More Fallout Then Fallout (MOD)

There's the constant belief that the tumbling effect that occurs with the 5.56mm round makes up for it's middling stopping power.

The problem with that idea is that the tumble doesn't always occur, it takes a very specific set of circumstances for it to occur.

Too close, the bullets just whiz right through. Too far, they simply stop in the target.

7.62mm on the other hand is just nasty, especially since it has a habit of pulling out anything close to the exit point.
 
Post dem pics please!

EDIT: AK-47 does not look like 112

Assaultrifle.gif
:cry:
 
It's not meant to. It was based on the FO1 art. Why would I base it on that in game model anyway? It doesn't look like anything. Especially "any" AK. It's more like a cardboard box with a pipe and stock attached to it.

The AK on the original art file not only looks better, but it's also more AKish.

fallout1_2.jpg


See what I mean? You also see a wooden M-16 on the Vault Dweller.

I'm not making a mod which is a carbon copy of the FO1/2. It's based of Fallout in general all the best bits and peaces. More Van Buren T-51b's, weapons from art files, combat armors that look more similar to the original ones from FO2 etc. etc.

It's also meant to add a huge dose of realism regarding weapons and armor.

generalissimofurioso said:
There's the constant belief that the tumbling effect that occurs with the 5.56mm round makes up for it's middling stopping power.

The problem with that idea is that the tumble doesn't always occur, it takes a very specific set of circumstances for it to occur.

Too close, the bullets just whiz right through. Too far, they simply stop in the target.

7.62mm on the other hand is just nasty, especially since it has a habit of pulling out anything close to the exit point.

It also has a better chance to penetrate body armor.

I also heard the larger cal ammo is less used because some countries stated that killing with it is less humane due to the amount of gutting and limb loss it can cause. Pretty stupid IMO.
 
Ravager said:
Yup. I never did bother to make the new models and textures 3000 crap boy friendly. If you want you can just tinker with the textures. Remember that I'm recreating New Vegas in a Fallout 1 and 2 way with little bits and peaces of Van Buren.

http://www.nma-fallout.com/forum/viewtopic.php?t=56860

Everything is not perfect, but it's much closer to the original games that never made in to 3D.

Just wanted to point out that the Pip-Boy in the original games was attached to the wrist. Pip-Boy 2000+ was for those who needed the mobility offered by a wrist-attached computer.
 
Surf Solar said:
Fallout was never about Realism.

Yes because everyone in Fallout can fly defying the laws of physics, rubber balls won't bounce and 5.56mm bullets magically turn in to petunias.

Idiotfool said:
Just wanted to point out that the Pip-Boy in the original games was attached to the wrist. Pip-Boy 2000+ was for those who needed the mobility offered by a wrist-attached computer.

Attach this:

Pip_boy_2000_by_equilerex.jpg


To your wrist right away. I think you'll need some sharp nails and duck tape.

Ehem now a bit more seriously. Have you seen the Pip-Pad in Fallout Online?

Faceless_Stranger said:
what's the best program for model/texture work?

For modeling I'm using Blender. For textures - GIMP.

-------------

Update:

I have made a few changes with G.E.C.K.

I was trying to delay this as long as possible, till I'm finished with either armors or weapons (models & textures), but since I'm nearly done I thought why not do it sooner?

So here's what I done:

Balancing:
All end game armors like Power Armors, Ranger Combat Armors, Centurion (soon also Tesla) have some nice, competitive stats.

Reason:
The world of Fallout, cannot stand in one place, it shouldn't also be dominated by 1 type of armor, yet at the same time it should also poses some of the old school stats from FO1 and 2. Perhaps even better ones. Factions other then the BOS and Enclave should have their own formidable armors.

Advanced Power Armor
- Highest DT
- Potent Rad Resistance (75)
- +4 ST
- +10 Survival

The armor is pretty much the same as the original FO2 one (additionally, like the T-51b Power Armor, it includes a recycling system that can convert human waste into drinkable water, enhancing survival).

Brotherhood/Hardened T-51b

- Highest DT
- Potent Rad Resistance (75)
- +3 ST
- +1 PE
- +10 Survival

The Brotherhood has been in the technological shadows of the Enclave and their armors for far too long. We all know the Chosen One acquired (stolen) the VB-02 Vetribird plans from Navarro. Along with the acquired Enclave's new tech (threw various means) and hardening processes came the upgrades of the Brotherhood's old power armors. The BOS's T-51b's have gained a greater defensive potential, yet the Scribes where incapable of implementing the advanced hydraulics of the APA in to the old models. To compensate the Scribes constructed an advanced targeting system that boost's the user's perception in combat thus making the Brotherhood's T-51b a formidable opponent for the APA series.

