Statement. Actual statement by people who made Shadowrun P&P. Statement from the 1990s. I do know your opinion already, wombat king.
Show me the source for that statement. The one where people who made the Shadowrun P&P say that.
Also let's not forget that people say a lot of things that are not true if it helps sell the game. I don't think anyone would say "Yeah, this game came out and it's about our product, but it sucks. Don't buy it". It just works!
They didn't They didn't have open world, they didn't have actual ruleset, they didn't have side quests, they play differently. Other console ARPGs just need not apply.
Oh yes they did. You want a genesis RPG with more side side quests than you can finish and is open world? Uncharted Waters for Genesis and it was released in 1991. Three whole years before Shadowrun for Genesis was released. Uncharted Waters 2 was released the same year as Shadowrun for Genesis. Do you want another Action RPG for Genesis that was faster and with better controls? Gauntlet IV, released one year before Shadowrun. Pirates Gold also hit many boxes (open world, quests, real time ship combat, etc) and was released one year before. Landstalker was released two years before and it is considered one of the best Action RPGs for Genesis. Beyond Oasis was released the same year and it is again superior in the Action RPG genre (has better graphics, also open world, better user interface, has magic attacks, actual puzzles, etc), the combat on this one is weak but so it is in Shadowrun. Arcus Odyssey released three years before Shadowrun is also a great Action RPG (you can pick from 4 characters, has special attacks, has multiplayer, etc). While I can go all day. I will end here and just say one more game, and this game is so well ingrained with a P&P system that shows Shadowrun how it's done:
Buck Rogers: Countdown to Doomsday released a whooping four years before Shadowrun and it is a very good and faithful to P&P systems (based on AD&D). This is what Shadowrun should have been as a RPG. The graphics are not that good and neither is the music, but if it was released at the same time as Shadowrun, I am sure both those things would have been vastly improved (not to mention that the graphics and sound of Shadowrun wasn't the best either). I will say this again, a game that came out four years before Shadowrun, for the same console and is vastly superior in the P&P system implementation, just shows that it was possible to make a pretty faithful Shadowrun P&P system on Genesis.
Baldur's Gate: Dark Alliance is a fun co-op action game, but what does it have anything to do with the discussion? As you know, it doesn't follow D&D ruleset, it's extremely linear, it's the opposite of Shadowrun 1994 basically. So slot-off with inane comparisons, wombat king.
And you are arguing for the sake of arguing, you keep missing my point over and over. Baldur's Gate Dark Alliance is one of the most blatant proof that grabbing a P&P system and making an Action RPG out of it will sacrifice a lot of things. By definition the real time combat of a Action RPG will already mess things up in terms of System. Concessions will be made. You want another example? Fallout Brotherhood of Steel.
Sounds like someone didn't play it past "get brother's garbage" quest. Controls is responsive, it just follows PnP rules. Of course if your quickness is not good enough, enemies will chase you and kill, what do you expect? Of course you keep missing, your gun skill is not good enough. If you can't start small and prioritize your skill levelups than how are you better than Skyrim fans?
Ahahahah. "Controls are irresponsible because it only follows the PnP rules". No, they are clunky and the game is quite slow paced. I didn't say anything about missing or running away while enemies chase you. I said, controls are awful and they are. Also you only questioned one of three negative points I mentioned there.
Also what does comparing me with Skyrim fans have to do with any of this discussion? Again I didn't criticized the P&P rules implementation, I said that the game lost a lot in adopting a Action RPG style instead of following the source material genre. Yes, we have a Action RPG game, yes it works on some levels, but it is outclassed by many other Action RPGs from the same console and even made earlier than this one. If it had been made like a cRPG instead, I am sure it would be vastly acclaimed than it is.
With such inane comparisons you just sound like Oblivion and Skyrim praisers. I can't believe you liked Morrowind or Daggerfall with the same approach you go play Shadowrun '94. Or it's because it's a console game? Wow, what a racist. Shadowrun '94 definitely released on the wrong system, reading comprehension is not Genesis' fans' strong suit. Do you like Sonic by any chance?
Here you are throwing Skyrim and now Oblivion players to the mix of a totally unrelated matter. Not only you go to the point of calling me racist in an unfounded way just because you once again keep missing the point of most of my posts. For your information I only got a computer in the very late 1990's, before that I was a console kid, I owned a NES, a Gameboy and a Sega Mega Drive (I really wanted a SNES, but they weren't easily available in my country back then) for many years before I got a computer. I love playing those console games so much that I always have emulators on my computers and even bought a PC controller just to play those games. My childhood was spent playing consoles and I have a soft spot for those games.
Oh great, now you're the one being "racist", saying that Genesis fans lack reading comprehension... You call me one thing based on nothing and then you go and become that same thing you called me in the next same sentence? Man, talk about lack of self awareness.
