My review of Fallout: the Series Season One 9/10

You might as well be praising Brian Herbert for keeping Dune alive. The amount of exposure the series gets isn't necessarily a good thing when their first impression is the worst offering yet conceived. The themes are totally fucked, the lore is totally fucked, the politics and philosophy are completely fucked. Those are all extremely important to get right when you're doing purely narrative storytelling like a TV show. What the show does get right with the production and casting is enough to pull the wool over peoples' eyes, but the script itself was conceived by a friend of the moo-moos.
 
I very much doubt that was their reason for purchasing the IP, companies like money after all.

Bethesda (technically Zenimax Studios) is notably a company created so that Lynda Carter's son could do whatever the fuck he wanted.

So he made fantasy games and then became really good at it.

James Altman bought Fallout because he loved Fallout and was stupid rich.

You might as well be praising Brian Herbert for keeping Dune alive. The amount of exposure the series gets isn't necessarily a good thing when their first impression is the worst offering yet conceived. The themes are totally fucked, the lore is totally fucked, the politics and philosophy are completely fucked. Those are all extremely important to get right when you're doing purely narrative storytelling like a TV show. What the show does get right with the production and casting is enough to pull the wool over peoples' eyes, but the script itself was conceived by a friend of the moo-moos.

Given Brian Herbert's relationship with his father, I wonder how much of that was deliberate.
 
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Bethesda (technically Zenimax Studios) is notably a company created so that Linda Carter's son could do whatever the fuck he wanted.

So he made fantasy games and then became really good at it.



Given Brian Herbert's relationship with his father, I wonder how much of that was deliberate.
It's a shame that the fucking of franchises didn't end with Robert.

Edit: Let me ask you a few things:

1.) Do you consider FO3 to be a good game?
2.) Do you consider FO3 to be a good RPG?
3.) Do you Consider FO3 to be a good Fallout game?

See, even if it was a good game, it fails (for me and clearly for others) to be a good RPG and most importantly a good Fallout game. Saying he's good at making games, is like saying Ringo Starr is a good painter.
 
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Instead, they wanted to introduce Fallout to millions more fans and have successfully done so.

The original Fallout sold 600,000 copies.

Fallout 3 sold 12,000,000 copies.

And Fallout: The Series will reach a far far bigger audience.
The fallout name will be familiar to more people but what fallout is will not. They have absolutely failed in bringing fallout to the people

Fallout 3 being successful is the worst thing that could've happened to the series
 
The fallout name will be familiar to more people but what fallout is will not. They have absolutely failed in bringing fallout to the people

Fallout 3 being successful is the worst thing that could've happened to the series

It gave us Fallout: New Vegas as a result.

But I admit my blinding contempt for the hatred of the game. :) It remains one of my seminal experiences gaming.
 
Doesn't that just torpedo the idea that Fallout needed a reset by nuking Shady Sands if most people didn't even know Shady Sands was even a thing in Fallout?
But I admit my blinding contempt for the hatred of the game
wut?
 
It gave us Fallout: New Vegas as a result.
it would unironically almost be worth it to have never gotten new vegas if it meant not having to listen to people citing dogshit retcons or contradictions as lore gospel or go "why do you care if it doesn't make sense all these games are full of writing like that" from every "fan" that showed up late and is too lazy or intellectually dishonest to know better im just so tired of the constant gaslighting from nufallout fans sanks

It remains one of my seminal experiences gaming.
and? not knowing better 16 years ago doesnt make it good forever

he's admitting to being annoyed that people dont like his highlander 2 tier sequel
 
Fallout 3 ends up undermining it's wider-world-building in it's local-world-building, however: Because the economics and dynamics of the Capital Wasteland are so poorly thought through and nonsensical, it doesn't feel like a cohesive part of the world in itself, and it can't be conceived of as having any relationship with a wider world. Names are just names, cast amid a void. Fallout 1 and 2, on the other hand, are fairly well constructed locally, so it is believable that there's a wider world out there, even if we hardly if ever hear it discussed.
Fallout 1 and 2 are regarded as having great worldbuilding and sensible economics, but what do Ghouls in Necropolis eat? How does Master support the logistics of his super-mutant army? Is New Reno's entire existence is built on drugs, booze, games and women, do they trade food and water for it? I just think, sometimes Classic Fallouts are overpraised and are forgiven for the same flaws that Bethesda Fallouts are bashed for.
 
Fallout 1 and 2 are regarded as having great worldbuilding and sensible economics, but what do Ghouls in Necropolis eat? How does Master support the logistics of his super-mutant army? Is New Reno's entire existence is built on drugs, booze, games and women, do they trade food and water for it? I just think, sometimes Classic Fallouts are overpraised and are forgiven for the same flaws that Bethesda Fallouts are bashed for.
The super mutant army raided caravans at least, Necropolis had traders coming in as well. New Reno had some farms outside the city, I think. But yeah, not every city is self sufficient. Also, the isometric perspective is by nature more abstract together with the limited maps. You don't get to see everything, and it's fine, you don't need to see it. In a first person perspective you do get to see everything, so it has to be shown. And F3 failed at that.
 
it would unironically almost be worth it to have never gotten new vegas if it meant not having to listen to people citing dogshit retcons or contradictions as lore gospel or go "why do you care if it doesn't make sense all these games are full of writing like that" from every "fan" that showed up late and is too lazy or intellectually dishonest to know better im just so tired of the constant gaslighting from nufallout fans sanks
Oh tell me about it, I'm starting to go crazy because of those shills.
 
