Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

Megamod -2.47.5.
Just learned gecko skinning from Smiley, went off to hunt in the Klamath hunting ground. Geckos not dropping skins on death.
I tried setting gecko skin drop in on_death.ini, no help.

Remember, it's a two-step process to actually learn Gecko skinning. It says that Smiley teaches you, but you have to ask him to tell you all about Geckos, and time passes. Then, you can get the skins.
 
Guys, I've played Megamod 2.47.6 for a while. In Navarro, can you help me please, what's wrong with:
Quest Gain access to the Vertibird.
- I learned flying skill from Fassard in Broken Hills and received a postmans hat from him.
- Came back to Navarro, show the form from the Dr. (Killed him for that of course) to Maria, report to the vertibird guard and i got the permission to take off but still I can not get in to that vertibird (except cargo hold), did I do something wrong in process (Played over and over in many ways but still get the same result). I wanna flyyyy.

About Locate the crashed Vertibird near Klamath quest - I can't get that quest too, even I've located, get the black box.
 
Guys, I've played Megamod 2.47.6 for a while. In Navarro, can you help me please, what's wrong with:
Quest Gain access to the Vertibird.
- I learned flying skill from Fassard in Broken Hills and received a postmans hat from him.
- Came back to Navarro, show the form from the Dr. (Killed him for that of course) to Maria, report to the vertibird guard and i got the permission to take off but still I can not get in to that vertibird (except cargo hold), did I do something wrong in process (Played over and over in many ways but still get the same result). I wanna flyyyy.

About Locate the crashed Vertibird near Klamath quest - I can't get that quest too, even I've located, get the black box.

They are both broken quests, possibly by the same element, whether dialog or script related. It's a bummer, as I have tried everything to get the Verti.
 
They are both broken quests, possibly by the same element, whether dialog or script related. It's a bummer, as I have tried everything to get the Verti.

Man I really liked those contents. Btw I think the BoS quest Discover the reconnaissance troop's fate is broken too, Megamod - A lot of good things in this mod is bugged, haizz
 
Man I really liked those contents. Btw I think the BoS quest Discover the reconnaissance troop's fate is broken too, Megamod - A lot of good things in this mod is bugged, haizz

Yes, joining the BoS is broken, due to the Recon encounter dialog crapout.

I would complain, but it's free content...
 
Yes, joining the BoS is broken, due to the Recon encounter dialog crapout.

I would complain, but it's free content...
Yeah that's true, I'm still enjoying this mod. After many years of Megamod, MIB888 modders they are still improving and keeping fallout 2 alive. Thank you guys!
 
Hey guys... So I got that Fallout 2 itch recently and trying out Mib88 for the first time, apart from not being able to rescue Suliks sister at all (getting error everytime I try to engage her with/without killing all raiders) I've had no issues and highly enjoy the mod!

But I have a bigger issue.

I cannot refuel the highwayman! I click it, get the drop down menu, I pick the bag and try to refill with the Micro Fusion Cell, and the character goes to the vehicle, does the animation and I get a "That does nothing."

I've reloaded an old save, and could not refuel it then either.

My Highwayman is almost completely out of fuel... has anyone had this issue?
 
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Hey guys... So I got that Fallout 2 itch recently and trying out Mib88 for the first time, apart from not being able to rescue Suliks sister at all (getting error everytime I try to engage her with/without killing all raiders) I've had no issues and highly enjoy the mod!

But I have a bigger issue.

I cannot refuel the highwayman! I click it, get the drop down menu, I pick the bag and try to refill with the Micro Fusion Cell, and the character goes to the vehicle, does the animation and I get a "That does nothing."

I've reloaded an old save, and could not refuel it then either.

My Highwayman is almost completely out of fuel... has anyone had this issue?
According to Nirran, 2 pages back:

wonder if this in ddraw.ini is set to 1>?

;Set to 1 to fix the issue with being able to charge the car by using cells on other scenary/critters
;Set to 0 if another mod you're using has custom vehicles
CarChargingFix=0
 
According to Nirran, 2 pages back:

wonder if this in ddraw.ini is set to 1>?

;Set to 1 to fix the issue with being able to charge the car by using cells on other scenary/critters
;Set to 0 if another mod you're using has custom vehicles
CarChargingFix=0

Thanks! However I choose to reinstall with a newer version (2.47.6), it was way more stable :).

