Muties in Fallout 4

Huh. Seems like the Super Mutants are the main target audience for Fallout 4 judging from their orders or at lest those with the intelligence of a Super Mutant.
 
Right, robots, fair enough. But are they equipped to deal with the Super Mutants though?
-The synths fight super mutants in Boston sometimes, and I've seen them win.
-As for how they knew it was there, same way they knew about Vault 111, old pre-war records. Vault-Tec was sloppy as all hell when it came to "hiding" their grand experiment.
-And the synths would have gotten into Vault 87 over 100 years ago, why would any evidence of that be left? The super mutants would have scrapped any of the destroyed synths ages ago.

Yet in Book 1 it was never alluded to at all. All of the sudden it's brought up like this huge thing that they've been struggling with for a while and it makes no sense with the first book. In FO3 there is nothing what so ever that says this happened and in FO4 with the information we have of The Institute we are to believe they managed to get a sample of FEV from Vault 87 without leaving a mark?
And nothing in Fallout 1 hinted that the Vaults were secret experiments by a shadow government from before the war that survived in an off shore oil rig...... and that's a pretty big deal about Vaults in general. Every long running game series has those sort of things because the developers don't know every single thing they would want to do in the future when making their first game.

Kinda like the Enclave appearing in Vault 87 through plot convenience.
BoS members in Fallout 3 do state The Enclave has far better anti-rad tech. They just used the front door. You can even go back to Vault 87, and the door Autumn came in from is still open, and it leads into the main entrance chamber of Vault 87, which has a perfectly functional vault door. They literally just walked in with their advanced tech.
 
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Where did the Institute even get so many people to turn into Super Mutants? THere are enough of them to keep a sizable population after 100 years even tho there are some of them who just run into enemies to kill themselves with mininukes even close to some of their own friends....
 
Where did the Institute even get so many people to turn into Super Mutants?
Same place they get people to make synth copies of.... kidnapping surfacers, and the FEV experiments were going on until recently, when Virgil split just a little bit before the game begins. So, they had been doing it for awhile.
 
Except their Synth experiments reached it's pinnacle a long time ago as that was their reason for Kidnapping Shaun, and that happens 60 years prior.... Also why were they even experimenting with the FEV in such numbers for? They seemed to be doing rather well with just their Synths, and even then their need for almost human synths is also pretty iffy as is their replacing of random people with Synths that never goes anywhere (seriously, they replaced a random farmer out in the buttcrack of the map, for what exactly?).
 
Except their Synth experiments reached it's pinnacle a long time ago as that was their reason for Kidnapping Shaun, and that happens 60 years prior.... Also why were they even experimenting with the FEV in such numbers for? They seemed to be doing rather well with just their Synths, and even then their need for almost human synths is also pretty iffy as is their replacing of random people with Synths that never goes anywhere (seriously, they replaced a random farmer out in the buttcrack of the map, for what exactly?).
If you read the FEV research notes, it was the FEV's failure that caused them to get the idea to kidnap Shaun in the first place.

Because any sane scent will tell you that focusing solely on one avenue of advancement is beyond idiotic, and only leaves you with nothing in case it fails. Same reason they were working on cyborgs like Kellogg alongside their synth and FEV projects.

The replaced that farmer so he could oversee their newly made genetically altered crops, and how they would grow in the Commonwealth, as they explain in several terminals in The Institute.

Again, playing the game, and actually reading the terminals, and paying attention to the dialogue, would answer most of these questions for you.
 
Except their Synth experiments reached it's pinnacle a long time ago as that was their reason for Kidnapping Shaun, and that happens 60 years prior.... Also why were they even experimenting with the FEV in such numbers for? They seemed to be doing rather well with just their Synths, and even then their need for almost human synths is also pretty iffy as is their replacing of random people with Synths that never goes anywhere (seriously, they replaced a random farmer out in the buttcrack of the map, for what exactly?).

