MTV Multiplayer Blog interviews Todd Howard

Brother None

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MTV Multiplayer Blog has a multi-part interview with Todd Howard. Part one talks of the Han Solo-effect.<blockquote>Multiplayer: And these are cool things? Because, again, you’re calling it “neutral.” It already sounds like something not to be proud of. Yet I know it’s the one I’m going to wind up being…

Howard: Some of [things you get] are very cool. And some of them are avoiding a negative that comes with being evil. If you’re evil some people will come after you. If you’re neutral they won’t. If you’re good some people will come after you. If you’re neutral they won’t.

Multiplayer: Everybody loves Han Solo, right? They like him more than Luke Skywalker, who’s the goody two-shoes. And Han Solo is the guy who — he’s not the bad guy, but he will murder people in cold blood. He’s got that mixture.


Howard: I can’t say we’ve conquered that.</blockquote>Part Two starts with the interviewer desperately trying to attribute a political message to the game for some mystifying reason before turning to actual gameplay talk.<blockquote>“I think leveling up in this game can be funny and you always get kind of cool [abilities],” Howard told me, as we discussed the franchise’s Perks system. “My current favorite one — and this was one of my favorites in the old games — it’s called Mysterious Stranger. And what that perk is is basically a mysterious person comes and helps you every once in a while. In the early games he would just pop up behind a barrel and shoot somebody. He’s a guy in a trench coat and a fedora. The way we do it in this game is: you go into VATs, and you go to shoot somebody, and if you miss for some reason and you have the perk, the mysterious stranger may show up. This guy in a trench coat just goes — BAM! — and kills somebody. And you go: ‘Where did that guy come from?’ It’s really funny.”
(...)
They’ve got the mysterious stranger. They’ve got the dog. What else was on the “Fallout” essentials checklist? A vault. The new game had to start with a vault, Howard told me. In fact, unlike the first game, the new one will require players to play a bit of their character’s life in the vault before venturing out.

What wasn’t essential to keep from the earlier “Fallout” games was the camera view or the setting. The top-down camera of old was replaced with a 3D view that can be controlled from first or third-person. Howard said the camera can be positioned to allow for a top-down view but is hopeful longtime fans will accept the new view. “This kind of presentation excites us more,” he said of his team. “Hopefully a lot of gamers feel the same way. ‘Fallout’ is so cool that it deserves this kind of treatment.”</blockquote>
 
I think their political question was more motivated by the fact that game comes out so close to the US national elections, and takes place in Washington D.C.
 
So?

He even returns to it at the end of the piece. He should've just taken no for an answer and ended up living with it, instead of trying hopelessly to see meaning where there is none.

Though - like with BioShock - don't be too surprised if journos end up writing editorials attributing mystifying meaning that was never there to this game. It's a hobby, I guess.
 
More "shades of grey = doing nothing of consequence"...

For those that haven't figured it out yet, that is not what we meant by morally ambiguous quests, or choices & consequences.


methinks the interviewer should have tried a star trek analogy instead of a star wars one, although I'm not sure bethesda understands the lore of that franchise either...


edit: If this means what I think it does, and the cryolator is gone, then I'm thrilled (and I feel psychic for predicting that it would be a horrible idea in terms of the combat balance):

He mentioned that they removed one tried-and-true video game offensive technique: freezing. It didn’t play very well.

I don't deny that it's cool Science! of the 50s tech, but in the context of an FPS game, it can really make a character who knows what they are doing into an unstoppable killing machine who rarely ever gets touched by the enemy.
 
Stephen Totilo said:
They’ve got the mysterious stranger. They’ve got the dog. What else was on the “Fallout” essentials checklist? A vault.

Apparently, Fallout is all about having a dog and a stalker after leaving a vault. At least the guy admits to not being a fan, which I guess is more honesty than we can ever expect from the good people at Bethesda.

Stephen Totilo said:
What wasn’t essential to keep from the earlier “Fallout” games was the camera view or the setting.

Wow. Dismissing the gameplay and mistaking setting for location? Just, wow.
 
Seymour, I was thinking the same thing. On my list of "Fallout Essentials" both a dog and the "Mysterious Stranger" perk fall pretty freaking low.
 
rcorporon said:
Seymour, I was thinking the same thing. On my list of "Fallout Essentials" both a dog and the "Mysterious Stranger" perk fall pretty freaking low.
Eh, it could be worse.
 
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