Rats, Fungus and stuff they trade.

Besides having an entire military base and all it's equipment as his disposal, they've been raiding caravans for years. also Rats and Fungus.

also all that stuff Hass said.
I wonder if Ghouls could use their skin as habitats for micro fauna, like a person sized ecosystem? I know there's the Ghoul in FO2 that produces "Fly Nutrients", so I don't think it's completely out of the realm of possibility.
 
I wonder if Ghouls could use their skin as habitats for micro fauna, like a person sized ecosystem? I know there's the Ghoul in FO2 that produces "Fly Nutrients", so I don't think it's completely out of the realm of possibility.
Considering Ghouls run on the laws of B-Movie SUPER SCIIIIIIIIIENCE, anything is possible.
 
Fallout 1 and 2 are regarded as having great worldbuilding and sensible economics, but what do Ghouls in Necropolis eat? How does Master support the logistics of his super-mutant army? Is New Reno's entire existence is built on drugs, booze, games and women, do they trade food and water for it? I just think, sometimes Classic Fallouts are overpraised and are forgiven for the same flaws that Bethesda Fallouts are bashed for.
Sure that's not true. Indeed, if you take a close lens New Vegas, it's world building doesn't hold up perfectly and can be poked full of holes.

At the end of the days these are games, not economic simulators. But the fact is that Fallout 1, 2, and New Vegas gave us a "good enough" sense of worldbuilding. In Fallout 1 the very first settlement we see has a reasonable enough amount of agriculture going on, fairly large herds of cattle. Even better in the Hub, we see agricultural fields stretching off to the horizon as we enter the town, and we even get to visit an otherwise unvisitable farm on the outskirts in the .223 pistol quest. In Adytum, we see farmed fields and underground cultivation. In random encounters out in the Wasteland, you can meet pastoralists herding brahmin.

Is it perfect? Is everything fully justified? No. As you say, we never get any indication of what ghouls eat or how the Master's Army is supplied. To add another example - Junktown has like two brahmin, and it seems a stretch to think that it has enough economic clout to import all of its food, especially since the casino is a fairly recent thing. We don't see how the Brotherhood procure their food. While Shady Sands and the Boneyard do have farmed fields, neither are realistically enough to support the population we see. The point isn't to lay out in exhaustive detail how everyone is supplied, but to give us a general sense of how people are fed, and a general sense that this is an economically lively world.

Fallout 2 is even better when it comes to this stuff. We do see agriculture going on in the very first location, Arroyo, and again in Klamath Falls along with an extensive hunting industry. Modoc has absolute tons of brahmin and agriculture. The Den doesn't have any agriculture going, but it's an entrepot for a bustling slave trade so this is perfectly justifiable. Plenty of farming and ranching in Gecko. We see agriculture and ranching in NCR proper, and of course we have the knowledge that this is just one city in a large prosperous country. In Redding we see brahmin ranching and cultivation, and to boot its a major gold exporter. Agriculture and brahmin in Vault City, and to boot it's a massive exporter of medicine. Broken Hills has agriculture and Brahmin, and it's a massive exporter of uranium. And, in random encounters, you can find not just brahmin ranchers but also farmsteads off in the wasteland.

I think, in light of what I laid out above, the criticism of New Reno is largely misplaced: Sure, it doesn't produce food or water itself, but it produces very valuable commodities (chems and booze - and I suppose even porno) and offers plenty of tantalizing services. Given how fleshed out the rest of the world, it's more than believable that New Reno would be able to import food with what it's selling.

Better examples of failings I think would be San Francisco and the Enclave. San Francisco should not be surprising, it's generally the worst-written and least-well-integrated part of the game. Shi-Town has a few brahmin, but not many, and no farming depicted despite the mentions of research into botany. Shi-Town is saved a little bit by the fact that I think fishing is mentioned, though not well depicted or integrated. The Tanker Vagrants and the Hubologists have no explanation for how they make their livelihood. For the Enclave - There's no farming at Navarro, and no allusion to any kind of food generation in the Oil Rig. Obviously they don't trade with anyone, aside I suppose from the Salvatores.

For all of these shortcomings (and indeed for those Fallout 1), we could think of explanations if we wanted to. It's true, these would be exercises in headcanon and fanoneering, but the crucial distinction between these games and Fallout 3 is that 1 and 2 give us a sensible baseline to work from: These are questions and problems nestled in a basically-sensible world. We've got something to work with.

Fallout 3, on the other hand, is just question on top of question.