Suliks sister was bugging, but I managed to wiggle a solution.

Now the only this really bugging me is the Siege with BOS and Enclave, went there alone and managed to escape to my highwayman, BOS base guy said "speak to Matt to send people over", when I speak to Matt I tell him "your people need help" and the dialogue window just closes like nothing happened. Went to the siege map and the enclave and rubble (and that one bos guy) were no longer there. And can no longer progress (Same dialogue choice with Matt and the guy at the base says "any news?").
Any fixes?

Also Marcus armor, guide says something about a random encounter, I did ask Marcus about the armor and I did get the location. Is the random encounter super rare?
 
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Thanks! However I choose to reinstall with a newer version (2.47.6), it was way more stable :).

Suliks sister was bugging, but I managed to wiggle a solution.

Now the only this really bugging me is the Siege with BOS and Enclave, went there alone and managed to escape to my highwayman, BOS base guy said "speak to Matt to send people over", when I speak to Matt I tell him "your people need help" and the dialogue window just closes like nothing happened. Went to the siege map and the enclave and rubble (and that one bos guy) were no longer there. And can no longer progress (Same dialogue choice with Matt and the guy at the base says "any news?").
Any fixes?

Also Marcus armor, guide says something about a random encounter, I did ask Marcus about the armor and I did get the location. Is the random encounter super rare?


Sulik sister: kill all the slavers and get the key. Use the key to open the cage before you talk to her. Smoetimes the boss doesn't have the key and you have to start over.

BOS Seige location is broken, with none of the dialog/scipts there being translated. This breaks the BOS entry, because you can't win there so you don't get the BOS elevator pass code. I have tried setting the GVARs, but I haven't found the one that gives the code for that.

Once you get the location to the vault where Marcus' armor can be found, you will have a "Master's Army Remnants" encounter in the desert; the wording is different than the usual, and there are only two dead mutties at the end of rail tracks. One has the vault key.
 
BOS Seige location is broken, with none of the dialog/scipts there being translated. This breaks the BOS entry, because you can't win there so you don't get the BOS elevator pass code. I have tried setting the GVARs, but I haven't found the one that gives the code for that.

Once you get the location to the vault where Marcus' armor can be found, you will have a "Master's Army Remnants" encounter in the desert; the wording is different than the usual, and there are only two dead mutties at the end of rail tracks. One has the vault key.

BOS: Alright, guess I'll wait and do it on my 12th playthrough of FO2 :).

Marcus Armor: I def had the conversation about why he has no armor and how there could be one mutant out there with one.
I've done the military base, and I've explored most of the map trying to get the encounter to trigger.
So either I had a bug here, or I declined the encounter thus preventing me from seeing it again.

Could I just use a console/cheat to get the key? Never used a cheat/save editor/console for FO2, how would I find the key ID?
 
BOS: Alright, guess I'll wait and do it on my 12th playthrough of FO2 :).

Marcus Armor: I def had the conversation about why he has no armor and how there could be one mutant out there with one.
I've done the military base, and I've explored most of the map trying to get the encounter to trigger.
So either I had a bug here, or I declined the encounter thus preventing me from seeing it again.

Could I just use a console/cheat to get the key? Never used a cheat/save editor/console for FO2, how would I find the key ID?

Did you access the computer in the upper-right on Level 2 of the military base to get the location of Vault 14 added to your pipboy? Once you have that, go to the vault 14 location and just look at the door. After that, you will eventually get the key encounter somewhere between the base and NCR, in a circular area. The encounter will be called something like "Dead soldiers of the Masters Army" .
 
Hi there, I'm sure this was asked many times before but is anyone working right now to create a merge of this mod with RP? I know the author said some time ago that he intends to do this. But I would like to have a more updated answer. Also, If someone could tell me what is the biggest challenge of doing this merge, that would be a useful piece of information. Anyway, in case nobody's working on it, I guess I'll give it a shot.
 
