More useful items

welsh

Junkmaster
I think it would be nice if the items were more useful. There are lots of items that are just plain useless or you only use once.
 
Are you kidding me? Every item in Fallout Two was significant. The box of noodles should be a staple in everyone's survival kit. The assortment of condoms, including different flavors, is always good to have when most of the population has been nuked. A Cat's Paws magazine proves diverting (considering you can only see the cover with a cat on it. Rawr.). And what's more useful than the aptly named "Junk"?

...Okay, more useful items, it is.
 
welsh said:
I think it would be nice if the items were more useful. There are lots of items that are just plain useless or you only use once.
I agree, and you can't just drop the item eighter, since it might be usefull to you later on. If you aren't playing as a very strong character, your items list will often be filled with useless items. Not even knowing that the item you are carreing probably won't be of any use to you.
 
I don't know about this. After all, if you wondered through the real world picking up everything thats not nailed to the ground (as we do in fallout) your bound to find plenty of useless stuff :). And this brings up the question, how should things become more useful? Like should the character be forced to EAT that box of noodles? or drink that bottle of water?

Though if they do introduce the scientist characters ability to make new items (not sure if that was being done or not), it may automatically make items more useful as they will be needed for crafting.
 
Hey, in Arcanum, nothing was wrong with going through town digging through trash cans. People are such slobs, throwing away springs, railroad spikes, rags, charcoal, broken revolver pieces that conveniently come in a set (heh). Oh, but the joke was on them when I ran off making a fortune turning them into spike traps, molotov cocktails, and guns.

Thumbs crossed for scientific character. Fallout Two's Myron was practically a beta to see how useless junk could be made into more useful stuff, such as stimpacks.
 
I agree, and you can't just drop the item eighter, since it might be usefull to you later on. If you aren't playing as a very strong character, your items list will often be filled with useless items. Not even knowing that the item you are carreing probably won't be of any use to you.

Horrible idea, becuase i dont want to get to the end of the game to figure out that i needed an item i dropped halfway through the game... and then spend wasteless time going from town to town to every spot i've ever been trying to look for that piece of shit item just so i can finish the game.

And i also dont want my inventory filled with worthless shit, my inventory usually consists of my gun, ammo, stimpacks, and special items (water chip, vault shit, holodisks that i need, like the one you had to give to the brotherhood)

everything else is pawned off for coins.
 
I think Gustav means that "quest" items would be unable to be dropped, not that you can't drop anything. And I think that would be very useful, too. Sorta like when you're at the Sierra Army Depot and forget to bring Dixon's eyes. By the time you realize you needed that item to bypass retina scanners, chances are you've set off the alarm that triggered the laser grids and robots. Or like running around Necropolis looking for the pieces that would fix the water pump, unaware that the pile of junk in your inventory were the pieces.

That's what you meant, right, Gustav Drangeid?
 
The way of getting around the problem of carrying worthless shit is this.

Some of your stuff is useful or should be useful. So if you have a geiger counter, you should have to use it a few times. that might me useful.

But if you have the blue card for the Gecko reactor, than maybe it can be used again, or maybe not- find a good spot and dump it. In FO2 I had stashes in different places just because I was carrying too much shit to begin with. Wipe out the raiders? Make it your new cache. Take over the BOS base in San Fran- use the lockers to store your shit. There are so many damned lockers why not use them?

If you have been sloppy and have been dumping shit everywhere, then your an idiot and should be punished. But chances are in anyh of the fallouts you had maybe a dozen or so locations that you sold stuff and its usually still there.
 
you should be able to buy property, like in NCR, you rent a small warehouse to put your stuff in. In VC you could rent an apt. and besides storing stuff, you can also "do" stuff inside.
 
Kain said:
you should be able to buy property, like in NCR, you rent a small warehouse to put {I'm trying to say your, you are, or you're, but I'm likely too stupid to know which to use.} stuff in. In VC you could rent an apt. and besides storing stuff, you can also "do" stuff inside.

