jediexile said:I think it's time for them to create something original.
Alpha Protocol comes out June 1st.
jediexile said:I think it's time for them to create something original.
Dagon said:Every news gets me more excited I hope I won't be dissapointed this time.
The only thing I don't like besides worse animations, (and no isometric perspective with TB combat - but I knew that this won't happen in Fallout game anytime soon) is the fact that they didn't change V.A.T.S., it seems I'm gonna play through Vegas without using it even once, just as I did with Fallout: Capital Wasteland.
Reconite said:This is one of the things I'm looking forward to most. So many newbs failing skill-checks.
Too bad reviewers will portray this as an "inconvenience" and mark the game down a point for it.
They won't complain because the game won't punish failed skill checks. It's always wise to use the answer, because the worst-case scenario is some funny dialog.Reconite said:This is one of the things I'm looking forward to most. So many newbs failing skill-checks.fcmfan said:There are no skillnumbers at all, so you must use your brain and decide yourself if it's wise to use the answer.
Too bad reviewers will portray this as an "inconvenience" and mark the game down a point for it.
Dionysus said:They won't complain because the game won't punish failed skill checks. It's always wise to use the answer, because the worst-case scenario is some funny dialog.Reconite said:This is one of the things I'm looking forward to most. So many newbs failing skill-checks.fcmfan said:There are no skillnumbers at all, so you must use your brain and decide yourself if it's wise to use the answer.
Too bad reviewers will portray this as an "inconvenience" and mark the game down a point for it.
The idea would be that speech affects persuasion and lying, while science and barter affect discussing science and bartering. The only big change from FO3 is that bartering will be used appropriately. But speech should still be useful for solving quests.SomeBritishDude said:While is sounds interesting and could possibly mean some funny results it also sounds a little like it might gimp Speech even more if it's used often since it won't be a requirement to get the best reactions from people.
Well, the consequence for failure is the same as not trying at all. So, it really isn't a consequence for failure.SomeBritishDude said:I imagine if Speech still acts in the same way it did in Fallout 3 Speech tests at least will have consequences for failure, but possibly a greater reward for success.
Dionysus said:The idea would be that speech affects persuasion and lying, while science and barter affect discussing science and bartering. The only big change from FO3 is that bartering will be used appropriately. But speech should still be useful for solving quests.SomeBritishDude said:While is sounds interesting and could possibly mean some funny results it also sounds a little like it might gimp Speech even more if it's used often since it won't be a requirement to get the best reactions from people.
If you don't however the dude will attack you.
Stanislao Moulinsky said:If you don't however the dude will attack you.
A better idea is that the dialogue option gets locked out if you fail, IMO, a thing you don't risk with the normal Skill Check.
cunningandvalor said:"assist the people of Goodsprings to beat the gang off."
hehe.
Given that the point is probably to reduce the number of quickloads people need to make, that'd be self defeating. Besides which, you'd have to explain that to make sense and I don't see that happening in a lot of conversations that will likely be repeatable. If they don't get pissed at you and refuse to talk to you, I see no reason to lock individual dialog options (trees maybe...).Stanislao Moulinsky said:A better idea is that the dialogue option gets locked out if you fail, IMO, a thing you don't risk with the normal Skill Check.
SomeBritishDude said:"OH GOD! They're going to blow! Give them to me so I can disarm them quick!"
Stealste said:SomeBritishDude said:"OH GOD! They're going to blow! Give them to me so I can disarm them quick!"
With dialogue of that quality, you could write for Bethesda. :p