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Guest
Guest
Ok, Fallout saw you as the vault dweller, sent from your vault into an unknown world to get a little chip thingy, fallout 2 was basically the same, but with hundreds more sub-plots and such. In my opinion Fallout 3 should NOT break this tradition. It sounds odd, but I feel that the third game in the Fallout series (and no, im not forgetting FT) should follow the same structure of the first two, ie. Save people, realise somthing worse is happening elsewhere, save people again.
Two story lines which pop into my head are:
1)You are a decendant of the vault dweller (well, you have to be dont you?
) You live in a small village (again) and are caught between two powerful waring factions (Reno and NCR maybe, i dunno) and in order to stop your village getting crushed between a rock and a hard place you have to try to diffuse the war, or help one side win. This offers a massive ability for different stories to happen, different sides can win, you can be a terrorist and blow up different peoples HQs, all that kind of stuff. In my fallout 3 however, the "speech" skill would actually be useful, as you should bea ble to talk your way out of sticky situations (like getting caught planting a nuke under Tandi's daughters desk or somthing
). After this story is over, your village elder says that somthing is happening elsewhere, like a small faction of the BOS is using its advanced tech to blackmail everyone or somthing, so you gotta go put an end to that! One thing Id like to see however, is being able to talk you way out of random encounters, like blagging a raider gang into thinking that your their bosses son or somthing
.
2)Another story line which has immense possibility, is the idea that you could be a Made Man in New Reno (you get to chose which house maybe?) and you have to destroy all the other gangs, not al by yourself though, you can order people to atack while your not there or somthing similar. When you have taken New Reno you set your sights higher, and decide to invade Vault City or NCR.
Forgive any stupid inconsistencies with current story lines, its been too long since i played Fallout 2 (where is that disk... just one quick go....)
Two story lines which pop into my head are:
1)You are a decendant of the vault dweller (well, you have to be dont you?



2)Another story line which has immense possibility, is the idea that you could be a Made Man in New Reno (you get to chose which house maybe?) and you have to destroy all the other gangs, not al by yourself though, you can order people to atack while your not there or somthing similar. When you have taken New Reno you set your sights higher, and decide to invade Vault City or NCR.
Forgive any stupid inconsistencies with current story lines, its been too long since i played Fallout 2 (where is that disk... just one quick go....)