Absolutely no one farms in the Capital Wasteland, the only active farm we see is the Punga Fruit operation in Point Lookout. There is the Hydroponics Lab in Rivet City, and it is indeed mentioned as exporting in a one-off line in a council meeting minutes transcription, but the lab is quite small, vegetables don't make up a big portion of the diet of Riveters from what we see. There's also the trouble that the Hydroponics Lab is a fairly recent thing in comparison to the lifespan of Rivet City. Hardly any ado is made of it despite the fact that this hydroponics lab would be tasked with supplying the sustenance of the entire Capital Wasteland. And even if we accept that the Hydroponics Lab IS engaged in a large scale export operation, that raises the troubling question of what exactly the rest of the Capital Wasteland produces in terms of commodities and services to induce the Riveters to export. Spoiler alert... not much.

For Brahmin ranching - Megaton, Girdershade, Republic of Dave, other small settlements might have one or two Brahmin, and that's the entirety of it. We don't find Brahmin ranchers out in the wasteland, just feral and emaciated ones on their own. Really the only settlement that has a "good enough" level of Brahmin is Arefu, since it has like 4 and a fairly small population.

Hunting - We do find hunters out in the Wasteland. Putting aside the fact that such a small area should probably not have enough game to support such large sedentary populations as we find in the Capital Wasteland, the problem then becomes that no focus is ever put on this fact. No one in any town is employed as a hunter or mirelurk fisherman, there's no butcher shops, no hunters ever come into town to trade. People don't even eat all that much game meat in the Capital Wasteland - Mostly, when we see people eating, they're eating pre-War food, or noodles (despite their being no source of grain known in or around the Capital Wasteland).

Now, we could think of any number of explanations for how the Capital Wasteland procures food, and how its economy functions. Sometimes, this is a fun exercise. But the fact is, unlike Fallout 1, 2, or New Vegas, Fallout 3 gives us no sensible baseline to work with. We step beyond explanation-engineering and into the territory of outright fanfiction. The fact is Fallout 3's world is a senseless one, where almost nothing in its design or story proceeds from any kind of logical consideration about how societies form or how people make their living. It's shallow as a puddle on the sidewalk, no matter how long we spend fantasizing about drilling into the concrete.

Rats, Fungus and stuff they trade.
Eh, the first two aren't really viable to support a large population, and I don't think Necropolis trades with anyone at all. You can't go there with any of the Caravan companies. Assuming the Necropolis is actually in Bakersfield, caravans would just pass right by it on their way to Lost Hills. Which makes sense, being a spooky scary city of the dead and all.

Given Seth's affect, I think it's more likely that the ghouls procure their food by raiding hapless normies who pass in the vicinity of the Necropolis. Or perhaps the hydroponics wing of the vault is still operational, that doesn't seem out of the question to me given it's water purification is still working.

I would say - While other wastelanders being able to eat pre-War food is retarded, I think I would actually be OK with it for ghouls. Doesn't make the most sense, but then neither do ghouls. I feel like that idea has a certain resonance to it.
 
Eh, the first two aren't really viable to support a large population
Sounds like a skill issue on your behalf. Ghouls being radioactive mutants have a very low caloric diet. combined with their rat farms and fungus hunting parties working at peak performance they just need a steady source of clean water because Set has standards and dirty toilet water just won't do.
 
A huge chunk of the complaints about Fallout 3 seem to be, "This is literally the world despite the fact it's obviously a scaled down version."

apparently, in Skyrim, they'd all say, "Whiterun only has 30 people! How is it the largest city!"
 
Because Fallout 3 doesn't even bother to show how people get their food in a reasonable manner. And no, trade caravans with like one dude with a shitty weapon is not enough to go around feeding entire communities, same for a single Brahmin.

New Vegas actually showed Brahmin ranches with a lot of Brahmins in them, not just one or two. It showed corn being planted and harvested (i think there's a quest about a plantation needing water just for this). If New Vegas can do it, why couldn't Fallout 3 ? Both are in 3D and from a first person perspective, and yet one actually cared. I'm always baffled and dumbfounded when people praise Bethesda's seemingly good worldbuilding when Fallout 3 has some of the worst in gaming.

You just need to show enough to the player, then the player can fill in the gaps. The problem is that Fallout 3 gives next to nothing to the player and makes them question how people in this area survived for so long.

apparently, in Skyrim, they'd all say, "Whiterun only has 30 people! How is it the largest city!"
And that also was bad. You can't call something a city and have the population of a small village.

Witcher 3 actually showed how to do a proper city with Novigrad.
 
It's understandable that they'd have to downscale things to make it work in a revised Gamebryo engine, but even the downscaling of Whiterun retcon'd its description in the lore. We got an inferior version of what the series had set up in all respects.
 
Yeah, i don't think anyone was asking for a perfectly scaled city with thousands of npcs because that would be unrealistic for game developement. The problem is that Bethesda does the other complete extreme, it scales down far too much to the point of ridiculousness.
 
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