If my information is correct, then:
MM contained an early version of RP (1.2 or 2.1.2). Now updated to the current 2.3.3+
The problem of merging is in a lot of mods and scripts (some of which will have to be adjusted).
MIB88 is the author of the mod, he is busy now, but he did not give up development.
From myself: I found several inaccuracies and problematic files. I plan to make a fix (there is no exact date; but I'm trying to fix what I can. The main point: to put the files in order and get rid of junk and outdated files).
 
If my information is correct, then:
MM contained an early version of RP (1.2 or 2.1.2). Now updated to the current 2.3.3+
The problem of merging is in a lot of mods and scripts (some of which will have to be adjusted).
MIB88 is the author of the mod, he is busy now, but he did not give up development.
From myself: I found several inaccuracies and problematic files. I plan to make a fix (there is no exact date; but I'm trying to fix what I can. The main point: to put the files in order and get rid of junk and outdated files).

Thank you :) In fact, right now I'm trying to merge RP with the Global Mod. Looks like no one made a merge of these two, right? I asked about the MegaMod first because I knew it would be easier that someone would be working on this one. And yes, I'll try to merge all three XD. Anyway, if I'm able to do it, then I'll focus on MegaMod. Then maybe we could share what we already did?
 
Thank you :) In fact, right now I'm trying to merge RP with the Global Mod. Looks like no one made a merge of these two, right? I asked about the MegaMod first because I knew it would be easier that someone would be working on this one. And yes, I'll try to merge all three XD. Anyway, if I'm able to do it, then I'll focus on MegaMod. Then maybe we could share what we already did?
To do this, initially, is not very profitable. Especially when the mods themselves are updated.
GM - there is an old version in 2011 and an updated one in 2019 (GM Replaced 0.4.1\0.5.0). GM - in its composition also contains RP of an early version, as MM. There are many similar quests, but the solution to these quests may be different. GM has a number of bugs of its own (especially in San Francisco), which also need to be fixed before attempting to merge. ...and, as far as I know, there is no complete translation into English (only partially), the main language - Russian.
Joining forces is possible.
 
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You're right, @_Pyran_ , things are way busy still. But, I still have an interest in the project. When time allows, I will be back to it.

The MM does have some elements of the Global mod in it already... Although a bit buggy. I couldn't tell you which off the top of my head. But, if you do a comparison between the individual components, you should be able to see the similarities. Check the list of readme files. But, a lot is missing.

As for merging the MM with the RP: it's just gonna take time. It is a huge deal. Most of it is in, I think. But you know what? The scripts and items and critters aren't the problem. It's all the new artwork. Redoing maps. When new artwork doesn't match because in some mod art piece 2235 is a vent and in another mod it's a dune buggy, then it's a mess. I gotta find every new piece of art on a map, delete it, and then rebuild that piece again using the correct numbers. Multiply this by a few hundred. Doing that for the revamped EPA has been a HUGE pain in the butt!

So, yeah, eventually I'll have the RP merged in. But, there were times I got into it and needed to add/fix other stuff just to feel like I was making progress.
 
You're right, @_Pyran_ , things are way busy still. But, I still have an interest in the project. When time allows, I will be back to it.

The MM does have some elements of the Global mod in it already... Although a bit buggy. I couldn't tell you which off the top of my head. But, if you do a comparison between the individual components, you should be able to see the similarities. Check the list of readme files. But, a lot is missing.

As for merging the MM with the RP: it's just gonna take time. It is a huge deal. Most of it is in, I think. But you know what? The scripts and items and critters aren't the problem. It's all the new artwork. Redoing maps. When new artwork doesn't match because in some mod art piece 2235 is a vent and in another mod it's a dune buggy, then it's a mess. I gotta find every new piece of art on a map, delete it, and then rebuild that piece again using the correct numbers. Multiply this by a few hundred. Doing that for the revamped EPA has been a HUGE pain in the butt!

So, yeah, eventually I'll have the RP merged in. But, there were times I got into it and needed to add/fix other stuff just to feel like I was making progress.

Thank you for replying MIB88. And, I see, so the artwork is the biggest problem. Well, I confess that I'm not familiar with that part ^^", and, since you didn't give up the idea of merging MegaMod with RP, I'll keep waiting for new updates.

And about the Global Mod, the main focus of my interest was the idea of the hunger/thirsty and weapon degradation module. I'm trying to merge that into the RP. So, anyway, I let you guys know if I make progress on it.
 
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