My Personal Fallout 4 Rant

You bring up an interesting point about the character's backgrounds. If they're a vet or a lawyer from before the war, that could have led to some interesting tug-of-wars between factions and raider groups. Maybe as the vet you were stationed at a military base that's now up down and full of weapons and munitions. If the lawyer, maybe you;re privy of the location of some tech that two companies were fighting over the rights for, and she knows where they stored the prototype. Raiders could then try to get you to join them and help them gain these goodies, and Factions might even consider sending a hit squad after you to prevent such dangerous items from falling into raider hands.

The lack of anything to do in the ocean was such a letdown, after seeing concept art of an under water base, skins for things like a giant squid, a cut quest involving mutant dolphins, hints of a ghoul whale [dumb concept, but it could have led to a fun quest at least], and then in Far Harbor getting some old-fashioned diving suits. New Vegas had actual stuff to find in a lake, with stuff to find and one quest related. And that's out in the fucking desert.

As gutted as this game is with RP elements, you'd think they'd have fleshed the characters even more. You can't have it be in the middle; either have mostly blank characters or fully formed ones. At the very least with a fully fleshed character, there could have been themes and characterization beyond, "They took ma bay-bay!"

Edit: Added the middle section.
 
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This topic is just scrapping the surface on how bad F4 truly is.
The game is mess in every aspect, Bethesda did something I didn't think was possible from a triple A studio in 2015 and actually fuck up the volumes when it comes to sound.
I couldn't listen to the radio because I had no idea what the fuck what anyone was saying.
Am I the only one that is also having issues with their sound, not by the radio, but with ambient sounds? What I mean is that whenever I travel into a city, there's sometimes events popping off, gunfire into the distance. So then I try to locate it with good ol' natural hearing, but then I notice something: the sound is solid EVERYWHERE. Turning my character's head around to figure out where the sound is directed from gets no results (Since sound waves travels out from the source, turning our head so our ear is directed to the wave can get a sense of where exactly this sound is coming from), thus I basically have to decide what random direction I should go and have hope that where I went is the correct path that leads to the event, or fucking nothing and I just go on. It's fucking frustrating and it's the tiny things like that which grow into a fucking pain in the ass.
 
The lack of anything to do in the ocean was such a letdown, after seeing concept art of an under water base, skins for things like a giant squid, a cut quest involving mutant dolphins, hints of a ghoul whale [dumb concept, but it could have led to a fun quest at least], and then in Far Harbor getting some old-fashioned diving suits. New Vegas had actual stuff to find in a lake, with stuff to find and one quest related. And that's out in the fucking desert.
At the risk of derailing the topic slightly, that was one of the very few things that let me down about Witcher 3. It had underwater combat, but it was always the same battle over and over again - equip the crossbow, dive and one-shot a handful of drowners or sirens who always used the same attack pattern. No signs, no melee, not even the ability to use a knife or a handheld spear, and as long as you kept an eye on your breath gauge, no real risk. They could have done a lot more to give the underwater combat some variety and make it less tedious.
 
Am I the only one that is also having issues with their sound, not by the radio, but with ambient sounds? What I mean is that whenever I travel into a city, there's sometimes events popping off, gunfire into the distance. So then I try to locate it with good ol' natural hearing, but then I notice something: the sound is solid EVERYWHERE. Turning my character's head around to figure out where the sound is directed from gets no results (Since sound waves travels out from the source, turning our head so our ear is directed to the wave can get a sense of where exactly this sound is coming from), thus I basically have to decide what random direction I should go and have hope that where I went is the correct path that leads to the event, or fucking nothing and I just go on. It's fucking frustrating and it's the tiny things like that which grow into a fucking pain in the ass.
I never noticed. I stopped caring after the first 2 times I heard something go off in the distance. No way I'm gonna dash that direction and find 3 locations that are now marked on my map and I have to go through (completionist).
 
I think the visual bugs are the worst; such as explosions causing the camera to shake every so often long after the event happened, and weird graphical bugs like open windows and doors filling with a grey texture. I don't have perfect eye sight, so things like the constant shaking can physically hurt my eyes after a while.
 
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