Mr Fish
Slippy sloppy, The
1a. Yeah but that's synths, we're talking about events 100 years prior to that.-The synths fight super mutants in Boston sometimes, and I've seen them win.Right, robots, fair enough. But are they equipped to deal with the Super Mutants though?
-As for how they knew it was there, same way they knew about Vault 111, old pre-war records. Vault-Tec was sloppy as all hell when it came to "hiding" their grand experiment.
-And the synths would have gotten into Vault 87 over 100 years ago, why would any evidence of that be left? The super mutants would have scrapped any of the destroyed synths ages ago.
And nothing in Fallout 1 hinted that the Vaults were secret experiments by a shadow government from before the war that survived in an off shore oil rig...... and that's a pretty big deal about Vaults in general. Every long running game series has those sort of things because the developers don't know every single thing they would want to do in the future when making their first game.Yet in Book 1 it was never alluded to at all. All of the sudden it's brought up like this huge thing that they've been struggling with for a while and it makes no sense with the first book. In FO3 there is nothing what so ever that says this happened and in FO4 with the information we have of The Institute we are to believe they managed to get a sample of FEV from Vault 87 without leaving a mark?
BoS members in Fallout 3 do state The Enclave has far better anti-rad tech. They just used the front door. You can even go back to Vault 87, and the door Autumn came in from is still open, and it leads into the main entrance chamber of Vault 87, which has a perfectly functional vault door. They literally just walked in with their advanced tech.Kinda like the Enclave appearing in Vault 87 through plot convenience.
1b. I don't get that. Nothing in Fallout 1 and 2 from as far as I've seen has implied that Vault-Tec was sloppy with hiding the vaults away from one another. I mean that's one of the big reasons why it is so difficult for your character to find vaults in either of the games.
1c. Because... Dude... There are still skeletons from the nuclear war that have been in fixed positions for 200+ years without anyone interfering with them. It's about being consistent.
2. Why would there be anything like that? There is no reason for Vault 13, 15 and 8 to have information on terminals or whatever that explicitly go "I am Mr President and I condone these psychological experiments that are super secret." There would be no hints for this to be the case for these vaults. And I dunno what the vault was but the one where the door wasn't meant to close did indicate that, didn't it? That it wasn't meant to close properly.
3. Wait, they did? I never went back there and checked anything like that out. Even so, it is still plot convenience and poor writing. And super rad medicine is just stupid as well. In Fallout 1 we can pump ourselves full of Rad-X and go into The Glow but we can't reach 100% rad resistance in Fallout 3 and go through the main door? We have to go through Little Lamplight? Uh-huh. But Enclave doesn't. Cause they got deus ex machina and gets to go through main door. Poor writing just so that they could have the Enclave abduction scene.
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As to the super mutant experiments; It is idiotically mind-numbingly bad writing. I mean, ok, let's say they did get a hold of FEV. Let's say they did manage to replicate it because they're the mothafucking Institute, marvel of the wasteland and the envy of Big Mountain. Fine. Why the flying fuck would they create enough super mutants to allow them to break out? I mean, they're scientists, they should have figured this shit out. Only create enough super mutants to experiment on and nothing more. Once you've run your tests and you want a new batch you destroy the previous batch first. You don't let them out. The numbers of super mutants in Fallout 4 is absurd. How the hell did they reach such numbers? They ain't got any FEV. And why haven't they been killed off yet? I mean, in Fallout 4's setting a feral ghoul can outrank a super mutant because it is legendary. Again, consistency is important. Super Mutants can't reproduce so they'd be a finite number that would have died out or been in extremely reduced numbers, like half a dozen taking refuge somewhere and trying to avoid armed conflict at all costs. Instead we get suicide mutants...
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