Stg Granite
Look, Ma! Two Heads!
![](https://www.nma-fallout.com/xencustomimages/nma/nma_3.gif)
Yeah, but... hm...Demonslayer said:Everybody talks about that, but isn't about the same as pressing down on the inventory? It fast scrolls in the inventory as far as i remember.
![Rolling Eyes :roll: :roll:](/../../xencustomimages/smilies/icon_rolleyes.gif)
Yeah, but... hm...Demonslayer said:Everybody talks about that, but isn't about the same as pressing down on the inventory? It fast scrolls in the inventory as far as i remember.
No you don't. You can use arrows, page up/page down and home/end.Stg Granite said:Yeah, but... hm...hell, it's annoying having to use clicks all the way from the first to the the last item.
killap said:Nah, thanks for the offer, but it wouldn't fit in the scope of my project. Definitely send it to MIB88 though; it would go great in the megamod.Wild_qwerty said:Did you want a copy of the toxic caves map that Coljack made? I could forward you a copy if you want to include the unfinished Toxic mod![]()
m1lk said:how do i install this mod? do i just directly unzip the DATA folder into my C:\Fallout2 directory? help {"plz" bitch-slap me.}
Guyver8 said:well yes....and no
since the nv mod has changed all the reserved GVARs to have the same name, the question i have is...does the game save them separately or just overlay them (cos that would be bad...yes?)
MasterHan:
actually i meant country version. anyway we may not need that yet...
1: Clean install FO2 (uninstall, delete fallout dir, install)
2: Extract the megamod & the megamod update to two separate folders.
3: Move all the folders from the megamod update into the data folder of the megamod.
4: Move the fallout2.exe from the update to the megamod folder
5: go into the sound\music folder of the megamod and delete all the music files (*.acm) except 25sewer.acm (all the others are already in FO2)
6: In the megamod proto folder set all the files to read-only.
7: The megamod folder should contain fallout2.exe and a data folder.
8: In the fallout2 folder, delete or rename the patch000.dat file (if it exists).
9: Final part, To install just copy the fallout2.exe and the data folder to where you installed the game. (if you don't get asked about overwriting the exe and the data folder then you've done something wrong)
NB: if you keep the megamod folder as is, it makes for an easy re-install.
try it, you'll like it
Touquet said:Can we transfert old save to your mod or it's not possible?
MIB88 said:Too many changes. Old saves won't work. Most times even previous Megamod saves won't work with later versions.
Touquet said:Q.- When I enter the temple I get some kinf of knot but it's impossible to use it; it's said "out of range" even if I'm just next to the Giant Ant. Is this normal?
MIB88 said:It's the bolt, and this issue has already been addressed.
Touquet said:MIB88 said:It's the bolt, and this issue has already been addressed.
OH![]()
Ok then, I've not check all the 80 pages ... sorry![]()
Touquet said:m1lk said:how do i install this mod? do i just directly unzip the DATA folder into my C:\Fallout2 directory? help {"{"plz" bitch-slap me.}" bitch-slap me.}
read this:
Guyver8 said:well yes....and no
since the nv mod has changed all the reserved GVARs to have the same name, the question i have is...does the game save them separately or just overlay them (cos that would be bad...yes?)
MasterHan:
actually i meant country version. anyway we may not need that yet...
1: Clean install FO2 (uninstall, delete fallout dir, install)
2: Extract the megamod & the megamod update to two separate folders.
3: Move all the folders from the megamod update into the data folder of the megamod.
4: Move the fallout2.exe from the update to the megamod folder
5: go into the sound\music folder of the megamod and delete all the music files (*.acm) except 25sewer.acm (all the others are already in FO2)
6: In the megamod proto folder set all the files to read-only.
7: The megamod folder should contain fallout2.exe and a data folder.
8: In the fallout2 folder, delete or rename the patch000.dat file (if it exists).
9: Final part, To install just copy the fallout2.exe and the data folder to where you installed the game. (if you don't get asked about overwriting the exe and the data folder then you've done something wrong)
NB: if you keep the megamod folder as is, it makes for an easy re-install.
try it, you'll like it
this work just fine for me so...
MIB88 said:No walkthrough from me. If you have questions regarding the new versions of Klamath and Arroyo that you don't want to figure out on your own, then head over to the TeamX forums and read the threads about the New Vision mod.
Touquet said:Q. - Is there any tips or some kind of walkthrough for the new quest.?
I can't find the flint for the sharpen spear and some more...![]()