Mutants, Ghouls, Deathclaws, Robots and the rest in FO3

Frank Horrigan@BIS

Still Mildly Glowing
Which kind of part should these critters play in FO3? For example should mutants, ghouls, centaurs and floaters (of cause that the “animal ones” were supposed to be sterilized was never mentioned) still exist? May some of the intelligent deathclaws have survived?

Please post your thoughts about it...
 
I think that a lot of them should be kept in as they are after all part of the Fallout world. What's left of the Masters army...well i'm not so sure. They were still there in Fallout 2 after 80 years, don't these creatures ever die? Especially if the mutants are sterile.
But when saying that, i don't think it would feel right if there were no super mutants. Maybe some doctor could find a cure or somthing.
Ghouls, there is no question...they have to be in FO3, and there should be more ghoul NPC's. Ghouls are the best race!

LONG LIVE GHOULS....which they do ofcourse.

Deathclaws, i would like to see deathclaws in F03 but not the speaking kind, just the plain toned primal killers that there were in F01.
 
Fallout is a sort of a parody towards american style of life during 50's. You can't find that in Europe, Asia, Africa or Australia.

That's my oppinion
 
*sighs*

You guys are beginning to wear me down:

Talking deathclaws are stupid and shouldn't return.

Super-mutants weren't sterile anymore after a couple of decades, ask Marcus.

Super-mutants can live a lot longer than humans, just like ghouls.
 
Super-mutants weren't sterile anymore after a couple of decades, ask Marcus.

Actually Chris Avellone on the Fallout Bible says that the statement in question was a joke made by Marcus, and it does make more sense that way.
 
If the fighting robots come back, they must have a pretty damn good warranty with them. There must be a fuel source that powers them, but I'm a bit suspicious about the abundance of micro fusion cells. Its not like there's a factory mass producing these bad boys anymore (except for Brotherhood of Steel, the Gunrunners, and possibly San Francisco). But then there's probably the possibility that some of these bots were in "power-down mode" like the bots in The Glow and Sierra Military Base. Or else, the micro fusion cells last a pretty long time. Doesn't Power Armor run for a good 80 years, or something, on just one battery alone?
 
something new

As fun as it was to kill aliens, I think they got to go.

Deathclaws, yes. Ghouls, definitely. Robots... maybe.

But actually I would like to see something new and interesting. I think if FO just recycles these, it will be a bit depressing. Better AI and better graphics are wonderful, but I think we will need a few new bad things.
 
Briosafreak said:
Actually Chris Avellone on the Fallout Bible says that the statement in question was a joke made by Marcus, and it does make more sense that way.

Most likely that decision was made to make Marcus say that because they wanted generations after generations of SuperMutants for Fallout for years to come. It was a silly idea, which is why MCA rightly reversed it.

That's one problem with Fallout 2.. You had a bunch of people making ass decisions on the game without communicating them with the group to make sure there was agreement on the subject, so things like that supermutant sterility thing were introduced.
 
Hey,

Well I think all should survive but there are reasons for all ;)
Ghouls would survive because they have a nose (do they have a nose?) for technical stuff...
Mutants and deathclaws would survive cause of their brute strength and so on...
That's just what I think about it...

Grtz, Fire Sprite
 
Briosafreak said:
Actually Chris Avellone on the Fallout Bible says that the statement in question was a joke made by Marcus, and it does make more sense that way.

Heh, no kidding, I never bothered with the Bible, maybe I should.

That's pretty weak, though. I'll admit the halfarsed things inserted in Fallout 2 (like the talking Deathclaws, the Enclave, the Super-mutants non-sterility) were pretty stupid, but just turning it back sounds stupid as well.

Oh well.

Best enemy for Fallout 3: The Chinese. It'd fit in well with the '50's theme, if it's worked out properly (not something as half-arsed as them crossing the Bering-street or surviving in a submarine).
 
I suggested an invasion force. It would have to be the chinese because they were the ones involved in the oil dispute but Russina could get involved also (if they were allied with one side or another.)

About the creatures, they should all be there (no talking deathclaws - just the feral, cunning killing machines thankyou very much). I don't like robots because I like the 'nature raped by man' aspect of Fallout - genetic manipulation creating killing machines instead of cures, the wastes themselves, the mutated animals etc. Robots are too inhuman and I always thought they looked out of place in the Fallout Universe, plus they looked silly. Mr Handy was funny but the brain bots with domes and the big combat robots in Sierra looked to futuristic (like the walker thing in Aliens or that ABC thing in Judge Dredd)

But the ghouls, mutants, deathclaws (even the odd Surviving Encalve trooper wouldn't be too out of place, they are not going to disappear just because the oil rig blew (unless they were really too sheltered an cannot adapt to the radiation)) they should all stay, they are signatures of the Fallout universe
 
here's my idea who should survive.

talking deathclaws - there are at least two surviving intelligent deathclaws, Goris and that deathclaw you save in Navarro. however, without a female deathclaw they cannot reproduce, so the species is doomed.

regular deathclaws - they are fierce, powerful and stealthy, therefore they will survive for many more generations

super mutants - no matter what fallout bible says, i prefer the idea of super mutants eventually gaining reproductive abilities. they are strong and resistant, so they make excellent soldiers, miners, construction workers etc.

ghouls - most ghouls will die out from age, but not all is lost. with the help of Vault City medical technology, ghouls in Gecko will "renew" and become human again. they will also be able to reproduce normally.

wanamingos - this time i think we should stick with fallout bible, which says that wanamingos die out after fallout 2. they sucked anyway.

