Modding FOT characters/Recruits

Discussion in 'Fallout Tactics Modding' started by DarkAshes, Apr 3, 2003.

  1. M-2-X

    M-2-X First time out of the vault

    9
    Apr 21, 2004
    Adding recruits to FO Tactics

    Hiya, new to this forum and to Fallout Modding.

    What I would like to do is add a new recruit to my fat game, [Lame Factor Warning!], a robot called Arnold.. (guess who..).

    Now I've created it in the entity editor and included it in the game by following tutorials and reading other posts here, and I've managed to get it in the game, all fine and good there.

    But it doesn't have a portrait, and I can't find out where to edit that. I know how to add/change portraits for the main character, as I have a picture of my own handsome self in the game.

    Please don't be overly technical, I'm not very technically minded...

    There is another post that mentions this problem, but no solution to it...

    Thanks in advance!

    M-to-the-Xi!
     
  2. Sturmovik

    Sturmovik First time out of the vault

    1
    Jun 16, 2004
    Custom portraits for recruits ect

    how do i get em loaded i have tons of custom portraits and not one came with a readme on how to use em :)


    also anyone know how to say put a custom mission into the normal campaign :) id love to one figure out how to create em and 2 make the good items drop early :) i wanna do a One man run through the entire campaign without having to use an editor on my char
     
  3. ColJack

    ColJack Where'd That 6th Toe Come From?

    422
    May 7, 2003
    since this is modding/hacking and project anouncement, your query regarding fallout tactics would be better placed in the fallout tactics help forum...
     
  4. JJ86

    JJ86 A Smooth-Skin

    604
    Apr 2, 2003
    It sounds like a modding related Q to me, really unrelated to gameplay help.
     
  5. Mhassar

    Mhassar First time out of the vault

    6
    Jul 2, 2004
    Editing my characters?

    Is there any way I can edit the BOS characters in the recruiment pool to suit my own wants? Or even just those I have already in my team?
     
  6. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
  7. Zwanzig

    Zwanzig First time out of the vault

    2
    Jul 7, 2004
    Can't get him, make him!

    If only it were that easy. This should be a simple problem to help me with, not a complicated one, though. My problem is:

    I replaced the default Prefab1 with Riddick: His Bio, his stats, name, age, and even sprite. Now, one problem is.. His portrait shows up in the "Create Character" screen, to the right. I replaced that, and that works ok. But first problem, is when you are picking which prefab to use, his CORE_prefab1 big doesn't show up like the other prefabs do.. (I took his general portrait and resized it to whatever they are supposed to be, turned it into a zar, and threw it into the big directory in the file, but it still didn't show up.. I don't know what I did wrong there. The next, and most major problem is, when you enter the character data screen with the selection of characters to the right, his portrait doesn't show up to the right, and during gameplay, his portrait doesn't show up on the bar with the rest of the team.

    Other than this, he plays perfectly fine, I just need help with getting his portraits to work.

    Vielen dank!
     
  8. Dark-Sarevok

    Dark-Sarevok First time out of the vault

    19
    Oct 2, 2004
    Fallout Tactics character question

    Okay, I just created a recruit in the editor. Now what I can't figure out is how to give the character a portrait. I have a custom portrait ready, but I can't figure out how to get it to appear on my recruit. Can someone help?
     
  9. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
    The display name in the entity editor, of your recruit, must match exactly (it's case sensitive) the filename of the portrait zar you want to link to.

    This will also link up to the name and discription in the characters.txt.
     
  10. Dark-Sarevok

    Dark-Sarevok First time out of the vault

    19
    Oct 2, 2004
    Okay, just one more thing, what folder does the portrait go in?
     
  11. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
  12. Dark-Sarevok

    Dark-Sarevok First time out of the vault

    19
    Oct 2, 2004
    Got it working, thanks a lot man!
     
  13. ghost68

    ghost68 First time out of the vault

    4
    Nov 20, 2004
    FoT Squad creation

    I just started mucking around with the FoT editor, and I want to be able to create a full squad to play with from begining to the end. While trying to create different characters I cant seem to be able to create descriptions for them or choose portraits, and for different characters, I dont know how to make them appear in the first level. Any insight towards creating functioning characters and implementation of them would be greatly appreciated.
     
  14. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
    The descriptions are in locale\game\characters.txt. The portraits are zar files in gui\char. To link these to your new squad members the portrait's file name and the entry in the characters text file must match the display name you give the entities in the entity editor.

    To add new entities to a map open the map in the level editor, press F3 then locate your entity from the directory list on the left. Place the entity and give it a Player Index of 1 so that it's under the player's control.
     
  15. ghost68

    ghost68 First time out of the vault

    4
    Nov 20, 2004
    Thanks, I was able to edit the characters just fine. But I cant seem to open any of the missions in the editor, the list just looks blank.
     
  16. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
    You need to unpack the missions, tiles entities and sprites from the BOS files (easiest way is to use the Booster from the files section) if you've done that then the core missions are in core\campaigns\missions\core. So when you open file the level editor you'll need to go up one folder as you start in core\missions.
     
  17. ghost68

    ghost68 First time out of the vault

    4
    Nov 20, 2004
    The UGO site wont seem to let me download the file, is there somewhere else I can get it?
     
  18. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
  19. ghost68

    ghost68 First time out of the vault

    4
    Nov 20, 2004
    Thanks, now Ive gotten the level editor working and can place characters and place control, but how do I remove farsight and stitch entirley?
     
  20. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
    F4 to edit entity. Then Ctrl & Delete or Ctrl & x to delete them.