Modding FOT characters/Recruits

Discussion in 'Fallout Tactics Modding' started by DarkAshes, Apr 3, 2003.

  1. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
    Depends where in the campaign your save is and when you've made the dog available.

    If you're saved in Brahmin Wood before you've completed the mission and added the dog to mission01, then it should be available from the recruit pool when you get to the bunker. If you've saved at the bunker then no. You'll have to either start a new game or change the recruit definitions to make the dog available after the next mission.
     
  2. DarkAshes

    DarkAshes First time out of the vault

    10
    Apr 3, 2003
    many many thanks for your patience with this :)

    and with you great help i sorted it :) and i have a doggy in my recruit pool

    thanks jj86 and starfury 8)
     
  3. Lukav

    Lukav First time out of the vault

    6
    Apr 6, 2003
    Custom picture for your character selection screen.

    I noticed on a few screenshots at differing web sites, the characters had custom portraits. Does anyone have an idea on how to do this? In my case, I want to use General Barnakies face for one of my characters.

    Any ideas?
     
  4. JJ86

    JJ86 A Smooth-Skin

    604
    Apr 2, 2003
    Do you want to do this for a multiplayer game or for the singleplayer campaign?
     
  5. Lukav

    Lukav First time out of the vault

    6
    Apr 6, 2003
    Preferably, both.
     
  6. JJ86

    JJ86 A Smooth-Skin

    604
    Apr 2, 2003
    There are some tutorials to help you with that but they are at duckandcover.net and right now their server is down. Maybe check back there tomorrow.
     
  7. JJ86

    JJ86 A Smooth-Skin

    604
    Apr 2, 2003
  8. murdrax

    murdrax First time out of the vault

    47
    Apr 20, 2003
    Changing's Hireling's???

    How do i change the hireling's you start with for fallout tactic's for a laugh i want to make an all deathclaw pack type of mod for single and all super mutant group figured it would be a good laugh. But don't know how to do it need help!!
     
  9. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
  10. murdrax

    murdrax First time out of the vault

    47
    Apr 20, 2003
    unpacked bos files where do i find those at and what do i need for it im quite new so sorry if i sound naive!!
     
  11. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
    To unpack BOS files either;


    • Associate them with whatever archiving tool you use, Winzip, WinRAR, Pakscape etc. Open the file in the tool and extract the contents to your Fallout Tactics/core folder (in Winzip make sure you tick 'use folder names').

      If you don't want to associate the BOS files with your archiving tool, open up Winzip, drag and drop the BOS file into the open Winzip window extract the contents to your Fallout Tactics/core folder, make sure the 'use folder names' box is ticked.

      Download and run the FOT Booster.
     
  12. murdrax

    murdrax First time out of the vault

    47
    Apr 20, 2003
    help i followed tutorial got my deathclaw's added in but 2 bug's first all 5 deathclaw's appear on brahmin wood dead and they don't replace farsight and stitch like i planned any idea what i did wrong and can help fix it please email me at murdrax@hotmail.com thanks ahead of time for hel;p and by the way modding tactic's is pretty cool :lol:
     
  13. murdrax

    murdrax First time out of the vault

    47
    Apr 20, 2003
    help!!

    I've got the deathclaw's in and working but still need to figure out how to replace stitch farsight with 2 of them thank's to anybodfy who post's tyelling me how to get rid of stitch and farsight!!
     
  14. JJ86

    JJ86 A Smooth-Skin

    604
    Apr 2, 2003
    If they appear dead then you need to go to the bottom of the entity editor and edit the hit points in the Current Attributes/Actor Status. I assume it is at 0 now so change it to a positive value. I'm not sure what you should use, you may have to use trial and error depending on the level of the deathclaw. I'm not sure why Farsight and Stitch weren't replaced, you may have to manually remove them from mission1.
     
  15. Hump

    Hump First time out of the vault

    8
    Nov 14, 2003
    Fallout Tactics Mod Question

    Hello!

    I wanted to know, if there is a mod, wich allows me to create more than only one character at the start, and play the game with them?

    Thank you for answering :)
     
  16. KurganFr

    KurganFr Look, Ma! Two Heads!

    374
    Sep 21, 2003
    Apart from the Races mod (allows you to create a main character of a race other than human), I use Bosche Editor and BOSEdit to adapt my squadmates' stats and skills to my playing style. I don't know if it's possible to change a squadmate's race though. Best I can do for you, mate!
     
  17. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
    You can use the entity editor (part of FT Tools, which comes with the 1.27 patch) to create your own squad mates and then use the level editor section to remove Farsight and Stitch and replace them with your creations.

    Check out JJ86's tutorial pages.
     
  18. Hump

    Hump First time out of the vault

    8
    Nov 14, 2003
    Hello, and thx for the help.

    But i have some problems with editing the start team.


    1. It is said: ''- Place that entity in Mission 01 (Brahmin Wood) using the level editor. Set the "Player Index" to "1" for your recruit''

    What is the Player Index, uand where can i set it?
    Is it the numbel in the left upper corner?

    2. It is said: ''Here you will have to add a line under "RECRUIT POOL DEFINITIONS". It will have to have the following format:

    {mission00;add;entities/recruits/whateverYouNamedYourENTFile.ent}

    Do i have to replace the other recruits, which are in the startteam?
    Farsight and Sticht i mean, or are there enough slots to have more than just 3 men?

    3. It is said: ''- Now, using the campaign editor, open the bos.cam file, and go to the Tools tab and click on "Import Recruits". Save the changes to the CAM file''

    What changes does he mean? If i click on ''import recruits'' i can choose different .txt files. Wat do i have to do here?

    thx again for your help :)
     
  19. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
    Once you've placed your entity in the map press F4 to edit it, a gray bar with a lot of option boxes will appear on the left, scroll down until you see the option player index. Change the number in there to 1.

    You only need to worry about this if you are replacing or adding recruits who will only be available from the recruit master through out the game. If you only want to add to your starting squad ignore this. You don't have to replace Farsight and Stitch, you can have a maximum of 5 squaddies plus your PC.

    If you do want to replace them, but still want them available later on remove the double lines // from in front of their entries in the recruit pool (hf03 and hm09). If you do do this, to import them into the cam file you need to import the text file (campaign.txt) you just edited, the info isn't going to be anywhere else.
     
  20. Hump

    Hump First time out of the vault

    8
    Nov 14, 2003
    With your help i managed it, and it works fine now.

    Many thanks :D