Honestly this is the least of any issues with the writing. I can at least pretend there are reasons for it beyond what I know.

I mean every point you brought up I can just claim it was Ancient Aliens because that's now in the Fallout Universe thanks to Cabot House.
 
Except you just said they had been experimenting until recently, but they kidnapped him 60 years prior so that means they failed that long ago (if not longer than that dependign on how long it took them to locate Vault 111)....... Flip floping again buddy?



Why did they go for experimenting wih the virus that creates big dumb sterile brutes on so many people to advance their Synth program? How is that even logical? That's without touching on the retcon of yet another group getting FEV because reasons.... This still doesn't explain how there can be such a huge amount of Super Mutants to have a sustainable population despite so many of them just constantly suiciding with Mini nukes even when close to their friends.
I mean they didn't even seemed to have made any progress and these mutants are as dumb as the FO3 orcs so what was their plan exactly? The number of them is still pretty ridiculous.

Ok, didn't read that terminal or did the quest because the guy that gave him was stuck with only 4 dialogue options. Fair enough, altho why don't just use the Diamond City orchard and greenhouse instead of replacing a random farmer who is so close to Gunner territory and a place that is so constantly attacked by Gunners? Why not grow them somewhere close by? They already have the Mayor planted there as a synth. Why even replace a Farmer and not just erect their own farm on the surface and have robots tending it? What else did they do with their replacing of humans with Synths?

There being terminals doesn't automatically make things not idiotic.
 
No, its not a flip flop, you are just pathologically retarded it seems. Failure does not mean you give up entirely, that's how scientific progress works, people fail over and over again until they succeed. How you can be so competently ignorant of... well... seemingly everything, is beyond me.

The FEV program WASN'T to advance their synth program, I have no idea where you got such a nation. The Institute's goal is to improve humanity, FEV could possibly improve humanity if they could edit it in such a way as to not create dumb mutants, but instead the kind of mutant The Master wanted. Their experiments on FEV were an attempt to do just that. and 100+ years worth of kidnapping leads to a lot of mutants.

Because, as the guy at the farm described, the farm sits atop an old sewage treatment plant, and all the waste from the old plant has made the ground there the most fertile in all of the Commonwealth, making it the prime spot to test new crops. Also, a whole farm appearing out no nowhere one day would be stupidly suspicious, and given The Commonwealth's fear of possible synth, its very likely they would see through such a repeatedly obvious ploy, and just kill all the synths there. Its far easier to just replace one guy, who already has a farn, them making a new farm and trying to hide the fact its all just an experiment.
 
That wasn't answered as far as I can tell, but the most likely answer is why not?

Trying to kill and dispose of that many bodies would require significant manpower and energy costs, and a big part of the Institute questline is about trying to get a new reactor online because they need more power. Its likely simply easier to just let them out then it is kill them, and use energy to cremate the remains.

Also, its not like they give a shit about the surface dwellers.
 


100 years of experimentation on something that failed, and they decided to just release all those mutants into the Commonwealth? What dumb scientist releases a failed experiment into nature? They are outfitted with all sorts of weapons and they couldn't just kill the failed ones? I can accept a couple of them escaping "Altho the only way out of the institute is teleportation so they would just probably get overrun first if they can't even incapacitate them long enough to take them to the Teleportation beacon... Also a 100 years of testing on humans by a team outfitted with futuristic technology and they got worse results than one dude on an abandoned military base in 30 years? Man these Institue people are truly incompetent, even the master had the decency of killing failed subjects...

Also, farms "sprouting" out what the player does on settlement building mode so, would it really be that suspicious? seems like something that many people would try to do in the Commonwealth or any other Post apocalyptic setting, try to settle down and survive.
 
