My Personal Fallout 4 Rant

MutatedPanda

It Wandered In From the Wastes
Okay, this topic might be getting old, but I still have gripes about this game that I need to talk about. So here we go:

Exploration SUCKS In This Game:
You know, you would think for a game series so heavily based on exploration, Fallout 4 would make exploring fun. In my case, exploring was so boring and repetitive that after beating the story, I found out I had only actually explored about 50% of the map. I wasn't a fan of Fallout 3, but at least that game made exploring somewhat interesting in my opinion.

Why Are We Even Looking For Shaun?:
After playing through Fallout 4, I still don't understand why the main character (male in my case) even goes to look for his son. He said it himself that he was frozen for 200 years, so why would he assume that his son or the people who took him are still alive? Wouldn't it be easier to just assume the worst and move on?

No One Gives A Fuck That You're From Before The War!:

Seriously, what the fuck Bethesda? You could have done some pretty interesting things with a character that was alive from before the war. You could have made different factions fight over him/her for different reasons (knowledge, military strategies, etc.); something, literally anything would have been better than what they actually did. Instead, you get a 2 minute interview from Piper about life before the war, and then that's it...yup. I was so excited when I learned you'd be a character from pre-war, but I guess I overestimated Bethesda's story-telling abilities again.

Alien City Underneath The Mojave Desert:
Do I even need to say anything? This was fucking retarded. The end.

Underwater:
There's nothing. Fucking nothing.

Pre-War Segment Was Fucking Boring:
Why couldn't we play through a pre-war battle or something? At least then there'd be something of interest. And I'm talking about a good, say, 15-25 minute long battle to really set the scene.

Soundtrack:
Didn't include "Ocean Man" by Ween. "0/10 -Literally unplayable"



Anyways, I'm tired, and I really wanted to rant about some shit that's been pissing me off with this "game".
 
Also the soundtrack was the only cool thing about fo4 IMO. Unfortunately it was half assed as well. 75% of it is GNR's soundtrack.

Yea, the soundtrack wasn't bad, but like you said it was 75% of GNR's playlist, and there were just too many songs about the end of the world or bombs.
 
This topic is just scrapping the surface on how bad F4 truly is.
The game is mess in every aspect, Bethesda did something I didn't think was possible from a triple A studio in 2015 and actually fuck up the volumes when it comes to sound.
I couldn't listen to the radio because I had no idea what the fuck what anyone was saying.

But yeah, I could once again go into detail on how the mechanics are shite, but that would be beating a dead horse.

EDIT.

I hated the radio host he had the personality of a fucking dish towel. He was no were near as entertaining as mr new Vegas. Say what you will about 3 dog but at least he had a personality.

I actually liked 3 Dog as a character, he was the only person having any kind of fun in the Wasteland.
Personally, the gam could have done with more 3 Dog's, sadly everyone else just took themselves way too seriously and because of that, the humour is off.
 
I liked the dj. He was so awkward that it was adorable.
He's ok when he was awkward I'm talking about after you do his quest then he turns into a bore fest. After the quest he's supposed to be confident, but he just says everything in a boring monotone voice, I would of liked it if turned into a a kind of loud mouth wisecracker after you do his quest.
 
Inon zur was great as per usual though.
Oh hell yea. That guy's got some serious talent.
His work for Fallout 4 was too upbeat/heroic in tone in a lot of places for my taste. I loved his Fallout 3 soundtrack, but with Fallout 4 I feel like it's not quite as dark as it should be for a post-apocalyptic game. Still it's one of the few positives about the game.
I liked the dj. He was so awkward that it was adorable.
That's literally his only character trait though. He's awkward. Too many characters in the game can be summarized with one word. It's just lazy writing.
 
You know, you would think for a game series so heavily based on exploration, Fallout 4 would make exploring fun. In my case, exploring was so boring and repetitive that after beating the story, I found out I had only actually explored about 50% of the map. I wasn't a fan of Fallout 3, but at least that game made exploring somewhat interesting in my opinion.

Maybe that was because exploring a ruined metropolis was a new experience in F3. In F4, the Commonwealth felt far too familiar to me to really enjoy exploration. Almost all of it was just a rehash of what we had already seen in F3.

After playing through Fallout 4, I still don't understand why the main character (male in my case) even goes to look for his son. He said it himself that he was frozen for 200 years, so why would he assume that his son or the people who took him are still alive? Wouldn't it be easier to just assume the worst and move on?

