have still 7.62 ammo instead of 5 mm in their rifles (think it was AK-198?)
You are correct. I will go through the maps and remove/re-add their weapons so they have the correct ammo.
Sorry for little spam, now I started new character and upon close inspection in F2SE foud another bug: radscorpions in Temple of Trials are counted like Super Mutants instead of Radscorpions in "Kills"
I saw that radscorpions were modified, but I have no idea why. I have removed the files from the next version of the MM, so from now on the default, original proto files for radscorpions will be used.
Is there any way to disable components of this mod? I want to get rid of "New Vision" part, that affects Arroyo and Klamath.
No.
Also, I have not modified how Jet and Psycho work in the game, so, I have no idea how to address this issue with drug use that you are experiencing.
I have a issue... it is when a bad weather occurs, the perceptions go up to 10 (heroic) and lowest my AC (armor class) to 0...
I need know how I can solve this issue...
Thanks very much!
PD: my fallout 2 intallation is: first i install fallout 2 humoungous... laters install megamod 2.45.3 and finally install megamod 2.46...
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PD2: i read in this web the installation of megamod 2.46... is needed to ejecute ProcessDat2.exe for a correct installation ? i dont do that!! is for this the AC bug ?
Version 2.46 is the latest one. That is the only version you need. The weather mod was removed some time ago because of the issue you are experiencing. Re-install your game. Then add only version 2.46. And yes, run the processdat2 so that certain critters will work/level properly.
I want to say this is a great mod so far. But you should try to structure your readme's a bit better, I've read through every singe readme in the readme folder and could not find a clear set of directions that say to copy all files to your fallout 2 folder, run the processdat2 file and then finally repath the fallout2cfg file. If i didn't find the answer here on the bug report forum i literally would not have gotten this mod working because it explains the last 2 steps... well nowhere that i could find.
There is a readme that I make for each version of the mod. So, if one plans to install version 2.46.2, then they should read the readme 2.46.2. Are you saying you could not find this (or something like it), which is at the very top of almost every readme file?:
"Installation: This version of the MM is just a patch. You must add this after the latest full repack you have, either 2.46 or 2.46.1. Any previously saved games from 2.46 or 2.46.1 should still work. After you have copied the contents to your main Fallout 2 directory, run the ProcessDat2 file. This file will replace a file inside the master.dat file."
Really? Didn't see that. Ooo-kay.
As for not knowing how to repath the fallout2.cfg file, there were no clear instructions on it because, as I said, I included it by accident... a bug. I obviously won't include instructions on a bug I introduced by accident.
So, for everybody here, so you don't have to keep searching for it and until the next version is released:
DO NOT USE THE FALLOUT2.CFG FILE INCLUDED IN THE MEGAMOD.
Problem is I can't refuel my car.
Thats because the only part i'm able to act with is trunk. The only action i can perform with the front part is to ride it - no way to check fuel level with binoculars, according to game log its just an emty place.
You mean you can refuel your car, you just can't see the fuel level, right? Sorry, but that ability was lost when the feature to paint the car was added. You can, of course, see the approximate fuel level when you are on the worldmap screen.
I install megamod 2.46 and i give a power armor to sulik and he cant wear this........
Can he wear power armor ? as I get Sulik use his power armor?
Sulik can still use power armors. I don't know what could be happening. Well, I have a guess. Can your character wear the power armor? I added some code so that the player's character cannot wear power armor unless certain conditions are met. However, maybe there is some strange interaction I have missed.
first I install fresh fallout 2 then copy megamod into the fallout 2 folder after that I access the processdat then something about proto making read only and I started the game I made a character everything is well until I entered the temple of trials it crashes every time what do you guys think is the problem cause I don't.
My guess is that your game is affected by the fallout2.cfg file that was included in the latest version by mistake. Open that file with notepad and make sure that the file locations are all properly set for your computer. This means, mainly, going through and making sure that the paths are set properly. On my computer, everything is on the F: drive. You will need to adjust this and maybe any upper folders as appropriate.