ok, editing worked just as you said, I now have much stronger enemies in random encounters. I tested by putting hard raiders in a square right next to Brahmin Wood.
I gave every raider actor 500 rounds of ammunition, and made like 450 not lootable to not unbalance the game. However, most of the time enemies with rifles charge me because they have no ammo, its really frustrating.
Can I mod it so that there is no random element to how much ammo they get in random encounters? Or do I just need to give them more ammo still? I'm worried that if I go much higher then 500 with the heavier ammo it may cause them to be slowed or immobilized, and I don't want that. How vast a number do I need to have almost 0 chance of them having no ammo? because with 500 rounds I would say they have no ammo 50% of the time, if not more.
Also, what is the point of the noncombat character that every faction has? Its pointless, it just puts a totally unarmed character that charges your rifles... I will mod each noncombat to give them a weapon and the correct skills but will it hurt the game in other areas? Do they serve a purpose elsewhere?
*Edit*
I gave them each 10,000 rounds of a non lootable, 0 weight ammo for thier guns, double checked it was the proper ammo for each gun. Still over 50% of the time they have no ammo in random encounters... any ideas?
I gave every raider actor 500 rounds of ammunition, and made like 450 not lootable to not unbalance the game. However, most of the time enemies with rifles charge me because they have no ammo, its really frustrating.
Can I mod it so that there is no random element to how much ammo they get in random encounters? Or do I just need to give them more ammo still? I'm worried that if I go much higher then 500 with the heavier ammo it may cause them to be slowed or immobilized, and I don't want that. How vast a number do I need to have almost 0 chance of them having no ammo? because with 500 rounds I would say they have no ammo 50% of the time, if not more.
Also, what is the point of the noncombat character that every faction has? Its pointless, it just puts a totally unarmed character that charges your rifles... I will mod each noncombat to give them a weapon and the correct skills but will it hurt the game in other areas? Do they serve a purpose elsewhere?
*Edit*
I gave them each 10,000 rounds of a non lootable, 0 weight ammo for thier guns, double checked it was the proper ammo for each gun. Still over 50% of the time they have no ammo in random encounters... any ideas?