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Discussion in 'Fallout General Modding' started by MIB88, Mar 20, 2017.
It is a random encounter.
Having the pipboy makes no difference. You must have at least one item in inventory. For some reason adding to an empty inventory causes the game to crash on reload.
Just learned gecko skinning from Smiley, went off to hunt in the Klamath hunting ground. Geckos not dropping skins on death.
I tried setting gecko skin drop in on_death.ini, no help.
Remember, it's a two-step process to actually learn Gecko skinning. It says that Smiley teaches you, but you have to ask him to tell you all about Geckos, and time passes. Then, you can get the skins.
Guys, I've played Megamod 2.47.6 for a while. In Navarro, can you help me please, what's wrong with:
Quest Gain access to the Vertibird.
- I learned flying skill from Fassard in Broken Hills and received a postmans hat from him.
- Came back to Navarro, show the form from the Dr. (Killed him for that of course) to Maria, report to the vertibird guard and i got the permission to take off but still I can not get in to that vertibird (except cargo hold), did I do something wrong in process (Played over and over in many ways but still get the same result). I wanna flyyyy.
About Locate the crashed Vertibird near Klamath quest - I can't get that quest too, even I've located, get the black box.
They are both broken quests, possibly by the same element, whether dialog or script related. It's a bummer, as I have tried everything to get the Verti.
Man I really liked those contents. Btw I think the BoS quest Discover the reconnaissance troop's fate is broken too, Megamod - A lot of good things in this mod is bugged, haizz
Yes, joining the BoS is broken, due to the Recon encounter dialog crapout.
I would complain, but it's free content...
Yeah that's true, I'm still enjoying this mod. After many years of Megamod, MIB888 modders they are still improving and keeping fallout 2 alive. Thank you guys!
Hey guys... So I got that Fallout 2 itch recently and trying out Mib88 for the first time, apart from not being able to rescue Suliks sister at all (getting error everytime I try to engage her with/without killing all raiders) I've had no issues and highly enjoy the mod!
But I have a bigger issue.
I cannot refuel the highwayman! I click it, get the drop down menu, I pick the bag and try to refill with the Micro Fusion Cell, and the character goes to the vehicle, does the animation and I get a "That does nothing."
I've reloaded an old save, and could not refuel it then either.
My Highwayman is almost completely out of fuel... has anyone had this issue?
According to Nirran, 2 pages back:
wonder if this in ddraw.ini is set to 1>?
;Set to 1 to fix the issue with being able to charge the car by using cells on other scenary/critters
;Set to 0 if another mod you're using has custom vehicles
Thanks! However I choose to reinstall with a newer version (2.47.6), it was way more stable .
Suliks sister was bugging, but I managed to wiggle a solution.
Now the only this really bugging me is the Siege with BOS and Enclave, went there alone and managed to escape to my highwayman, BOS base guy said "speak to Matt to send people over", when I speak to Matt I tell him "your people need help" and the dialogue window just closes like nothing happened. Went to the siege map and the enclave and rubble (and that one bos guy) were no longer there. And can no longer progress (Same dialogue choice with Matt and the guy at the base says "any news?").
Also Marcus armor, guide says something about a random encounter, I did ask Marcus about the armor and I did get the location. Is the random encounter super rare?
Sulik sister: kill all the slavers and get the key. Use the key to open the cage before you talk to her. Smoetimes the boss doesn't have the key and you have to start over.
BOS Seige location is broken, with none of the dialog/scipts there being translated. This breaks the BOS entry, because you can't win there so you don't get the BOS elevator pass code. I have tried setting the GVARs, but I haven't found the one that gives the code for that.
Once you get the location to the vault where Marcus' armor can be found, you will have a "Master's Army Remnants" encounter in the desert; the wording is different than the usual, and there are only two dead mutties at the end of rail tracks. One has the vault key.
BOS: Alright, guess I'll wait and do it on my 12th playthrough of FO2 .
Marcus Armor: I def had the conversation about why he has no armor and how there could be one mutant out there with one.
I've done the military base, and I've explored most of the map trying to get the encounter to trigger.
So either I had a bug here, or I declined the encounter thus preventing me from seeing it again.
Could I just use a console/cheat to get the key? Never used a cheat/save editor/console for FO2, how would I find the key ID?
Did you access the computer in the upper-right on Level 2 of the military base to get the location of Vault 14 added to your pipboy? Once you have that, go to the vault 14 location and just look at the door. After that, you will eventually get the key encounter somewhere between the base and NCR, in a circular area. The encounter will be called something like "Dead soldiers of the Masters Army" .
Which script is responsible for the xpush.ini file?
Hi there, I'm sure this was asked many times before but is anyone working right now to create a merge of this mod with RP? I know the author said some time ago that he intends to do this. But I would like to have a more updated answer. Also, If someone could tell me what is the biggest challenge of doing this merge, that would be a useful piece of information. Anyway, in case nobody's working on it, I guess I'll give it a shot.
If my information is correct, then:
MM contained an early version of RP (1.2 or 2.1.2). Now updated to the current 2.3.3+
The problem of merging is in a lot of mods and scripts (some of which will have to be adjusted).
MIB88 is the author of the mod, he is busy now, but he did not give up development.
From myself: I found several inaccuracies and problematic files. I plan to make a fix (there is no exact date; but I'm trying to fix what I can. The main point: to put the files in order and get rid of junk and outdated files).
Thank you In fact, right now I'm trying to merge RP with the Global Mod. Looks like no one made a merge of these two, right? I asked about the MegaMod first because I knew it would be easier that someone would be working on this one. And yes, I'll try to merge all three XD. Anyway, if I'm able to do it, then I'll focus on MegaMod. Then maybe we could share what we already did?