Centurion Armor (looks like Legate's in my mod)

- Good DT (yet lower then the rest's)
- + 4 Luck
- + 1 CH
- +10 Speech

Someone who's in the service of Cesar doesn't have a high chance of survival. You'd have to be extremely lucky and charismatic to achieve that - this is what this armor is all about "Friends, Romans, countrymen, lend me your ears!".

Those are just 3 examples of the changes I made. There are a few more, but do see them for yourself. You should see changes on every T-41d and the Ranger Combat Armor.

Files:

http://www.fileimport.com/qhv5h6o8wrer/Data.rar.html
 
Ravager said:
Surf Solar said:
Fallout was never about Realism.

Yes because everyone in Fallout can fly defying the laws of physics, rubber balls won't bounce and 5.56mm bullets magically turn in to petunias.

Still, Fallout wasn't about realism. Saying such an extreme example is far too easy. For example, I assume that you believe that Fallout is all about realism.

So, in Fallout if you are shot in the head it is an instakill? I don't think so.

Attach this:

[PIPboy]

To your wrist right away. I think you'll need some sharp nails and duck tape.

Wrong. From the FO1 manual:

The RobCo PIPBoy 2000 (hereafter called the PIPBoy), is a handy device that you wear on your wrist. It’s small, especially by today’s standards, and it will store a goodly amount of information for you. And using modern super-deluxe resolution graphics to boot!
 
Faceless_Stranger said:
Fallout wasn't supposed to use real-world weapons, so the AK-47 and M16 don't really fit.

Actually, to be fair, nearly every weapon in Fallout 1 and 2 is named extremely specifically after a real-world weapon when you read the extended item description, from the Grease Gun to the H&K G11.
 
Little Robot said:
So, in Fallout if you are shot in the head it is an instakill? I don't think so.

Because it's an RPG. That doesn't mean it can't have more proper weapons with more realistic ranges, ammunition, statistics. Tiny 5mm rounds used in a large minigun. Please... I'm wondering if you even know what's the difference between 10mm and 5.56mm.

Little Robot said:
Wrong. From the FO1 manual:

I don't care about the manual! The Pip-Pad is from Fallout Online! I said this was not a carbon copy of FO1 and 2.
 
I'm not trying to get into a shouting match here. I'm just saying that Fallout is an RPG, so perhaps totally accurate weapons may be sacrificed for gameplay. If the weapons were completely accurate a headshot would be an instakill.

And my comment on the PIPBoy was based on your comment about attaching the PIPBoy 2000 to the wrist. Just pointing out that the guy to whom you were responding was, in fact, correct about the original PIPBoy.
 
Little Robot said:
I'm not trying to get into a shouting match here. I'm just saying that Fallout is an RPG, so perhaps totally accurate weapons may be sacrificed for gameplay. If the weapons were completely accurate a headshot would be an instakill.

And my comment on the PIPBoy was based on your comment about attaching the PIPBoy 2000 to the wrist. Just pointing out that the guy to whom you were responding was, in fact, correct about the original PIPBoy.

That depends. You can hit someone's head barely, just barely not causing much serious damage. Don't forget that where also dealing with headgear in Fallout, all kinds of armors and large mutated animals that are insanely resilient and strong. Realism might be boosted extremely regarding ammunitions, damage, accuracy, spread. Yet I never said it would be perfect, because that is nearly impossible.

That's why I said "Ehem now a bit more seriously. Have you seen the Pip-Pad in Fallout Online?".

I mentioned before that I'm taking the best bits and peaces from Fallout's art and games, this is not a carbon copy of FO1 or FO2. It combines everything I find best from various Fallout sources and that includes Fallout Online.

Yet I still do not see any way the PIP-Boy 2000 as a gigantic watch/tv that's attached to the wrist. It's more like a peace you can attach to the wrist area of your armor. Not the wrist itself.
 
Please don't misinterpret what I'm saying-- I think that your work is really neat.

BTW, I agree that the PIPBoy is extremely cumbersome. I think that it could attach to the wrist itself, though-- probably it is just a little larger than the FO3 Pip-Boy.
 
Little Robot said:
Faceless_Stranger said:
Fallout wasn't supposed to use real-world weapons, so the AK-47 and M16 don't really fit.

Actually, to be fair, nearly every weapon in Fallout 1 and 2 is named extremely specifically after a real-world weapon when you read the extended item description, from the Grease Gun to the H&K G11.
Only in Fallout 2, and even the devs said it was a mistake to put so many contemporary and real weapons in. There's none of that in FO1.
 
