Ar1z said:So far i can only change the name, price, damage, clip size, ammo type and HP.
I missed this before could someone please list the locations of damage and clip?
Thanks
Humm, I thought I knew how to use quotes.
Ar1z said:So far i can only change the name, price, damage, clip size, ammo type and HP.
Ar1z said:If they release the modding tools then i guess you could modify quests and stuff....
I just don't get why a simple hex editing doesn't work :s
even renaming the weapon doesn't show in game.
These are the data for WeapChineseAssaultRifle
Code:F4 01 00 00 90 01 00 00 00 00 E0 40 0B 00 18
first is the price, then weapon HP, weapon weight, damage and clip size.
if i change 18 to 14 ( meaning 20 bullet clip) nothing happens. I know the esp gets loaded cause other values are modded.
08 4A 01 00 ??
Roflcore said:I just downloaded your mod from the nexus and I was wondering if you allowed it that I merge this one in other mods if they overlaps? Giving you proper credits ofc
/e seems that I have downloaded it from here. Any chance on a documentation what exactly you have changed?
Ar1z said:I changed weapon accuracy, meaning i made rifles more accurate and pistols less accurate. Changed sniper rifle zoom (more). renamed some of the weapons to Fallout 1/2 names. Made it so weapon isn't steady unless you have 50+ small guns skill or crawl for steadiness. Changed ammo names to mm (e.g. 9mm instead of .32cal). Made the US rifle to fire 7.62 NATO like the sniper rifle. made the chinese to fire 7.62 WP. Hunting rifle now fires 5.56mm like the minigun. Weapon contition affects misfire. changed US rifle damage to reflect the better round. Chinese rifle has 30 round magazine while us one has 20. made the 32. cal a 6 shooter instead of 5. made pipboy to have double the range of flashlight. cripled legs have lower speed now. changed the ammo icons for rifles. Changed the old model of 5.56mm magazine to reflect that it's for chinese rifle only. Those are the major changes. When i get the time to check the esp, i might add/correct more.
Dubby said:...Ar1z said:edited for brevity.Code:.... 00 00 40 44 [float] 768 {?} <- max something? 00 00 00 00 - 08 04 00 00 <flags> 00 00 80 3F [float] 1 {?} <<<<<<19 up crit chance (%) 00 00 20 41 [float] 10 {?} 00 00 A0 41 [float] 20 {?} <<<<<<17 up APs 00 00 00 3F [float] 0.5 {?} 00 00 00 3F [float] 0.5 {?} 9A 99 19 3E [float] 0.15 {?} 00 00 00 00 - 00 00 20 41 [float] 10 {?} <<<<<<12 up RPS 36 AB 2A 40 [float] 2.6667 {?} <- max something? CA 54 15 40 [float] 2.3333 {?} <- min something? 00 00 00 00 - 29 00 00 00 [int] 41 {?} <- item type? 01 00 00 00 [int] 1 {?} <- likely an on/off setting? 00 00 00 00 - 00 00 80 3F [float] 1 {?} FF FF FF FF [NaN] 00 00 80 3F [float] 1 {?} CD CC CC 3D [float] 0.1 {?} 00 00 40 40 [float] 3 {?}
.32 is 8mm not 9mmAr1z said:I changed weapon accuracy, meaning i made rifles more accurate and pistols less accurate. Changed sniper rifle zoom (more). renamed some of the weapons to Fallout 1/2 names. Made it so weapon isn't steady unless you have 50+ small guns skill or crawl for steadiness. Changed ammo names to mm (e.g. 9mm instead of .32cal). Made the US rifle to fire 7.62 NATO like the sniper rifle. made the chinese to fire 7.62 WP. Hunting rifle now fires 5.56mm like the minigun. Weapon contition affects misfire. changed US rifle damage to reflect the better round. Chinese rifle has 30 round magazine while us one has 20. made the 32. cal a 6 shooter instead of 5. made pipboy to have double the range of flashlight. cripled legs have lower speed now. changed the ammo icons for rifles. Changed the old model of 5.56mm magazine to reflect that it's for chinese rifle only. Those are the major changes. When i get the time to check the esp, i might add/correct more.
Gustavo Ganso said:Sorry if i am bothering, i was thinking about the laser rifle and pistol and they have to be high acuracy, because its just light jumping out from the gun.
I'm working on weapon rebelance mod, got beta released - it already makes the energy weapons more powerful than the rest.ceacar99 said:the way i see it the energy weapons are too weak as it is. now if you use the protectitron's gaze or a3's plasma rifle then you got some heat going but the fact is that the energy weapons are totally outclassed by the automatics in damage in that way. at least in the other fallouts the automatic firepower was a pretty point blank weapon, where single shot weapons would do the same damage at a distance as up close. however fo3..... well if your even halfway decent you get 90% of the rounds in on the target. lets face it there aren't too many sniping opertunities.....
You a great wrong.Galluskek said:Dubby said:...Ar1z said:edited for brevity.Code:.... 00 00 40 44 [float] 768 {?} <- max something? 00 00 00 00 - 08 04 00 00 <flags> 00 00 80 3F [float] 1 {?} <<<<<<19 up crit chance (%) 00 00 20 41 [float] 10 {?} 00 00 A0 41 [float] 20 {?} <<<<<<17 up APs 00 00 00 3F [float] 0.5 {?} 00 00 00 3F [float] 0.5 {?} 9A 99 19 3E [float] 0.15 {?} 00 00 00 00 - 00 00 20 41 [float] 10 {?} <<<<<<12 up RPS 36 AB 2A 40 [float] 2.6667 {?} <- max something? CA 54 15 40 [float] 2.3333 {?} <- min something? 00 00 00 00 - 29 00 00 00 [int] 41 {?} <- item type? 01 00 00 00 [int] 1 {?} <- likely an on/off setting? 00 00 00 00 - 00 00 80 3F [float] 1 {?} FF FF FF FF [NaN] 00 00 80 3F [float] 1 {?} CD CC CC 3D [float] 0.1 {?} 00 00 40 40 [float] 3 {?}
The line indicated as 17 up is definitely referring to the amount of APs per shot in VATS. 12 is probably the rounds per second, the firing rate of the weapon and 19 up is most likely critical hit chance. This is corroborated by the using the stats for several weapons for comparison, however I have not yet had the chance to test out the effectiveness of the modification. More analysis will be forthcoming, and thanks for the original post without it I would be lost in hex.
For now, yes. I'll do small guns in the next few days, need to finish some programming for university first.Gustavo Ganso said:i'm dowloading this mod, a already have a balance mod for wepaons, this is just for energy/big weapons?