More on Fallout 3 from Todd and Pete

Brother None

This ghoul has seen it all
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In an interview with Todd Howard and Pete Hines on Game Informer, GI manages to slip in a few questions about Fallout 3 and gets the expected answers:<blockquote>GI: When do you think we’ll hear more about Fallout.

Howard: You’ll probably hear about it sooner than the last time you heard about it. (Laughs) This year. You’ll hear about it this year.

GI: Are you thinking E3?

Howard: We don’t know yet. It’s getting close. We always feel uncomfortable talking about stuff. Fortunately or unfortunately, that’s a project that people know about and really want to hear about. We feel bad that we give these fluffy, nonspecific answers, but that’s how we like to do it. We don’t like to talk about the game without showing it. It becomes almost worthless, because people have to conjure it up in their heads.

GI: So it’s like too much of a tease?

Howard: Not even a tease. Even if I were to describe it to you, it’s better to go, “Bang. Here it is.” And that’s how we like to approach it, and that’s how we’ll do it, and it’ll be sometime this year. Right, Pete?

Pete Hines: The only difference between Fallout and Oblivion is we owned the IP with Oblivion already, so we didn’t have to announce that we acquired this IP and we were working on it. Whereas with Fallout, that got announced before anything had really started. It’s almost the exact same amount of time between when we started it and when we’re going to end up unveiling, but the difference is nobody knew, “Hey, Bethesda is going to start working on Oblivion today.”

Howard: Also, I think that’s kind of a good thing. It’s kind of nice to have people know about what you’re working on and want to see it. That makes you want to work that much harder to make it good, so that’s good, as opposed to, “You didn’t even know.” But unfortunately, at this date, we can’t really say what it is or what it looks like or how it plays or any of that.</blockquote>To be fair, they really didn't have a choice, announcement-wise, because it would've shown up in the financial files anyway. And the press, also understandably, keeps asking in the hope that Pete or Todd will slip up and release some info by accident. And Pete and Todd, again understandably, keep repeating the same answers because they *don't* want to slip up. Let's hope that all changes once the game is announced.

Link: interview on GameInformer.

Spotted on RPGCodex.
 
DirtyDreamDesigner said:
"Bang. Here it is...

And it's too late to fix the fuck ups now."

I was thinking the exact same thing.

Why the hell are they doing interviews when they have nothing to say?
 
ADF said:
Why the hell are they doing interviews when they have nothing to say?

Kharn said:
And the press, also understandably, keeps asking in the hope that Pete or Todd will slip up and release some info by accident.

Duuuuh.
 
Actually, I think I see what they are trying to do with this, and I think it's a good approach. Last time with Oblivion, they gave as much info as they possibly could pre-release and people began generating crazy amounts of hype on their own.

Todd Howard said:
We don’t like to talk about the game without showing it. It becomes almost worthless, because people have to conjure it up in their heads.

This basically over-exaggerated their expectations to the point that the devs couldn't keep up anymore and just decided to stop trying to please all of the fans because it was impossible; and settle with a 'one size fits all build'. They probably don't want this to happen with Fallout 3, so I guess we're not going to hear anything concerning Fallout 3 from the devs other than "we're working on it", and "when it's done we'll tell you."

Todd Howard said:
Not even a tease. Even if I were to describe it to you, it’s better to go, “Bang. Here it is.” And that’s how we like to approach it, and that’s how we’ll do it, and it’ll be sometime this year. Right, Pete?

But, the good news is that the crowd for FO3 is different, and I'm pretty sure that they've already taken this into account. Being absolutely different from the ES crowd they need to change their approach of information release, and their general outlook as well. They can take two logical turns at this point; please the fans or please the general population.

Hopefully they will choose the former instead of the latter.

P.S: Before anyone begins flaming me, I already apologized to MSFD and he accepted my apology. We're on good grounds again :D
 
AFDF said:
ADF said:
Why the hell are they doing interviews when they have nothing to say?

