My review of Fallout: the Series Season One 9/10

Bethesda ultimately never did figure out if they wanted to make ImSims or RPGs. Oblivion is remembered so fondly because of those simulationist elements, but they dropped most of it for all of their problems when they made Skyrim & Fallout 4. Going more simulationist made sense knowing how much they didn't care about the writing after Morrowind. Going more simulationist would mean the game tells its own story through emergent behaviors. That's what creates the moments people remember Oblivion fondly for. Only the quality writing never came back, and neither did the RPG mechanics they stripped out of Elder Scrolls & Fallout. So now all we get is inferior versions of both genres from Bethesda's sheer institutional laziness.
 
thats the first time ive ever seen oblivion described as an imsim. its not imerssive. theres a lot of insane wierdo shit in it like lions breaking into a walled city to eat rat meat in a basement. like lmao?
 
For a lot of people it WAS immersive, and they think the game was good BECAUSE OF the insane weirdo shit. Basically; we're at the end of a process where Bethesda has stripped everything out of their toolbox that made them interesting in the first place, because the effort itself was too much.
 
For a lot of people it WAS immersive, and they think the game was good BECAUSE OF the insane weirdo shit. Basically; we're at the end of a process where Bethesda has stripped everything out of their toolbox that made them interesting in the first place, because the effort itself was too much.
people thinking it was immersive says more about them than it does the game. its nonsense from the opening. ah yes the emperor is in danger well lead him through the sewers even tho hes like 100 years old wym we couldve just had mark and recall set to cloud ruler temple? no we must go through a secret passage that we put a prisoner in front of for some reason and trek the sewers and then have to swim across a bay with this 87 year old man.
 
Eventually normies would learn to just avoid Necropolis, and in sewers you can see dead ghouls, who were killed by rats, how didn't they died out with those deaths per hunt?
Eventually, but not by the time the game takes place, so it makes sense that they get some resources that way. Also, it's a wild wasteland out there, people get killed and disappear all the time without explanation (that's why the Deathclaw is treated as a myth by the people in the game). Necropolis is also close to the Hub and directly south of Shady Sands, so it's within the realm of possibility that many caravans from the Hub to Shady Sands and vice-versa will pass nearby, where ghoul scavengers would be looking for resources.

Also, we don't know if the dead ghouls were killed by the rats. They could have been killed by the invading Super Mutants and thrown to the rats in the sewers so as not to stink the place or something :lmao:. Especially since the majority of dead bodies in the sewers are called "Guard" and not "Hunter" or "Scavenger" (and it would make sense that the Super Mutants would have killed several guards when they first invaded the place), and the remaining bodies, called "Dead Body..." are in a part of the map that has no rats or other enemies (there are some mutated pig rats on the far south but not even close to the bodies) and when inspected say that they were recently killed.
 
Eventually, but not by the time the game takes place, so it makes sense that they get some resources that way. Also, it's a wild wasteland out there, people get killed and disappear all the time without explanation (that's why the Deathclaw is treated as a myth by the people in the game). Necropolis is also close to the Hub and directly south of Shady Sands, so it's within the realm of possibility that many caravans from the Hub to Shady Sands and vice-versa will pass nearby, where ghoul scavengers would be looking for resources.

Also, we don't know if the dead ghouls were killed by the rats. They could have been killed by the invading Super Mutants and thrown to the rats in the sewers so as not to stink the place or something :lmao:. Especially since the majority of dead bodies in the sewers are called "Guard" and not "Hunter" or "Scavenger" (and it would make sense that the Super Mutants would have killed several guards when they first invaded the place), and the remaining bodies, called "Dead Body..." are in a part of the map that has no rats or other enemies (there are some mutated pig rats on the far south but not even close to the bodies) and when inspected say that they were recently killed.
I guess that makes sense.
 
We can have map encounters with hostile ghoul scavenger groups around Necropolis, so there is ingame support for the raiding of normies.

EDIT: I just remembered that Necropolis sewers do have a ton of Rats and some Mole Rats (which are quite large). I can't remember if there are any Pig Rats in there.
Really? I think there are only 'feral' ghoul encounters around Necropolis, I don't remember any scavengers.
 
Eventually, but not by the time the game takes place, so it makes sense that they get some resources that way. Also, it's a wild wasteland out there, people get killed and disappear all the time without explanation (that's why the Deathclaw is treated as a myth by the people in the game). Necropolis is also close to the Hub and directly south of Shady Sands, so it's within the realm of possibility that many caravans from the Hub to Shady Sands and vice-versa will pass nearby, where ghoul scavengers would be looking for resources.