Enclave - the main base is completely destroyed and nothing is left. Navarro is invaded by the Brotherhood and most soldiers are killed or captured. a few manage to flee in several vertibirds and escape north, maybe to Canada, Washington, Montana or even Alaska.

robots - most of the old pre-war facilities have been discovered and looted by now, so no more old robots remain there. however, restored and repowered robots will still be used by many high tech organizations and places, like Brotherhood, NCR, Vault City etc.
 
Assuming a timespan between Fallout 2 and 3 (like that will ever happen...) equivalent of that between the first two games, then I guess both Super Muties and Ghouls should be a rare sight, perhaps age is finally catching up on them. Talking deathclaws should be long gone, but the regular nasty bastards should still make travel hazardous for the wasteland dwellers. Robots would probably be quite obsolete, except in places with edumacated people who have the skills and equipment needed to maintain them (and perhaps the odd, secret base with a fully automated maintenance crew)

Unless the Masters other creations (floaters, centaurs, etc.) were as sterile as the muties, I guess they could still be around. Radscorpions and pig rats are a must.
 
I would like to explore the world just after the bombs fell, or maybe a twist where you'd get to be the master..ie the story leading up to getting to be the master..
 
The idea of following the role of Richard Grey and having Harold as a companion is highly tempting. Maybe it'll clear up whatever happened to the party sent to the Military Base, especially that one fellow who was never seen again.
 
I would like to see some 'evil' and 'smarter' ghouls. Like Seth, not like the ones in Fallout 2 who would probably jump into an oil barrel when there ass is on fire.
 
JR Jansen said:
I would like to see some 'evil' and 'smarter' ghouls. Like Seth, not like the ones in Fallout 2 who would probably jump into an oil barrel when there ass is on fire.

Yes, Set was a real son of a b1tch! :), though if the never being produced FO3 should contain ghouls as Set, it should start before FO1. That is because the ghouls were quite weak even in the first game, so that would make them awfully weak in the third game, if it should take place after the second. But imagine if it should take place before the first game, when people are beginning to slightly mutate into beasts that in the first stage of the their existence are stronger and more aggressive. Also the supply of high-quality weapons and armors would surely not be that great. Ghouls would than also be excellent as a main enemy.
 
Ratty said:
here's my idea who should survive.

talking deathclaws - there are at least two surviving intelligent deathclaws, Goris and that deathclaw you save in Navarro. however, without a female deathclaw they cannot reproduce, so the species is doomed.

If, of course, you bothered saving them anyway. :)

regular deathclaws - they are fierce, powerful and stealthy, therefore they will survive for many more generations

Most likely, they were all over Fallout 2. If they originated in the area of Fallout 1, the sheer number of them in Fallout 2's southern area would suggest they're breeding rapidly.

super mutants - no matter what fallout bible says, i prefer the idea of super mutants eventually gaining reproductive abilities. they are strong and resistant, so they make excellent soldiers, miners, construction workers etc.

...which would mean the Master was a fool, since that evidence is why they kill themselves.

Furthermore, ever seen the movie Species? They talk about the problem with Sil escaping and breeding being that two dominant species can't co-exist together, the weaker one will eventually lose out over the stronger one. If Supermutants were allowed to be reproductive, then you'd end up with a scenario where humanity is doomed to extinction because they'd have to compete with the supermutants for food, resources, power and territory, etc.

It's not like Supermutants would go anywhere, anyway. They've got really long lifespans, for one. They're practically immune to disease, radiation, and other things humans aren't. They're physically tougher than humans, and so on. For all intents and purposes, the only way to kill them in the short term is through killing them.

I'd much rather see the Supermutants become a powerful but reclusive society, similar to the Brotherhood, but different. They know they're dying out, so they take steps to be isolated from humanity so they don't get wiped out by humans.

ghouls - most ghouls will die out from age, but not all is lost. with the help of Vault City medical technology, ghouls in Gecko will "renew" and become human again. they will also be able to reproduce normally.

Ugh.. I'd rather not see that Logan's Run reference become a staple of ghouls.

wanamingos - this time i think we should stick with fallout bible, which says that wanamingos die out after fallout 2. they sucked anyway.

I would have prefered they be mutated sea life, making the evolutionary crawl from sea to land.

Enclave - the main base is completely destroyed and nothing is left. Navarro is invaded by the Brotherhood and most soldiers are killed or captured. a few manage to flee in several vertibirds and escape north, maybe to Canada, Washington, Montana or even Alaska.

Unless they had other bases, but that might be a stretch. I could see some of them defecting to the Brotherhood, though. The question would be one of trust, but the only group the ex-Enclavers would be at home with would be the BOS, and the BOS might like some of the Enclave tech.
 
Saint_Proverbius said:
wanamingos - this time i think we should stick with fallout bible, which says that wanamingos die out after fallout 2. they sucked anyway.

I would have prefered they be mutated sea life, making the evolutionary crawl from sea to land.

I disagree. Ever watch Them!?

Perfect explanation for the wanamawhathefuckyoucallits, except they didn't grow HUGE (which is one of the staples for radioactivity affecting creatures in the sci-fi of that time). That would fit well with the Radscorpions, mantis, etc.
 
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