MIB88 MegaMod - opinions, technical issues, etc.

Status
Not open for further replies.
Grant_d said:
This is a new error message for me. Can anyone tell me what the problem might be? I'm using megamod 6. thanks

psssst

Might help if you actually said what your error message was, what it is relation to, etc.

No-one is a mind reader.

Hint, hint, nudge, nudge
 
Ergh. Sorry. Yes - error message:

'Error! partyMemberItemSave: Cannot find script'

It occurs from the world map when there is an encounter/city and then desktop crash.

Any thoughts?
 
grant_d said:
Ergh. Sorry. Yes - error message:

'Error! partyMemberItemSave: Cannot find script'

It occurs from the world map when there is an encounter/city and then desktop crash.

Any thoughts?

This is new. Is this every town or encounter, or just certain ones?

And please, please tell me that nobody else is having this problem...
 
Started new game, - went straight to EPA and got quest for gecko pelts. I only found 4 in EPA - went to rescue Smiley to learn gecko skinning.

I noticed the golden gecko pelts I skinned at the toxic caves did not "stack" with the EPA pelts.(in inv)

Anyway, after leaving the caves is when the problems started. I 've only tested the Den(error message and crash) and (apparently) any random encounter.(same again)

Will check other cities.
 
hi! its me again. :)

i dont know if its intended or not but the "sniper rifle" aint accepting .223 FMJ (i tried dragging the ammo/reloading). and it cost 8Ap in combat instead of 6(i may be wrong with the number).

if you guys intented to do that then disregard my post. :D
 
Ashley, if you're talking about the one I think you are, it now takes 5mm ammo, both fmj and ap. Which I like better, since it finally makes a good use for 5mm rounds for those who don't like miniguns. Not all of the sniper rifles have this problem, though; some still use .223. I have one of each, LOL.
 
well the sniper rifle that im talking about is the one that i got @ the gates of SAD. and did they up te AP neede for smiper rifle too?

thanks for the reply though :)

Edit:

i tried reloading it with 5mm still no luck. i even tried to load a save game and pick it up again then i unload the ammo and .223 came out. but when i tried to load the ammo back it wont reload.. :(

anyway i'll try to look for other sniper rifle and see all of them are like that..

Edit #2:

i found out that the sniper rifle needed 7.62mm instead or .223 so there.. :S
 
ashley said:
i found out that the sniper rifle needed 7.62mm instead or .223 so there.. :S

As a result of one of the mods in the megamod( i think it is New Vision) all sniper rifles now ue 7.62mm. However, a few instances of the sniper rifle exist from the original game, one of which is the sniper rifle found amongst the bodies outside the S.A.D. Since these protos were placed way earlier they have already been loaded with .223 ammo and will fire until it runs out of ammo. It will still say it takes .223 ammo, but you can reload it with 7.62mm and it will be back to normal.
 
WilsonC said:
ashley said:
i found out that the sniper rifle needed 7.62mm instead or .223 so there.. :S

As a result of one of the mods in the megamod( i think it is New Vision) all sniper rifles now ue 7.62mm. However, a few instances of the sniper rifle exist from the original game, one of which is the sniper rifle found amongst the bodies outside the S.A.D. Since these protos were placed way earlier they have already been loaded with .223 ammo and will fire until it runs out of ammo. It will still say it takes .223 ammo, but you can reload it with 7.62mm and it will be back to normal.

Alright, I have changed this on the Sierra map. Please let me know if you encounter any other old sniper rifles. Thanks for the info.
 
There is also a sniper rifle in Vault 15. It's on the map with the elevator and two guards. (not sure if one of the guards wields it)

This information was sent to me by a friend who isn't registered here, but he said this one was having strange ammo problems too.
 
klint s still not working much...., i tried to instal the files from the original FK file(the ones mentioned in the post), but he is still not leveling up(or i m VERY unlucky, i ve leveled up 4 times with him), and the permanent stat lowering when wearing armor is also there, i managed to trade with him while he was wearing a robe(but his appearance doesnt change), and got the most acceptable of all armor modifications(45hp, meele weapons skills, 10 ap, btw, his name is phil when he wears this armor), but im asuming he will become useless in later places.

have you managed to fix him? i know this may be a bit too much to ask, but, if you have, could you post the files needed to fix(a small klintfix for U6) him or tell us what needs fixing?

cheers
 
elotrocoso said:
klint s still not working much...., i tried to instal the files from the original FK file(the ones mentioned in the post), but he is still not leveling up(or i m VERY unlucky, i ve leveled up 4 times with him), and the permanent stat lowering when wearing armor is also there, i managed to trade with him while he was wearing a robe(but his appearance doesnt change), and got the most acceptable of all armor modifications(45hp, meele weapons skills, 10 ap, btw, his name is phil when he wears this armor), but im asuming he will become useless in later places.

have you managed to fix him? i know this may be a bit too much to ask, but, if you have, could you post the files needed to fix(a small klintfix for U6) him or tell us what needs fixing?

cheers

I really don't know what else to tell you. I already said which files to include from Friendly Klint: the proto files except the list file and the one numbered 484. I haven't tried leveling up, I just checked the armor. But it's working fine on my side. When you put those files in from Friendly Klint, make sure to set those proto files to READ ONLY, or they will get deleted. That is what happened to me, and why I never could figure out the errors.
 