Also, we don't know if the dead ghouls were killed by the rats. They could have been killed by the invading Super Mutants and thrown to the rats in the sewers so as not to stink the place or something :lmao:. Especially since the majority of dead bodies in the sewers are called "Guard" and not "Hunter" or "Scavenger" (and it would make sense that the Super Mutants would have killed several guards when they first invaded the place), and the remaining bodies, called "Dead Body..." are in a part of the map that has no rats or other enemies (there are some mutated pig rats on the far south but not even close to the bodies) and when inspected say that they were recently killed.
Crimson Caravan sends caravans directly to Necropolis, they get some trading value apparently.
 
people thinking it was immersive says more about them than it does the game. its nonsense from the opening. ah yes the emperor is in danger well lead him through the sewers even tho hes like 100 years old wym we couldve just had mark and recall set to cloud ruler temple? no we must go through a secret passage that we put a prisoner in front of for some reason and trek the sewers and then have to swim across a bay with this 87 year old man.

To be fair, once magic is involved, any fantasy world becomes a question of, "Why didn't they do X bullshit and solve everything?"
 
To be fair, once magic is involved, any fantasy world becomes a question of, "Why didn't they do X bullshit and solve everything?"
to be fair, just write around it. its not as if they didnt do that in the game they made RIGHT before oblivion.
 
people thinking it was immersive says more about them than it does the game. its nonsense from the opening. ah yes the emperor is in danger well lead him through the sewers even tho hes like 100 years old wym we couldve just had mark and recall set to cloud ruler temple? no we must go through a secret passage that we put a prisoner in front of for some reason and trek the sewers and then have to swim across a bay with this 87 year old man.
They have in lore reasonings as to why old spells are gone. They may not be good but they're there. If I recall, those spells were banned by the mages guild like levitate was.

thats the first time ive ever seen oblivion described as an imsim. its not imerssive. theres a lot of insane wierdo shit in it like lions breaking into a walled city to eat rat meat in a basement. like lmao
I remember you can pickpocket a key off a husband in anvil, frenzy him into killing his dogs which will trigger his wife to attack him and he'll flee but be unable to open the locked door if it's after hours. It had a lot of simulation stuff.
 
They have in lore reasonings as to why old spells are gone. They may not be good but they're there. If I recall, those spells were banned by the mages guild like levitate was.
thats super weak meme reasoning and always will be.

"well you cant (steals) levitate in this (gives necrophilia advice) game (sees bandits breaking the law) because (trespasses) its illegal (murders)"

"yeah man everyone everywhere just follows this law specifically even when in danger its crazy bro"
 
thats super weak meme reasoning and always will be.

"well you cant (steals) levitate in this (gives necrophilia advice) game (sees bandits breaking the law) because (trespasses) its illegal (murders)"

"yeah man everyone everywhere just follows this law specifically even when in danger its crazy bro"
You do need to have the knowledge to do the spell, while ,almost everything you listed, can be done by anyone. Maybe the books or scrolls that teach the ways of levitating are banned from everywhere.
 
You do need to have the knowledge to do the spell, while ,almost everything you listed, can be done by anyone. Maybe the books or scrolls that teach the ways of levitating are banned from everywhere.
oblivon only takes place 6 years after morrowind so the idea that the knowledge has been lost to time is insane especially in a setting with so many long lived races in it. thats like saying prohibition shouldve succeeded because the recipes were outlawed. also the idea that the governemnt wouldnt use those spells to protect the EMPEROR is insane illegal or not
 
You do need to have the knowledge to do the spell, while ,almost everything you listed, can be done by anyone. Maybe the books or scrolls that teach the ways of levitating are banned from everywhere.
Necromancy is illegal and the Mages Guild is literally how necromancy is coming back. So necromancy is still somehow available, even though it's been illegal for ages, but a recent ban on levitation somehow means no one attempts to cast it, even illegally? That's ridiculous.
 
Bethesda had already used the "Warp in the West" to explain how all the potential endings of Daggerfall were canonical, and that takes place only 22 years before Morrowind. Radically world altering shit has always been the norm in Elder Scrolls, and they didn't even start doing the extreme time skips for the games until they caught a taste for the idea with Fallout.

The fact that the world altering shit is stupid now doesn't really change the fact that this was how Bethesda always handled its lore.
 
thats super weak meme reasoning and always will be.

"well you cant (steals) levitate in this (gives necrophilia advice) game (sees bandits breaking the law) because (trespasses) its illegal (murders)"

"yeah man everyone everywhere just follows this law specifically even when in danger its crazy bro"
I like the idea and it could make sense if the timeline was better.

Talos used the power of CHIM to make it so that Tamriel never had spears.
Took away throwing weapons and daedric dai katanas too
 
The fact that the world altering shit is stupid now doesn't really change the fact that this was how Bethesda always handled its lore.
true. edler scrolls gets a pass because its always been a mess and skyrim was basically a soft reboot by any other name. plus we got tamriel rebuilt+project tamriel for when we wanna see some cool shit with actually good worldbuiding. we dont really have an equivalent for fallout
 
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