There is one thing I have a bit of a problem with; there are several mods in progress (well, more or less - adding/swapping members and losing them again ain't no progress
![Confused :? :?](/../../xencustomimages/smilies/icon_confused.gif)
), and they all try to include new things, great maps & artwork, wacko scripting and the possibility to include quake 3 models (so to speak).
Why doesn't anyone start a standard-no-extra's-mod-with-
basic-and-simple-scripting--ready-in-3-months mod (KISS (=Keep It Simple, Stupid) principle) ? By using the general guidelines, having an admin that can administer and set up the general enviroment en necessary servers, you create a smooth-working enviroment with cvs, todo lists, wiki's, forums, tutorials, collaboration tools, .. So, when a newbie wants to join in, he can start making simple things, that are still usable in the project. The user sees his precious work actually being use instead of having to learn l33t scripting skills for 6 months (or drawing for 4 months, or .. you get the point).
The community would see progress more easily (no more 'are you dead - no man ! But our admin/lead programmer/artist/grunt/site just disappeared), and be more tempted to join in (and stay).
We would also be able to actually play something (albeit short & simple). We could provide the teams with feedback and being able to actually release something, should give the team a more rewarding overal feeling.
Afterwards, they can use their knowledge and experience to create new, simple mods, or together go for a big one.
*/rant*
Sorry dudes, no offense at all. You're all doing the best you can. Just my 2 cents.