A few questions
Hi, looks like amazing job you've done here with this game mod, I haven't had a chance to try it yet. I used to play it before though with the 1.02 patch. Questions I had were the following:
1) Can "Fallout 2 graphic update ALPHA1" be safely incorporated into Megamod?
2) This is probably the wrong place to ask this but: I would love to see the old school Meson Cannon from the Citadel in Wasteland put into this game, with a custom graphic, custom attack animation (blue laser bolt), etc.
3) Perhaps a Rifle version of the Solar Scorcher =D =)
4) Question about Skynet, I see that you have updated him in this mod several times. I am really excited that you made him be able to use rockets; my question is, did you change his body graphic to the body type of the Mark II "mech" robots in the Sieraa Army Depot? I had always wanted to have one of those style robots as an NPC in my party, they just looked so kick ass. Kudos to you if you have already done this, it would pwn.
5) Further question about Skynet: Does he use standard rockets or does he use the mini-rockets that the bots use in SAD? I remember from way back that they used a different rocket graphic (I think), they fired alot faster (did less damage though per shot for balance).
6) I vaguely remember this so please bare with me: There is a quest involving a town where you have to fix their nuclear reactor or something, and when you fix it, and you come outside, there's a guard or something there waiting for you who threatens you saying he's called in a vertibird (I think), or backup guards or something to come and kill the main character; from what I can recall, nothing ever happened, no reinforcements ever showed up, maybe Im wrong here totally, I dont know, but Im sure you'll tell me.
As a final note: If some of the better graphic elements from Fallout Tactics can be integrated into this flawlessly, this game would be absolutely incredible. One thing in particular that would rock would be if somehow the visual effect of firing a gauss weapon in Fallut Tactics could be ported over to Fallout 2 (Rings through the air from ultra-rapid air molecule displacement from the tremendous velocity of an electromagnetically propelled projecticle.
I read some of the read-me's etc, but if I asked anything that was stated already, then just don't respond to it.
Thank you again for this, this was truly a legendary game, and still is, it is the best RPG I have ever played as far as plot goes, very close to the old Wasteland for the Commodore 64, Apple II back in the day.
Hi, looks like amazing job you've done here with this game mod, I haven't had a chance to try it yet. I used to play it before though with the 1.02 patch. Questions I had were the following:
1) Can "Fallout 2 graphic update ALPHA1" be safely incorporated into Megamod?
2) This is probably the wrong place to ask this but: I would love to see the old school Meson Cannon from the Citadel in Wasteland put into this game, with a custom graphic, custom attack animation (blue laser bolt), etc.
3) Perhaps a Rifle version of the Solar Scorcher =D =)
4) Question about Skynet, I see that you have updated him in this mod several times. I am really excited that you made him be able to use rockets; my question is, did you change his body graphic to the body type of the Mark II "mech" robots in the Sieraa Army Depot? I had always wanted to have one of those style robots as an NPC in my party, they just looked so kick ass. Kudos to you if you have already done this, it would pwn.
5) Further question about Skynet: Does he use standard rockets or does he use the mini-rockets that the bots use in SAD? I remember from way back that they used a different rocket graphic (I think), they fired alot faster (did less damage though per shot for balance).
6) I vaguely remember this so please bare with me: There is a quest involving a town where you have to fix their nuclear reactor or something, and when you fix it, and you come outside, there's a guard or something there waiting for you who threatens you saying he's called in a vertibird (I think), or backup guards or something to come and kill the main character; from what I can recall, nothing ever happened, no reinforcements ever showed up, maybe Im wrong here totally, I dont know, but Im sure you'll tell me.
As a final note: If some of the better graphic elements from Fallout Tactics can be integrated into this flawlessly, this game would be absolutely incredible. One thing in particular that would rock would be if somehow the visual effect of firing a gauss weapon in Fallut Tactics could be ported over to Fallout 2 (Rings through the air from ultra-rapid air molecule displacement from the tremendous velocity of an electromagnetically propelled projecticle.
I read some of the read-me's etc, but if I asked anything that was stated already, then just don't respond to it.
Thank you again for this, this was truly a legendary game, and still is, it is the best RPG I have ever played as far as plot goes, very close to the old Wasteland for the Commodore 64, Apple II back in the day.