The Vault Dweller
always looking for water.
Ive never posted in this part of the NMA forums and since its directly related to Fallout I hope I dont screw it up.
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Ive got an idea for a separate set of character traits. I'll call them "Mutations". The idea is that somewhere along the line in your characters genological history her/his DNA was effected as to produce a strong to mild trait that can be good or bad. This of course fits into the whole "sci-fi" atmosphere and could easily be incorporated into a world after a nuclear war with high radiation levels. You can choose one positive and negative trait considering "mutations" or none at all. If you choose to have one helpful ability you must of course have the downside of another bad ability. (or maybe one ability that is good and bad) Think on these:
-Beneficial Mutations:
*Eyes in the back of your head: "You dodge just as well from the back as you do the front and have no detriment to dodge regardless of the direction your attacked from"
*Scaly skin: "Your skin is hardened into small plates in areas of your body. You have +10% overall damage resistance."
*Third Arm: "You have a degenerate, but functioning third arm growing from your back or front. While it is too small to perform heavy fuctions (like hold a weapon, throw, or shoot) it can be used to either reload a weapon or use an item once each round for free."
*Third eye: "You have an addittional eye in the center of your forehead. You have +25% to your chance to hit."
-Harmful Mutations:
*Weakened Immune System: "Your body doesnt protect itself due to a flaw in the coding of your genes dealing in the immune system. You have -25% resistance to poison."
*Early Osteoperosis: "You have weak bones due to problems facilitating your body's use of calcium. If you would be hurt in a way that could cripple a limb the chance is increased by 20%."
*Premature Aging: "The DNA of your body has been fragmented excessively and led to the increased aging of your cells. The wrinkles really show in spite of your youth. -2 Charisma."
*Tentacle: "You have a random limb in the form of a tentacle growing on you. Under seemingly nonsensical circumstances it may grab an item in your inventory and throw it on the ground. It may also wave in front of you and throw off your aim. The effect is random. You can choose to have it amputated, but only at the loss of 10% your total HP."
*Flammable Perspiration: "The sweat your body gives off must have something combustible in it cause it seems like when you get burnt by an attact the pain is searing and the flames intensify. You get -20% resistance to flame."
-Tradeoff Mutations:
*Horrible Body Odor: "The smell is like a dead brahmin! All combatants withen 10 feet have -10% to hit and -10 to their order as the smell is distracting. You also have -2 charisma."
*Darkvision: "You have no detriment to seeing in the dark, but in bright light your PE goes down by two."
*Slow Metabolism: "You body goes through energy at a much slower pace than most. You require only 3/4's the same food and water as a normal person, but you regain HP during resting at only 1/2 the rate." (only works if they take into account that you need provisions when traveling)
*Fast Metabolism: (opposite of above)
*Random feature color: "You have shockingly strange color of the hair, eyes, or skin that no one else has. No effect other then how you look."
*Asexuality:
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If you dont like the specific mutations keep in mind there are endless possibilites. Also, I hope everything didnt sound too lame. Also, these could be incorporated into part of the story as to how people respond to you. Like how "The Vault Dweller" was naive having lived in a Vault and how "The Chosen One" was naive growing up in a tribe your character could have been an outcast. It could work.
Sincerely,
The Vault Dweller
>
Ive got an idea for a separate set of character traits. I'll call them "Mutations". The idea is that somewhere along the line in your characters genological history her/his DNA was effected as to produce a strong to mild trait that can be good or bad. This of course fits into the whole "sci-fi" atmosphere and could easily be incorporated into a world after a nuclear war with high radiation levels. You can choose one positive and negative trait considering "mutations" or none at all. If you choose to have one helpful ability you must of course have the downside of another bad ability. (or maybe one ability that is good and bad) Think on these:
-Beneficial Mutations:
*Eyes in the back of your head: "You dodge just as well from the back as you do the front and have no detriment to dodge regardless of the direction your attacked from"
*Scaly skin: "Your skin is hardened into small plates in areas of your body. You have +10% overall damage resistance."
*Third Arm: "You have a degenerate, but functioning third arm growing from your back or front. While it is too small to perform heavy fuctions (like hold a weapon, throw, or shoot) it can be used to either reload a weapon or use an item once each round for free."
*Third eye: "You have an addittional eye in the center of your forehead. You have +25% to your chance to hit."
-Harmful Mutations:
*Weakened Immune System: "Your body doesnt protect itself due to a flaw in the coding of your genes dealing in the immune system. You have -25% resistance to poison."
*Early Osteoperosis: "You have weak bones due to problems facilitating your body's use of calcium. If you would be hurt in a way that could cripple a limb the chance is increased by 20%."
*Premature Aging: "The DNA of your body has been fragmented excessively and led to the increased aging of your cells. The wrinkles really show in spite of your youth. -2 Charisma."
*Tentacle: "You have a random limb in the form of a tentacle growing on you. Under seemingly nonsensical circumstances it may grab an item in your inventory and throw it on the ground. It may also wave in front of you and throw off your aim. The effect is random. You can choose to have it amputated, but only at the loss of 10% your total HP."
*Flammable Perspiration: "The sweat your body gives off must have something combustible in it cause it seems like when you get burnt by an attact the pain is searing and the flames intensify. You get -20% resistance to flame."
-Tradeoff Mutations:
*Horrible Body Odor: "The smell is like a dead brahmin! All combatants withen 10 feet have -10% to hit and -10 to their order as the smell is distracting. You also have -2 charisma."
*Darkvision: "You have no detriment to seeing in the dark, but in bright light your PE goes down by two."
*Slow Metabolism: "You body goes through energy at a much slower pace than most. You require only 3/4's the same food and water as a normal person, but you regain HP during resting at only 1/2 the rate." (only works if they take into account that you need provisions when traveling)
*Fast Metabolism: (opposite of above)
*Random feature color: "You have shockingly strange color of the hair, eyes, or skin that no one else has. No effect other then how you look."
*Asexuality:
>
If you dont like the specific mutations keep in mind there are endless possibilites. Also, I hope everything didnt sound too lame. Also, these could be incorporated into part of the story as to how people respond to you. Like how "The Vault Dweller" was naive having lived in a Vault and how "The Chosen One" was naive growing up in a tribe your character could have been an outcast. It could work.
Sincerely,
The Vault Dweller