MIB88 MegaMod - opinions, technical issues, etc.

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Demonslayer said:
Everybody talks about that, but isn't about the same as pressing down on the inventory? It fast scrolls in the inventory as far as i remember.
Yeah, but... hm... :roll: hell, it's annoying having to use clicks all the way from the first to the the last item.
 
Thanks for all the help. :-P (not lol) I got it to work. The damn proto folders said read only, but the files within them werent... Odd, but whatever. My game saves now, and the quest begins!
 
Hi there, I have quite a few scenery items as blank "name" when playing this mod (like smithy's furnaces). I can add some descriptions if you need.
 
Stg Granite said:
Yeah, but... hm... :roll: hell, it's annoying having to use clicks all the way from the first to the the last item.
No you don't. You can use arrows, page up/page down and home/end.
I HOPE you know you can type in ammounts, not just click up/down... :twisted:

Allthough I really wouldn't mind using scroll wheel.
 
From killap's expansion thread:

killap said:
Wild_qwerty said:
Did you want a copy of the toxic caves map that Coljack made? I could forward you a copy if you want to include the unfinished Toxic mod :)
Nah, thanks for the offer, but it wouldn't fit in the scope of my project. Definitely send it to MIB88 though; it would go great in the megamod.

I actually have the maps still. Wild Qwerty sent them to me a while back. I, too, was under the impression that this was going to be finished by the original authors, which is why I never did anything with this.
 
how do i install this mod? do i just directly unzip the DATA folder into my C:\Fallout2 directory? help plz
 
m1lk said:
how do i install this mod? do i just directly unzip the DATA folder into my C:\Fallout2 directory? help {"plz" bitch-slap me.}

read this:
Guyver8 said:
well yes....and no

since the nv mod has changed all the reserved GVARs to have the same name, the question i have is...does the game save them separately or just overlay them (cos that would be bad...yes?)

MasterHan:
actually i meant country version. anyway we may not need that yet...

1: Clean install FO2 (uninstall, delete fallout dir, install)
2: Extract the megamod & the megamod update to two separate folders.
3: Move all the folders from the megamod update into the data folder of the megamod.
4: Move the fallout2.exe from the update to the megamod folder
5: go into the sound\music folder of the megamod and delete all the music files (*.acm) except 25sewer.acm (all the others are already in FO2)
6: In the megamod proto folder set all the files to read-only.
7: The megamod folder should contain fallout2.exe and a data folder.
8: In the fallout2 folder, delete or rename the patch000.dat file (if it exists).
9: Final part, To install just copy the fallout2.exe and the data folder to where you installed the game. (if you don't get asked about overwriting the exe and the data folder then you've done something wrong)

NB: if you keep the megamod folder as is, it makes for an easy re-install.

try it, you'll like it

this work just fine for me so...
 
Touquet said:
Can we transfert old save to your mod or it's not possible?

Too many changes. Old saves won't work. Most times even previous Megamod saves won't work with later versions.
 
MIB88 said:
Too many changes. Old saves won't work. Most times even previous Megamod saves won't work with later versions.

Ok then.

Q.- When I enter the temple I get some kinf of knot but it's impossible to use it; it's said "out of range" even if I'm just next to the Giant Ant. Is this normal?

I've install your MOD 2, 2.1 and 2.1.1
 
Touquet said:
Q.- When I enter the temple I get some kinf of knot but it's impossible to use it; it's said "out of range" even if I'm just next to the Giant Ant. Is this normal?

It's the bolt, and this issue has already been addressed.
 
Touquet said:
MIB88 said:
It's the bolt, and this issue has already been addressed.

OH :shock:
Ok then, I've not check all the 80 pages ... sorry :?

It's nothing to be sorry about. I just provided the name of the item so that you could find it in the thread.
 
Touquet said:
m1lk said:
how do i install this mod? do i just directly unzip the DATA folder into my C:\Fallout2 directory? help {"{"plz" bitch-slap me.}" bitch-slap me.}

read this:
Guyver8 said:
well yes....and no

since the nv mod has changed all the reserved GVARs to have the same name, the question i have is...does the game save them separately or just overlay them (cos that would be bad...yes?)

MasterHan:
actually i meant country version. anyway we may not need that yet...

1: Clean install FO2 (uninstall, delete fallout dir, install)
2: Extract the megamod & the megamod update to two separate folders.
3: Move all the folders from the megamod update into the data folder of the megamod.
4: Move the fallout2.exe from the update to the megamod folder
5: go into the sound\music folder of the megamod and delete all the music files (*.acm) except 25sewer.acm (all the others are already in FO2)
6: In the megamod proto folder set all the files to read-only.
7: The megamod folder should contain fallout2.exe and a data folder.
8: In the fallout2 folder, delete or rename the patch000.dat file (if it exists).
9: Final part, To install just copy the fallout2.exe and the data folder to where you installed the game. (if you don't get asked about overwriting the exe and the data folder then you've done something wrong)

NB: if you keep the megamod folder as is, it makes for an easy re-install.

try it, you'll like it

this work just fine for me so...

ah! thank you! :clap:
 
Your welcome!! Now have fun with the Megamod !! :mrgreen:

MIB88 --> Great job! by the way!

Q. - Is there any tips or some kind of walkthrough for the new quest.?
I can't find the flint for the sharpen spear and some more... :cry:
 
No walkthrough from me. If you have questions regarding the new versions of Klamath and Arroyo that you don't want to figure out on your own, then head over to the TeamX forums and read the threads about the New Vision mod.
 
MIB88 said:
No walkthrough from me. If you have questions regarding the new versions of Klamath and Arroyo that you don't want to figure out on your own, then head over to the TeamX forums and read the threads about the New Vision mod.

Ok Thx!
But it's not that I did't want to figure out by myself... I'm walking around... so I just wanted some tips that all
 
Great mod MIB88 :clap:

Here's few things that I noticed so far.....

Modoc:
-equipping the pick axe from smith then switching between the 2 weapon slots caused CTD (equiping it to already active slot works just fine)
-the iron veins in the mine and the forges in smithy have "none" as descrtiption.
-when I mined a dosen ores several brahmin died after taking 80 points of damage???? (slaughterhouse maybe?)
-mining in modoc causes CTS quite often
-forges vanish after blowing up the "toilet passage" underground"
-the cow bess? says error when talked to

super soldier Klint:
-game crashes if he changes to Cattle prod and has no ammo for it (not sure if availability of ammo is cause though)

SAD:
-level 2 ammo crates (the big green ones near the bot hangout area) are called "Horrigan's Body" and not "Ammo Crate" as they should.
-Sniper in one of the ammo crates has wrong ammo in it

I have save regarding klint's crash if one is needed. (he does change to cattle prod on his own should it matter)
 
First thing which I need to say its that it is a goddamn thing to go through 80+ pages and 3 pages before end of it discover that you simply not need read first 60 pages... great. Always like to do week-long hard reading. :D

Well I am using newfmc's compilation mod and I discovered a problem which haven't been mentioned by anyone before. When I enter Modoc's Farrel Area and tries to talk someone (don't even know his name) who looks like Big Jesus Mordino (he is at the stables, left on Rose Break & Breakfast), games crashes and screen turns black with no excuse.
And, well, I play female character and already got married with Miria without any problems.
Also, sometimes, when I try to talk to 'Evil Plant' at area west of church in Modoc, game also crashes.

Beside this, its a great mod and I'm looking forward for another relase. Great job, MIB88!
 
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