Also what does Sonic has to do with any of this discussion? Are you trying to derail our argument by throwing unrelated game names to the mix?
And shitting on SNES while praising SR:R-onwards? Are we on the same page, Rise? Their structure is basically the same, only the former actually had a city to freeroam in unlike linear like a stick Returns.
Where did I shit on SNES? I said that the Genesis game is less linear than the SNES game... Are you gonna tell me that is false?
Also considering Shadowrun for SNES structure the same as Shadowrun: Return games
. A free roam city that was mostly empty, pretty much only had enemies unless you went inside buildings, buildings that had one NPC that you could talk to... Shadowrun: Returns also has a pretty empty free roam city, has plenty of NPCs but you can only talk to important ones, can only enter important buildings... Between both, I can say that they both fail in the exploration and talking to NPCs compared to the P&P game. But in terms of system, Shadowrun: Returns wipe the floor with SNES Shadowrun.
Not really. It recreates two aspects, campaign storytelling and some statchecks here and there. Combat is X-Com modern, The Matrix is mirror of Combat. Both of these are not really exciting as other Turn-Based RPGs of the recent years. I don't blame Harebrained Schemes, they did their best with available money and management. It's just that games are different mediums than PnPs and SR '94 does more in it's format than SR:R. SR:R doesn't have much worldbuilding, side content, actual maps to explore. It's just railroaded story.
Mate, just because it is "not really exciting as other turn-based RPGs of the recent years" (which I don't agree, but that is my opinion) doesn't mean it is not following the P&P system, it is following it. The system is just simple compared to other complex P&P systems out there (for example D&D, GURPS or even Cyberpunk). That is not a fault of the game, it is actually a strength because it follows the simplified P&P system.
SNES Shadowrun is very linear too, they both fail compared to the P&P game. Combat is not X-Com modern, X-Com uses a different type of rolls and modifiers to hit and damage, saying that, is the same as saying that D&D uses the same combat as classic Fallout or Wasteland 2 (just because they have turns and chance to hit doesn't mean it is the same combat)...
You can't make your own character or even choose a race in the SNES one, that game as a whooping six spells, it has a whooping four outfits (armors), five cyber implants (one for each body part) so you have no choice of what implant to get, you can only have these ones, your character only has four attributes... In the 2nd edition Shadowrun P&P rules (which the SNES is based on) has nine, you don't have the iconic Priority Levels that are used when you make a character in the SNES, it doesn't have the iconic lifestyle that each character has in the P&P, it doesn't have the iconic Resources feature, the P&P has 18 skills (and I am not counting the 8 vehicle skills or the 8 knowledge skills) while the SNES has a total of four skills, it fails to even have skills that would fit perfectly (and even improve the game) in a Action RPG (like Armed Combat, Demolitions [the game even has explosives], Gunnery, Projectile Weapons, Throwing Weapons and Unarmed Combat), the SNES game doesn't have the iconic Actions system (Free, Simple, Complex) in combat, it doesn't have the Multiple Actions in combat feature either, it doesn't have the Initiative feature, you don't have the walk or run feature, you always run, you don't have the movement in combat limit feature because it doesn't have turns, it doesn't have the Interception (attacks of opportunity as it is known in other games) feature, it doesn't have the Surprise feature, the game doesn't have the Situational Target Modifiers feature, I think it doesn't have penalties for distance either (but I am not sure on this one, but I think you have to be in a certain distance to be able to shoot the enemy IIRC), it doesn't have the Fire Modes on weapons, it doesn't have the Scatter feature, your party members couldn't do anything besides fight, it didn't have the iconic Condition Levels based on damage, oops this is getting huge... There are plenty more other things that the SNES (and even the Genesis) game doesn't have that are very important for the P&P system, I mostly focused on combat oriented things when I wrote this because it is an Action RPG.
Shadowrun Returns follows the 3rd edition more closely than Shadowrun SNES and Genesis follow the 2nd edition.
If Troika did with VtM:B, I still believe it's possible.
I asked for recent Action RPGs and you talk about a game that is almost 14 years old made by a company that made oldschool style games and was a fan of turn based, story rich cRPGs... Yes, Vampires the Masquerade Bloodlines is a cult game and good for fans of RPGs, but it was also a failed game when released, it flopped. Are you seeing Microsoft making/releasing games that follow a flopped record or are you seeing them making/releasing games that follow the market trends?
Also I am sure if Troika Games had made a cRPG instead of a Action RPG, the game would have been even better. They were masters of cRPGs after all.
Fable was alright.
Another game that is older than 10 years. Also do you see the gameplay and system of Fable working for Shadowrun?
Also worth mention that Fable games have been losing quality over time, look at the most recent game(s) and compare them with the previous...