In an interview with Todd Howard and Pete Hines on Game Informer, GI manages to slip in a few questions about Fallout 3 and gets the expected answers:<blockquote>GI: When do you think we’ll hear more about Fallout.
Howard: You’ll probably hear about it sooner than the last time you heard about it. (Laughs) This year. You’ll hear about it this year.
GI: Are you thinking E3?
Howard: We don’t know yet. It’s getting close. We always feel uncomfortable talking about stuff. Fortunately or unfortunately, that’s a project that people know about and really want to hear about. We feel bad that we give these fluffy, nonspecific answers, but that’s how we like to do it. We don’t like to talk about the game without showing it. It becomes almost worthless, because people have to conjure it up in their heads.
GI: So it’s like too much of a tease?
Howard: Not even a tease. Even if I were to describe it to you, it’s better to go, “Bang. Here it is.” And that’s how we like to approach it, and that’s how we’ll do it, and it’ll be sometime this year. Right, Pete?
Pete Hines: The only difference between Fallout and Oblivion is we owned the IP with Oblivion already, so we didn’t have to announce that we acquired this IP and we were working on it. Whereas with Fallout, that got announced before anything had really started. It’s almost the exact same amount of time between when we started it and when we’re going to end up unveiling, but the difference is nobody knew, “Hey, Bethesda is going to start working on Oblivion today.”
Howard: Also, I think that’s kind of a good thing. It’s kind of nice to have people know about what you’re working on and want to see it. That makes you want to work that much harder to make it good, so that’s good, as opposed to, “You didn’t even know.” But unfortunately, at this date, we can’t really say what it is or what it looks like or how it plays or any of that.</blockquote>To be fair, they really didn't have a choice, announcement-wise, because it would've shown up in the financial files anyway. And the press, also understandably, keeps asking in the hope that Pete or Todd will slip up and release some info by accident. And Pete and Todd, again understandably, keep repeating the same answers because they *don't* want to slip up. Let's hope that all changes once the game is announced.
Link: interview on GameInformer.
Spotted on RPGCodex.
Howard: You’ll probably hear about it sooner than the last time you heard about it. (Laughs) This year. You’ll hear about it this year.
GI: Are you thinking E3?
Howard: We don’t know yet. It’s getting close. We always feel uncomfortable talking about stuff. Fortunately or unfortunately, that’s a project that people know about and really want to hear about. We feel bad that we give these fluffy, nonspecific answers, but that’s how we like to do it. We don’t like to talk about the game without showing it. It becomes almost worthless, because people have to conjure it up in their heads.
GI: So it’s like too much of a tease?
Howard: Not even a tease. Even if I were to describe it to you, it’s better to go, “Bang. Here it is.” And that’s how we like to approach it, and that’s how we’ll do it, and it’ll be sometime this year. Right, Pete?
Pete Hines: The only difference between Fallout and Oblivion is we owned the IP with Oblivion already, so we didn’t have to announce that we acquired this IP and we were working on it. Whereas with Fallout, that got announced before anything had really started. It’s almost the exact same amount of time between when we started it and when we’re going to end up unveiling, but the difference is nobody knew, “Hey, Bethesda is going to start working on Oblivion today.”
Howard: Also, I think that’s kind of a good thing. It’s kind of nice to have people know about what you’re working on and want to see it. That makes you want to work that much harder to make it good, so that’s good, as opposed to, “You didn’t even know.” But unfortunately, at this date, we can’t really say what it is or what it looks like or how it plays or any of that.</blockquote>To be fair, they really didn't have a choice, announcement-wise, because it would've shown up in the financial files anyway. And the press, also understandably, keeps asking in the hope that Pete or Todd will slip up and release some info by accident. And Pete and Todd, again understandably, keep repeating the same answers because they *don't* want to slip up. Let's hope that all changes once the game is announced.
Link: interview on GameInformer.
Spotted on RPGCodex.