Wow! Lots of replies. Sorry most of you didn't seem to enjoy my review, but here's a few points I'd like to respond to that you have made.
One of you said that 5% crit chance improvement isn't a big deal... well, as an RPG developer myself I can tell you that 5% crit chance improvement is a *MASSIVE* deal. Really though, the issue is, why am I being rewarded so much for using VATS? It's almost as though they *knew* the system sucked hard.
I don't think Arcanum's combat sucks... it's far better than most RPGs with their RTwP bullshit. It's not as good as Fallout or ToEE, but as long as you play in turn-based, I don't see what the problem with it is.
Finally, yes, Fallout 1+2 were also slow, but they were also good - REALLY GOOD - in just about every way. The combat was great, the mechanics were great, the writing was great... New Vegas - I'm sorry, but there's just no getting over the horrible combat system. My point was simply that NV isn't worth your time, despite it having a few good elements. It takes forever to play and it's not like pure bliss like Fallout 1/2.
EDIT: By the way, I kind of thought you guys would be more in agreement with me than most people on most forums are... I often get "GO BACK TO NMA", even though I'm not from here.