Nah. Do as Welsh says: store your stuff in lockers. I always use T-Ray's Chop Shop and, later on, the Brotherhood base in San Francisco.

It's not a building sim. Next thing you know, someone is gonna suggest that the developers put in the ability to build and decorate your own little shack in the wastelands.

The items that belong to the fallout universe could be made more useful for science boys, though. I liked the fact that Myron was able to make (Super) Stimpacks and antidote. Something like Arcanum would be nice.
 
I just "give" it to Ian, and steal it back whenever I need it.
 
Works for Fallout 1 but in Fallout 2, they start saying, "Oh I carry too much!"

Bummer!

But here's an idea. The shovel could be used as a weapon. I know lots of guys used the shovel for hand to hand combat in World War 2.

So dig up ghosts grave, and then use the shovel to kick the crap out of those slaver bastards in the Den.
 
welsh said:
Works for Fallout 1 but in Fallout 2, they start saying, "Oh I carry too much!"

Bummer!

But here's an idea. The shovel could be used as a weapon. I know lots of guys used the shovel for hand to hand combat in World War 2.

So dig up ghosts grave, and then use the shovel to kick the crap out of those slaver bastards in the Den.

Or you could leave all your goodies somewhere in the waste as a buried treasure! :).
 
It's all a matter of knowing how to recycle. When you finish a beer, don't just throw away the bottle! Break it, grab it by the neck, and stab away. If you happen to see a chair no one is sitting on, why, break off a leg or two and smash away! A four by four to the head really hurts and a rusty nail to the eye has got to get you crying. But a four by four *with* a rusty nail through it is two times the fun.
 
Gunslinger said:
It's all a matter of knowing how to recycle. When you finish a beer, don't just throw away the bottle! Break it, grab it by the neck, and stab away. If you happen to see a chair no one is sitting on, why, break off a leg or two and smash away! A four by four to the head really hurts and a rusty nail to the eye has got to get you crying. But a four by four *with* a rusty nail through it is two times the fun.

Exactly my point. Sharpen that shovel for some good ole decapitation. Now the shovel has two uses.
 
What the fuck?! Try taking a shovel and waving it around, you have to be Arnold to use it as a weapon - too heavy, too bulky. You talk about making items more useful, but nobody in the right mind will use a shovel or a bottle when he has a combat knife or a crowbar.
 
Well actually it depends on the shovel. A big nasty shovel would probably be difficult. But as I pointed out above, what I am really thinking about is an entrenching tool, as used by the military. This was the basic shovel used to dig fox holes, but often these would be used in lieu of bayonets.

The problem with bayonets was that they would get stuck in the person's body, often the ribs. The nice think about entrenching tools is that you could use them as a bludgening instrument, or even as a improvized axe.

If the average waste wanderer is going to utilize a variety of tools, than there is a safe bet that he might be dragging along a small shovel. If the shovel could double as an effective melee weapon, than he gets double the use (as a tool and a weapon) for once the price of inventory. It would also mean that you have more reason to drag that shovel around.

I agree that most shovels are heavy and bulky, but then so were cutlasses used by pirates, and yet they were favored over lighter rapiers. Still in action, one grew tired of using a cutlass faster than a rapier. Those are the types of benefits and costs that characters should be thinking about.
 
Yes, but also, you could have a lightweight, but expensive, shovel that acted as a weapon and you could carry on your backpack rather than INSIDE it. (military style)

For example, in leather armor, you'd have to carry it by hand or in the car, but in combat armor (since it has a backpack) you could attach it to the backpack, as well as a flashlight, bedroll, watercan, multitool, flint & dry bark, map, and saltshaker (indispensable for retaining humidity in the desert.)

Now for useful items like pliers and screwdrivers, they could be put inside a "set" like a belt or a lockpick set and then instead of counting as 3 or 4 items it counts as 1 with a slightly reduced weight. (the toolset in fallout 2)

Also, what does a cutlass and a rapier have to do with usefulness? Except choppin up people....
 
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