LazyGnome said:
What do you mean by scripted?
Basically, (in this instance, anyway) it means it
will happen in the game, instead of it being an option for the player, like a sidequest.
That's not actually what I meant:
For instance, the "quest" in F2 where you get married is scripted. It's doesn't have to happen in the game, but someone wrote a script for the exact sequence of event to happen if it does.
On the other hand, marraige in a game like Fable in unscripted, you can do it do anyone, anytime (after you date them, ect).
Basically, what I mean by scripted is that the game decides when and where it will happen, by unscripted I mean that YOU decide when and where it will happen. For example, to be unscripted, you could come into contact with any source of FEV in the game and this would raise some FEV mutation level until you eventually mutated into a Supermutant. (I guess the FEV infection could spread on it's own, but be accelerated by exposure to more FEV) The same could happen to any NPC in the game, as the game would not treat you any differently than NPC for event like this.
The same thing could happen with radiation:
As you are exposed, long-term, to non-lethal levels of radiation and/or FEV (depending on how the ghouls actually came about), you would have a "ghoul mutation" level that would rise as the radiation took it's course over the long haul. You would slowly become more and more mutated, (Maybe your appearance could change as well if development permits.) you become more ghoul-like.
I'f someone has to write a script for it to happen, then it's scripted, if it's in the core code of the game, then it's unscripted.