Talisien said:
Ashley, if you're talking about the one I think you are, it now takes 5mm ammo, both fmj and ap. Which I like better, since it finally makes a good use for 5mm rounds for those who don't like miniguns. Not all of the sniper rifles have this problem, though; some still use .223. I have one of each, LOL.

WilsonC said:
ashley said:
i found out that the sniper rifle needed 7.62mm instead or .223 so there.. :S

As a result of one of the mods in the megamod( i think it is New Vision) all sniper rifles now ue 7.62mm. However, a few instances of the sniper rifle exist from the original game, one of which is the sniper rifle found amongst the bodies outside the S.A.D. Since these protos were placed way earlier they have already been loaded with .223 ammo and will fire until it runs out of ammo. It will still say it takes .223 ammo, but you can reload it with 7.62mm and it will be back to normal.

Anyway, the Sniper Rifle now uses 5mm (AK-112 amno) or 7.62mm (FN-FAL amno)? Decide yourselves! :P
 
Ok. Because I started with Klint (which BTW works fine now) I will ask about Vic !!!
There is a little problem with him. After he levels up save and load again the game his stats are unchanged like he never level up.
And that happened whatever armour is wearing.
I almost finished the game and his stats are the same (HP 70 and Repaire skill)
PS: My Klint have 325HP and 675 carry weght and is in Energy Weappon skilled. Is this good or bad? I wanna be sure everything is OK with him.
 
IAR80 said:
Ok. Because I started with Klint (which BTW works fine now) I will ask about Vic !!!
There is a little problem with him. After he levels up save and load again the game his stats are unchanged like he never level up.
And that happened whatever armour is wearing.
I almost finished the game and his stats are the same (HP 70 and Repaire skill)
PS: My Klint have 325HP and 675 carry weght and is in Energy Weappon skilled. Is this good or bad? I wanna be sure everything is OK with him.

I didn't set the stats for Klint, but the hit points sounds right if he is in Advanced Power Armor. The carry weight seems rather excessive, but, that must be what the original author intended.
I will look into Vic. Never heard of that one before. Anyone else getting this problem?

Edit: Also, just wanted to let you know of another development. The town of Scrapheap is now working properly in the Megamod. All timers have been disabled. Dialogs work fine, but there is still a problem with their appearance. The font is totally different, and I can't seem to change it.
 
MIB88 said:
Edit: Also, just wanted to let you know of another development. The town of Scrapheap is now working properly in the Megamod. All timers have been disabled. Dialogs work fine, but there is still a problem with their appearance. The font is totally different, and I can't seem to change it.

Is this in the update 6, or in the V2 megamod?

BTW, my klint is working fine now, it was, as you said, that the protos were not set to read-only, thanks for the help

note: is the stair from klamath supposed to be working in up6? because it isnt, could be because i used the file from the friendly klint
s mode
 
Has anyone using this mod been able to get Skeeter to teach you his profession? I can't seem to get the option to ask him if he will teach me. Has anyone run into this problem, or i am just missing something obvious?

Problem Solved, just needed to find the right dialogue option. (Very obscure to say the least). However I did figure out how to decompile scripts and learned a little about the scripting format.
 
grant_d said:
Started new game, - went straight to EPA and got quest for gecko pelts. I only found 4 in EPA - went to rescue Smiley to learn gecko skinning.

I noticed the golden gecko pelts I skinned at the toxic caves did not "stack" with the EPA pelts.(in inv)

Anyway, after leaving the caves is when the problems started. I 've only tested the Den(error message and crash) and (apparently) any random encounter.(same again)

Will check other cities.

I just remembered something from a bunch of crashes I was having once. Turns out that various critter files had somehow gotten corrupted. I don't know how...maybe I forgot to place some protos on read-only. Anyway, go through your data\proto\critters folder. Organize everything by date. Check the size of the files and, make sure they are the correct size. (The critters I once saw corrupted in a game included Miria and Vic, and those protos were only one-fourth of their proper size, weighing in at about 100 b instead of about 400 b.) Check to see if this might be happening.

As for the stacking issue, not quite sure what that is about. I have noticed it even with New Vision silver gecko pelts and other gecko pelts. However, even though the items do not stack, they are still all used the same. I have found that there is no difference between them.
 
MIB88 said:
I will look into Vic. Never heard of that one before. Anyone else getting this problem?


i also experience that kind of bug. after vic leveled up then when i look at him again after a while, he has 117/70 hp instead of 117/117. :(
 
i have a problem with update #6
i update with it from the complete #4
after i finish going throught the temple and try to exit, the vid doesnt load and i become stuck in a black screen?
any suggestions???
 
Status
Not open for further replies.
Back
Top