Makenshi said:Sir, if you:
3) Make what the "Miria mods" tried but never completed
Riel88 said:Hey Nirran !
Could you create a high lvl perk wich would give the same benefits as 'Slayer or Sniper' only now for throwing weapons. (thinking about knifes in particulair, but i guess stoning people to death would be brutal too)
Combined with with grenades & molotvs it would give me a perfect excuse to waist a primary skill on throwing.
Do you also know how to add spear/sharpened spear to the list of weapons wich are effected by 'slayer' perk ?
Ravager said:Hello dear sir. If you have the time I'd like you to help me with 2/3 tiny mods. I already mentioned them in one of my threads:
http://www.nma-fallout.com/forum/viewtopic.php?t=54891&start=80
I'm holding back a bit since no one agreed to help me yet. I can't script and I don't even know where to start. If you do I need 2 things done:
1) The Gym Mod
http://www.nma-fallout.com/forum/viewtopic.php?t=55866&start=20
"You see here's the thing. I want characters of STR 4+ (4 is the minimum) to be able to work out 1 to 4 times (exact strength bonus of the Adv. Power Armor). So if you have 6 Strength at start of the training you'll have 10 after 4 workouts. Each workout would cost 2000 cash and 4 months to increase STR by 1 point (I never said you'd have to click anything multiple times). The mod should also prevent the player from getting more then 10 strength. "
This will keep people who want to use armors other then Power Armors happy since they will be able get that +4 Strength Either way.
2) Replacing Fast Shot with Gifted
http://www.nma-fallout.com/forum/viewtopic.php?t=55604&start=0
"So anyway I wanna remove Fast Shot and replace it with Night Person. Is it possible? If so then how? Can anyone do it?"
This would prevent people from getting all over powered since I already reduced the AP's needed to fire weapons.
And lastly adding the AP Shotgun ammo to merchants in NCR and San Francisco.
When that's done... heck I could even get everything completed in 3-5 days.
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I'm still working on the ammo, but i can get it done in moments. If you can help me please contact me in some way. I'll be very grateful.
DForge said:Nirran,
Maybe you can help,
a tweak that would prevent NPCs in your party from running more than X tiles away from you. Perfect if you could set this ingame (for instance set it to a small number in tight places where you are holding bottlenecks and you don't want Cassidy to run out of the room to get instantly killed in the next turn). Or anything that actually can prevent them from being useless in navarro/enclave. This game isn't about armor or weaponry, it's pretty much about positioning and exploiting dumb AI. NPCs are among the dumbest of AIs, so they should be tweaked somehow to work in your favor.
I know there is a "manual control" implemented in sfall, but it's pretty buggy (NPCs get your perks - not very funny if you got sniper - and they also get a skill boost from your tagged skills...) and shouldn't be used, really...
Nirran said:im will write the scripts,not today tho,for vanilla?frp?
Nirran
Recon Rover Rick said:John B. said:I was setting at my computer playing a bit of fallout 2, and I had just revived dobbs, when a thought occurred to me. "What if I used the jell stuff from the EPA on PVT dobbs." So I started working on it, and hit a brick wall, when I remembered that I haven't ever modded anything before in my life, so could you possibly get the framework for making PVt dobbs a companion? I can write some dialog for him, but I have absolutely no clue how to actually go about making him into a companion.
Dude, seconded. Particularly if it's compatible with RP.
I could perhaps help write dialogue, given the general framework.
Recon Rover Rick said:I would assume that he'd have a high base small guns skill, what with being military and all... However, he's not 19th century military (unless I'm mistaken, where does it say he is?), so he should probably also have a fair level in energy weapons. I suppose he would also have some level of throwing skill, what with grenades and all being military weaponry... But that's rather pointless on the whole.
I can't think of any skills he would use, other than being a good shot. Hm. Maybe gambling, for those with a penchant for it. Have to win all those hands with your squad mates somehow, right?
As to levels... The full 6, I suppose? Though he's going to be a bit late game, so maybe 5. I dunno, let's ask John B.