Faceless_Stranger said:
Little Robot said:
Faceless_Stranger said:
Fallout wasn't supposed to use real-world weapons, so the AK-47 and M16 don't really fit.

Actually, to be fair, nearly every weapon in Fallout 1 and 2 is named extremely specifically after a real-world weapon when you read the extended item description, from the Grease Gun to the H&K G11.
Only in Fallout 2, and even the devs said it was a mistake to put so many contemporary and real weapons in. There's none of that in FO1.

Indeed, and stuff like the FO2 weapons felt totally out of place and where a lazy move of the FO2 devs imo.

However, I didnt want to be rude or something, it was just the "I want to make it as close to Fallout as possible" and then making everything like Real life which seemed a bit weird for me. ;)
 
Surf Solar said:
Indeed, and stuff like the FO2 weapons felt totally out of place and where a lazy move of the FO2 devs imo.

However, I didnt want to be rude or something, it was just the "I want to make it as close to Fallout as possible" and then making everything like Real life which seemed a bit weird for me. ;)

Sorry I was busy, and somewhat pissed off as of late. There is how ever a chance I'll get that RAM of mine on Monday (well pretty much 100%). So I should feel better after that.

No. The FO1 weapons where just as based on RL weapons as FO2 ones. Desert Eagle, AK-112 (the current, newest one one - using 5.56mm is 108), 9mm Mauser (how did those German weapons manage to get in to FO1 is beyond me such antiques from WWII), 10mm SMG was manufactured by Heckler & Koch and based on the RL H&K MP5 SMG.

hk_mp5ka4.jpg


So in conclusion Fallout is heavily based on RL weaponry. It resembles it or is an exact copy.

Since weapon sprites in FO1 and FO2 have extreme limits it would be impossible to make these look more realistic (like in the AK's case that doesn't look like an AK not one bit), but not exact copies. The more accurate Fallout weaponry was seen on the art IMO since it was easier to make it more detailed. And it looks a hella lot better then the one ingame.

Problem is the devs where are also not aware of the ammo sizes. Like the 5mm. It's a very tiny shot. I am 100% sure they meant 5.56mm instead. + remember how the Bozar came out? And no one bothered to fix it? Ye that's exactly what happened to Fallout weapons. Sloppy, sloppy work regarding the functioning of weaponry - damage, mag size, range etc. etc. No one in their right mind makes a 20+ shot mag. It always either 20 or 30 rounds. Adding 2 or 4 more is more then just retarded and comes from a simple lack of knowledge.

These things have to be corrected in the fallout universe once and for all.

You could say I'm re-making everything Falloutlife way. Fallout weaponry with a lot more realistic stats based on the weapon model, manufacturer, ammunition used, shape.

Which is why I base my work on different sources and put them all together in the best possible way making the game feel a lot more like FO1 and FO2 while at the same time adding changes that make the weapon stats resemble our weaponry more (except for plasma, laser weapons etc. etc.).

-----------

In any case. I'm planning a big update that will fix some bugs regarding the new weapons not having their mags replaced during reload and such. I also re made the good old M72 looks about 90% like the old one.
 
I hope you do realize that the AK-112 was not based on real-life AK, but rather, the AK-97 from Wasteland, which is a totally fictional weapon, right? Same holds true for the art you cite as proof that the game weapons were based on real-life guns - if anything, they're based on Wasteland's AK-97 and M1989A1 NATO assault rifles, both totally fictional.

Same for the MP9. While the shape is inspired by the MP5k, the weapon itself is totally different.
 
Tagaziel said:
I hope you do realize that the AK-112 was not based on real-life AK, but rather, the AK-97 from Wasteland, which is a totally fictional weapon, right? Same holds true for the art you cite as proof that the game weapons were based on real-life guns - if anything, they're based on Wasteland's AK-97 and M1989A1 NATO assault rifles, both totally fictional.

Same for the MP9. While the shape is inspired by the MP5k, the weapon itself is totally different.

AK-97_Assault_Rifle_image.png


WL_ani_107.gif


Yes "TOTALLY" different. Just like the Desert Eagle.
 
I didn't say they're totally different. I said that drawing analogies with real-life weapons is fallacious. For instance, the Ranger picture suggests that the M1989A1 NATO has a rifle grip, while the AK-97 picture only shows the end of the barrel and the gas tube - hardly indicative of the overall look of the weapon.

The only weapon that was taken more or less verbatim is the Desert Eagle. The rest are entirely fictional.. While they may be inspired by real-life weapons, remember that they are only inspired, not based on or a recreation of.
 
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