PsychoSniper
So Old I'm Losing Radiation Signs
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pwnd.
Aaaaaaaaw, look, Laurant's pretending to speak english.Commissar Lauren said:Woe unto me. If only I could understand those confusing English words! Truly! I am so woefully unintegrated with my society it surely must be better to die then to live with this sluggish Russian mind of mine. So many languages just beyond my grasp, like German and English that I've only deluded myself and those around me into thinking I know. Truly these are dark times indeed..
I thought it was commonly accepted that most Europeans have better command of the English language than Americans.Odin said:It's a common generalization to say that Russians (or any other aliens, like the US calls them) have a bad command of the English language.
Very recently we wrote about the appearance of the Metalheart: Replicants Rampage demo and the subsequent refute from Akella where they reported several essential changes to the product since then. The attempt to learn about the changes has led to this brief report by the developers on the changes they have made.
Status of the project
The main difference lies in the fact that at the time of the creation of the "demo" all aspects of play were in their infancy. We could observe only their prototypes, whereas in the current beta version they all are almost completely developed and finished.
Demo: 16 stats for each hero, with only 4 working.
Beta: System is reworked for 5 basic stats
Combat system
Demo: Numerous errors in combat mode, poor AI etc
Beta: The essence of the system did not change, but, because of the long and persistent testing, at the moment its already practically ready to go. The intelligence of enemies is considerably improved. The system for targeted attacks works. Also new options - for example, paralyzing and smoke grenades are also worked into the game.
Dialogues and the text content
Demo: The part of the dialogue that was not ready was inserted into the game as filler taking into account corrections in the future stages. Many of them were shown in the linear form - because of this, they were difficult to read. It also did not include all the NPCs it was possible to meet. The text left much to be desired itself, as nonprofessionals translated it from Russian.
Beta: In practice all dialogue now has choices from a menu with choices customary for similar games. All NPCs have unique dialogues. Many logic flaws are removed - all conversations with respect to them are corrected. The Russian version will be translated by proffessionals (not me, I guess-Lauren)
Quests
Demo: In the demo there was only the main Quest - side-quests were not done and, because of this, there were alot of errors in the program and in the dialogues. There is also a quest generator not shown in the demo.
Beta: In the course of preliminary testing about 70% of the errors have been corrected. Also added about 20 new tasks. The system for the generation of quests is now integrated as well.
Design of the levels
Demo: It was easy to see the empty locations with small interactivity.
Beta: The majority of locations are reconstructed, buildings are now located more conveniently in places that make more sense. Separate unique locations are built for the houses - you can visit practicaly every building. Territories are populated by NPCs and enemies - now cities actually live, there is none of the static feeling which was in the demo.
Recruitment system
Demo: It is now conditional - it was possible to recruit into the party whoever was around, including some important plot characters which would have caused disruption.
Beta: Is impossible to recruit into the party some of the plot NPCs and some others.
Other problems
Enemies are arranged without taking into account an increase in the level of the party. In the final version this problem is solved
Goods in the stores were simply placed there - it was simple in order to show the system. Now everything is in its place
Unbalanced system of experience. Everything is finally corrected at the moment - still need to conduct the final testing.
Also, into the game itself are integrated many other diverse special features (some of them they will be described on the site). We won't reveal them all so as to not spoil the fun during long winter evenings (hahah-Lauren).
Dhruin at RPGDot said: