squinty said:
An obvious point that leads back to what? That every element in the previous games must be present and correct in exactly the same form in the new one. This is old, and it aint going to happen for better or for worse.
So, if it
is worse, people shouldn't say that they think so?
My main objection is to the entire idea that one needs to encouraged to explore, and especially if that requires being led to every minor location and then being given a big old XP pat on the head...
Finding a rusting old basketball hoop shouldn't be worthy of XP.
Having said that, exactly what need is there for a quest compass? On a world map, there is every reason to show people that they are close to a location which could be seen by their character. It simply wouldn't work otherwise. In the open world of
Fallout 3 it should be possible to explore using ingame senses, rather than some spooky knowledge.
squinty said:
Very weak and you know it.
Equally as weak as telling people to
get over it...