100 years of experimentation on something that failed, and they decided to just release all those mutants into the Commonwealth? What dumb scientist releases a failed experiment into nature? They are outfitted with all sorts of weapons and they couldn't just kill the failed ones? I can accept a couple of them escaping "Altho the only way out of the institute is teleportation so they would just probably get overrun first if they can't even incapacitate them long enough to take them to the Teleportation beacon... Also a 100 years of testing on humans by a team outfitted with futuristic technology and they got worse results than one dude on an abandoned military base in 30 years? Man these Institue people are truly incompetent, even the master had the decency of killing failed subjects...

Also, farms "sprouting" out what the player does on settlement building mode so, would it really be that suspicious? seems like something that many people would try to do in the Commonwealth or any other Post apocalyptic setting, try to settle down and survive.
A scientist that doesn't care about the lives of the people his experiments could affect, aka, basically everyone at The Institute. and The Master only got the results he did because he had access to several vaults worth of pure humans, the people at the Institute did not. Iin fact, the FEV research logs record the project lead even commenting on the fact that the radiation has caused their subjects to be failures.

And no, the player doesn't just magically make entire communities of people appear out of nowhere. These people were already in the game world. A farm of synths would literally be an entire farm of people no one ever knew of just appearing out of nowhere. Its a complete false equivalence.
 
So how did the Institute failt to get vaults full of humans when there are 2 already in the game and one with prewar humans (which they apparently know of so why did they miss the other ones?).
Also the master started experimenting on caravans and got semi dumb mutants but he killed the ones who weren't up to his standards. Even as a general rule you don'tfree failed experiments, even just for finding out what went wrong you kill them and dissect them, you don't just release them en masse. The people of the Institute are seriously incompetent beyond belief.

No actually there are many instances where you just take over an abandoned location and start planting crops there and put radio beacons to attract people to it. So, again, the institute could have easily don that....
 
As I have said before, if you had played the game, you would know the answer to those questions.

Vault 81 is largely sealed off, they rarely trade with outsiders, so The Institute wouldn't have a chance to infiltrate it and capture everyone. And by the time they found out about Vault 111, they had already decided the FEV project was largely a failure, and so used it for their synth project.

And, again, all of those people are people that already exist in the world, they don't appear out of thin air. Which is the difference to The Institute making a farm out of fake people no one has ever met or heard of before. Is English your second language or something?
 
The thing I'm not getting is that the Institute's whole schtick is the betterment of humanity, making the Commonwealth a better place until it's so far gone as to need a nuking... so they just dump out thousands of ,utamt warbands?
 
The institute has TELEPORTATION TECHNOLOGY. They don't even need to worry with infiltrating the Vault, they also let you in relatively easily,the Institute just needs to give them some Fusion cores and then teleport a Raiding party inside when they open the door.

Fake people no one has heard of, unlike Settler number 200, or Settler number 202?. What does english being my second language have to do with your idiotic statement? Who is keeping track of all the people of every settlement for anyone to worry about "not having ever heard of these people!"? Most people haven't even heard of you at the begining of the game and they make you the leader of a faction an hour in.... Your argument really makes no sense.
 
Speaking of teleportation technology, they would need to use that to remove those hundreds of mutants... and they're always going on about how much power it takes... Wouldn't it be more effort to send them to the surface than to just... y'know... kill them and dissect them?
 
The thing I'm not getting is that the Institute's whole schtick is the betterment of humanity, making the Commonwealth a better place until it's so far gone as to need a nuking... so they just dump out thousands of ,utamt warbands?
If you listen to Shaun he outright says they believe the humans on the surface are too far gone, and that their plans are to dig deeper into the earth, further and further away from the destroyed surface.

They literally don't care about the surface dwellers of the Commonwealth, only themselves, just like The Enclave.
 
Guys, guys ... the error here is that you argue with someone who's defending the plot of Fallout 4 and 3. You already lost the fight before you even started it. It's like trying to convince someone who's arguing in favour for genocide or that consuming large amounts of crystal meth is healthy for you or something.

Everyone with a sane and healthy mind knows that Fallout 4 is full of nonsense in the plot, dialog and writing. Even if you enjoy it, there is no reason to argue about it.
 
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