Honestly, I don't think any parent in the world would just shrug their shoulders and not bother looking for their child. Even if he or she turned out to be dead, they would still want to know what happened. What bugged me about the setup is the Sole Survivor's assumption that Shaun is still a baby, when he himself was refrozen directly after Shaun's abduction and any number of years could have passed between then and now. You, as the player, aren't allowed to challenge that assumption. When tracking down Kellogg, Nick mentions how he was spotted with a child who looked to be about ten, and although the game pretends to give you a choice on how to react to it, all four options end with you rejecting the idea that the child might be Shaun, because he's of course not a baby.
 
Honestly, I don't think any parent in the world would just shrug their shoulders and not bother looking for their child. Even if he or she turned out to be dead, they would still want to know what happened. What bugged me about the setup is the Sole Survivor's assumption that Shaun is still a baby, when he himself was refrozen directly after Shaun's abduction and any number of years could have passed between then and now. You, as the player, aren't allowed to challenge that assumption. When tracking down Kellogg, Nick mentions how he was spotted with a child who looked to be about ten, and although the game pretends to give you a choice on how to react to it, all four options end with you rejecting the idea that the child might be Shaun, because he's of course not a baby.
Fair enough. I wrote that more from my point of view, which is, Shaun can go fuck himself. I get that a parent wouldn't just shrug it off, but that brings up another point; why do we have to play as a parent in the first place? Why can't my character just be some deadbeat asshole who survived the apocalypse?
 
The main quest was the stupidest quest line I've ever seen. After playing Witcher 3, a game that also involves finding someone as the main quest, I cannot help but have many questions in my head when I got out of Vault 111.

How many years have pass? Where did Kellogg go? He could be anywhere. Maybe there are some leads? None. How does Shaun look like? No clue, he could be of any age. It sounds more difficult than finding Ciri, plus the SS doesn't have a Geralt's skills. And the Witcher 3 did make it feel difficult to hunt a person down, especially when said person can teleport. It was a long, and arduous process, with lots of broken leads and false hopes.

But the great writing of F4 just Deus Ex Machina the whole thing with a super dog who can track scents from 60 years ago. Brilliant.
 
I thought the part where they let the other "pure" subjects die after getting Shaun retarded. I mean what if Shaun didn't work out? Wouldn't it be better to have other backup subject(s) just incase?
 
The main quest was the stupidest quest line I've ever seen. After playing Witcher 3, a game that also involves finding someone as the main quest, I cannot help but have many questions in my head when I got out of Vault 111.
And in The Witcher 3, not only is Ciri an already well established character, but finding her actually feels important because of how powerful she is. Shaun...he's just some kid that you want to find because, well, he's your kid.
I feel like the whole "Find Shaun" quest would have worked a lot better as a side quest, while making the main quest something that feels big and important.
 
I honestly think you're complaining about the right things for the wrong reasons here.
Exploration SUCKS In This Game:
You know, you would think for a game series so heavily based on exploration, Fallout 4 would make exploring fun. In my case, exploring was so boring and repetitive that after beating the story, I found out I had only actually explored about 50% of the map. I wasn't a fan of Fallout 3, but at least that game made exploring somewhat interesting in my opinion.
Fallout has never been about Exploration. Going around the map looking for new places was a Fallout 3 addition Before that Fallout was pretty much about visting towns and doing quests for the locals(Which Fallout 4 pretty much sucks at as well
, supposing that there are 4 non-faction based towns, 2 of which are there for Shitty Workshop buildings). Yeah, you could end up occasionaly finding hidden locations via quests or by exploring, but it's not like modern Fallout where you run off in to the desert and expect to find a cool dungeon.
Underwater:
There's nothing. Fucking nothing.
Does there need to be?
Pre-War Segment Was Fucking Boring:
Why couldn't we play through a pre-war battle or something? At least then there'd be something of interest. And I'm talking about a good, say, 15-25 minute long battle to really set the scene.
I kinda wished there was more to the Pre-war segment. Not a battle, but something. Like maybe if you play the female protagonist, you can go and win a court case through Speech and Intelligence checks, or if you play the Male Protagonist you could do the Veteran's hall speech, but customise it to your character. Or maybe at least some opportunity to Roleplay a bit pre-war, rather than just rushing you straight in to the action
 
Bethesda is hard at work making Workshop DLC ok? If you don't like Fallout 4, it's because you expected a Fallout game instead of a lazy, repetitive crafting game with crappy story and awful dialogue. Wait, what?

Seriously though, it's the worst game Bethesda has ever made, an insult to Fallout fans, and a lazy cash grab with all the Workshop DLC crap that makes up 50% of the Season Pass price.

I've seen a lot of game franchises destroyed by awful games over the years but this is the worst yet. They didn't just destroy the tone of the original games, they destroyed their own version of Fallout. It's an insult even to Fallout 3, and it makes Fallout 3 look like an absolute masterpiece of writing and role-playing games.
 
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