thenightgaunt
First time out of the vault
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Ranne said:Phancypants, as I said before, considering that the game's engine was virtually unchanged, adjusting the existing TES editor to support Fallout 3 shouldn't be a problem at all. They're either lazy, indifferent, or wary of volunteer competition affecting their DLC sales. Personally, I wouldn't be surprised if it's all of the above.
My thoughts exactly. Given the amount of work done out there with the TES editor I don't doubt that F3 fixes are allready being planned on the fan side. However I don't know about the various interperatations I've heard so far about Beth's decision here. It could just be lazieness and they might put one out a little after the initial release. But if they abandon it as a feature alltogeather. Well it makes no sense.
On the one hand there's the whole "buy our DLC" argument. But at the same time the TES construction set was one of the things that made the damned PC version viable. Without all the mods and the patches, it wouldn't have been anywhere near as popular. Look at Dark Messiah of Might and Magic. Would they be willing to take the hit from the PC market to hedge their bets with the DLC? Answerwise, there's an "idiotic yes", and an "intelligent no" response to that question.
This does really dissapoint me though. I was still looking forward to F3 on the assumption that there'd be a construction set that'd let us mod the everliving hell out of it. Maybe fix the damned game with some mods. I really can't see the appeal of even an Elder Scrolls game without the modding support, much less an Oblivion clone Fallout 3.
*sigh*