Kharn said:
And the press, also understandably, keeps asking in the hope that Pete or Todd will slip up and release some info by accident.

Duuuuh.

Obviously. I refer to the way they conduct interviews, They say the same thing over and over in any interview with the same product more than once. Though maybe it's not entirely their fault if they same questions are getting asked. I just am getting sick of reading the same thing. As I am sure everyone is. The picture of Todd and Pete on the first page is somewhat classical and exactly how I picture Pete looking on a daily basis.
 
I also find it tiring to hear 'fluff' like this. But then again, it could perhaps be even more frustrating if they only fed us small tidbits here and there, and then have my imagination run wild with it.

I don't like to admit it, but I think their approach here makes sense. I just hope that when they do decide to show it off this year, there is enough substantial content released, so it's not just some 'teaser trailer' shit.

On another note, I had no idea that there was level scaling in Arena and Daggerfall. It's been to long since I've played those... Are they really 'similar' to Oblivion like he says in the interview?
 
Sense? what sense exactly? If they would update on what are they doing, receive feedback on it, learn from their mistakes and listen to the fans, everyone would be off much better. No one has any idea on what are they doing, so they might be doing good things, but it shouldn't be like this. They like to brag about how much reputation the fallout franchise has, well who do you think built that reputation? the fans. and they say that they know a lot of people are waiting for the game, and they're working hard to make those people proud, well who are those people? the only ones who are anctiously waiting for the game from day one are the hardcore fans. so if they are making the game for us, what would make sense is to share with us what they are doing. Their answers have so many contedictions that it seems like they are turturing us on purpose. It doesn't mean the game won't turn out any good, but to say this approach makes sense? bleh.
 
This kind of stuff kind of bother me, y'know? Stuff like this stuff... like... stuff! It doesn't feel like their kind of stuff as it's all about the stuff. Stuffed mouths... :roll:

:EDIT:

Wait! Stuffed mouths doesn't mean anything BAD does it? :?
 
Starwars said:
On another note, I had no idea that there was level scaling in Arena and Daggerfall. It's been to long since I've played those... Are they really 'similar' to Oblivion like he says in the interview?

No.
There was enemy levelscaling in Arena and Daggerfall, but it was decent scaling in lower range. Enemies in the randomized rogue dungeons had level scaling.
There was no loot level scaling. There was randomized loot in both, Arena and Daggerfall - so I've found an Ebony Dai-Katana in the first room of Arena (a lucky day).
No one can play Arena or Daggerfall with a level- one-char.
But you can complete Oblivion main quest at level 1.
 
taxacaria said:
There was no loot level scaling. There was randomized loot in both, Arena and Daggerfall - so I've found an Ebony Dai-Katana in the first room of Arena (a lucky day).

That's pretty stupid.

But then again, I'm no TES fan.
 
Right. But it shows that there was no leveled loot.

----edit----
Enemies of higher levels had some better equipment to drop.
That was some kind of non directly leveled loot.
Randomized treasures in dungeons were uneffected by level.
 
Davaris said:
We feel bad that we give these fluffy, nonspecific answers, but that’s how we like to do it.

I think I need a Todd filter.

We go LIVE to alternate realities

Bizarro Todd Howard said:
Look, asshole, stop asking us the same fucking question over and over, you know we're going to give the same fucking answer we gave the hundred nondescript morons that asked it before you. Just look it up and pretend I just answered your question, is that ok, asshole?

Live Radio Todd Howard said:
I, like, feel the stuff in your question obliges me to stuff stuff into my answer, making it really stuffy, like. But I like think that's how we like to do stuff.

Klingon Todd Howard said:
jIH lan 'Iw Daq SoH 'ej Hoch SoH

Intertran Todd -> English said:
We don't like repeating ourselves over and over to answer these questions, but keep in mind we like to keep a tight lid on things before we have something solid to talk about. That's all you'll get, sorry.
 
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