mib88 mega mod 2.41 problem!!

OzzymO said:
Megamod comes with version 2.3 of sfall so in order to have the most up to date and bug free experiance i went to nirrans site and downloaded the newest version.In order to use a newer version you have to also use the dll that comes with it and makes sure you copy lines from the megamod ddraw over to the new sfall.

For example:ExtraCRC=0xe348e17f

That line is in the Megamod's 2.3 version of ddraw but its missing from 2.8 so you need to add it.Just go through and compare the two ddraw's and copy anything that you notice is missing.Most of it is already there but megamod's has a few others that you need.

Well I know I'm asking the same question again but could you be more precise please. Your words could be interpreted in several ways(at least for me)

You went and downloaded a 2.8 version and you used a dll for 2.8(that's perfectly understandable and I did the same)

You copied lines from Megamod to a new version. You replaced the whole ini file and then copied lines from 2.3 version, am I right?

I did the same thing. I mentioned in my first post I tried adding ExtraCRC line it didn't work. That why I posted here in the first place, there are a lot of advices here to add ExtraCRC line, but for some reason it work for everyone. In my case the error remains. It doesn't matter what CRC I put there, it seems that sfall is not reading this parameter from my ini at all
:(


EDIT:

Tried sfall v2.7a it works ok. But I'm still interested in making v2.8c work.
 
If i were a character build in fallout my charisma would be 2 because i dont have a way with words.

If you look through the ddraw from sfall's 2.3 and 2.8 versions you notice they are almost identicle to one another.The 2.3 version that comes with megamod has a few lines in it that are needed for the mod.The 2.8 version has almost the ewact same setup except for those specififc megamod lines.All you have to do is compare the two and add anything you notice is missing to 2.8.Im not saying to copy over the whole ddraw im saying just add anything thats missing.

Ill show you what i mean
This is how 2.3 looks with megamod:

[Misc]
;Everything in this section only applies to fallout 2!

;Time limit in years. Must be between -3 and 13
;Set to 0 if you want to die the instant you leave arroyo
;Set to -1 to remove the time limit, and automatically reset the date back to 2241 each time you would have reached it
;Set to -2 to remove the time limit without reseting the date. The game will lock up on 8th of March 2255
;Set to -3 to remove the time limit, automatically reset the date, but override fallouts GetDate function to return the correct year
TimeLimit=13

;Set to 1 to enable additional scripting functions
ScriptExtender=1
;Set to 1 to enable additional script functions that may cause game crashes or other issues
AllowUnsafeScripting=0
;Set to 1 to enable functions relating to overriding the file system (not available on win9x)
UseFileSystemOverride=1

;Set to 1 to apply the perception fix to the sharpshooter perk
SharpshooterFix=1


;Set to 1 to fix the pathfinder perk (25% travel time reduction with 1 level, 50% reduction with 2)
PathfinderFix=1


;Set to 1 to use the fallout 1 code to control world map speed
WorldMapFPSPatch=0

If you look in the 2.8 ddraw you notice the two lines in red are missing.All you do is add them to it.You will also notice 2.8 has some features that arent in 2.3, like a setting that adds more pages for save slots.Leave those alone, you dont have to touch them and they will only make the game better.
 
Thanks a bunch OzzymO :)

I really appreciate your answer because I found something I missed while copying info from 2.3 to 2.7. (I guess you know what options I'm talking about)

Indeed I always want quite a precise responses, maybe because I always played in Fallout with min CHA 7 and in this playthrough I'm trying CHA 9 :roll: Or maybe it's because I like answers without any buts or ifs. So thanks again.


Btw is it possible to save during combat in Megamod? Is it customizable somewhere?

Not sure if this is the right thread to post but I want to know about have anybody tried to use TimeLimit=-3? And is it safe to use this mode.
 
No worries friend, i get pretty quick responses around here from the mods when i have an issue so its only natural to pass on the kindness if i can.

Yes you can savfe in combat and yes there is a setting in the ddraw for it.No it is not recomended at all even with the fix for it activated.I have no idea what happens but i know its been said many times that its a bad idea.

I use that setting for the time limit but i never actually get that before before finding the geck.I have had no problems with it in any of my playthroughs with Megamod.
 
OzzymO said:
If you look in the 2.8 ddraw you notice the two lines in red are missing.All you do is add them to it.
This is very wrong. Those two lines are not in the 2.8 ini because they are on by default and can no longer be disabled. If you readd them to the ini, they will simply be ignored.

As has already been mentioned, the ExtraCRC option was moved in 2.8, and now only works with the modders version of sfall. The megamod has no reason to be using a modified exe, since there's no changes to it that don't already have a corresponding sfall option, and afaik it had already switched back to the normal exe. (The megamod was the main mod I had in mind when making the ExtraCRC option available to everyone to begin, until such a time as it switched to the normal one.) If RYU is getting crc errors with the latest version of the megamod, then there's something fishy going on.

Edit:
OzzymO said:
If you do end up using 2.8 make sure you set the critical hits table override function to 0, its bugged and causes your character to receive rediculous instakills constantly.
And this is incorrect too. It was fixed in the 2.8c that RYU is using.
 
Timeslip said:
OzzymO said:
As has already been mentioned, the ExtraCRC option was moved in 2.8, and now only works with the modders version of sfall. The megamod has no reason to be using a modified exe, since there's no changes to it that don't already have a corresponding sfall option, and afaik it had already switched back to the normal exe. (The megamod was the main mod I had in mind when making the ExtraCRC option available to everyone to begin, until such a time as it switched to the normal one.) If RYU is getting crc errors with the latest version of the megamod, then there's something fishy going on.
but what about hi-res patch? what to do with it without ExtraCRC?
 
it is practicaly the same exe as the official patch,if you iinstall megamod then unzip the official patch and use only the exe,then install the hires mod,the only difference will be one movie that plays in the beghinning of the game and the main menu backround,movie is settable and simply over-write the mm background into the hires interface folder,same effect(tho the movie plays at a different time as the original mm exe),and sfall will not produce an error when using the official exe,its what i do

Nirran
 
Graveworm said:
but what about hi-res patch? what to do with it without ExtraCRC?
The hi-res patch is perfectly compatible with sfall. It wont trigger crc errors. (As long as the exe you used with it didn't trigger errors, of course.)
 
Nirran said:
it is practicaly the same exe as the official patch,if you iinstall megamod then unzip the official patch and use only the exe,then install the hires mod,the only difference will be one movie that plays in the beghinning of the game and the main menu backround,movie is settable and simply over-write the mm background into the hires interface folder,same effect(tho the movie plays at a different time as the original mm exe),and sfall will not produce an error when using the official exe,its what i do

Nirran
errh... I just patch exe which comes with megamod :roll:
 
problems with brotherhood

hey guys so i have a lot of problems with that mod but nothin is so fatal for me as the problem with the brotherhood because i almost only downloaded that mod because u can join the brotherhood...

so my problem is that i got that artefact from doctor steel in bos facility and i brought it to bos bunker. BUT talked to any general in the bunker and no one takes it from me and everytime i try to get out of the bunker, the marshal at the entrance tells me that i have to go to see the general and teleports me inside again... so im kinda stuck in the bunker.. pls help
 
Back
Top