Fallout 2 mod My sFall Mods and Tools

Thank you, Nirran, now I understand how it works. But my highest non-combat skill is science, so I can't get the armor :(. There is no sense to pump repair more than 80-100. Maybe you can adjust the script so it will be possible to use ANY skill for drop check? Or without any checks at all :wiggle:

thats the point of the perk,and i edited my post,please re-read
 
no it is set in the script

edit : if u are familiar with scripting,decompile 'HS_Ondeath.int' and change

Code:
((has_skill(dude_obj, 13) >= 140) and (has_skill(dude_obj, 12) >= 120)

and

Code:
(has_skill(dude_obj, 13) >= 130) and (has_skill(dude_obj, 12) >= 110)

in 'procedure Lootable_Armor_FRP'

to the skills u wanta set for it

or simpler,use Universal Fallout & Fallout 2 savegame editor - direct link. to up ur skills
 
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Who can make all original perks/bonuses modable ? For example.. I need to change Salvatores bonus +5% energy weapon to +20%, or 10th page of Cats Journal bonus to energy weapon +20%. I want Strong back perk 50->100 lbs for each stage, or Comprehension +50% book bonus to +200% book bonus. But only for original perks! And Sfall version of that mods is not good for Alternative Life mod. Who can make txt file with perk options for original perks ???
 
I rebalanced all weapons and armors and criture stats for myself using datextractor + shamael editor for editing .pro files. Fore example Aliens/flauter/centaur life to 500-700 and 3x exp for them.. Alien Queen 900 hp :) Changed Turbo plasma + Advansed Laser Rifele + YK42B to 80-120 dmg and YK42B electrical to fire dmg because it was top but useless + gay drop.. Gausse rifle to 80-100 dmg. And Game became interesting mutch better. BUT I STILL CANT DAMN DAMN PERKS. They are in text files with shit filenames (no info whitch file belong to perk) and they hardcoded in hex. Anyone else got whis problem ? I need video or method how to modify original perks or need file manes list of perks. Now i play fallout 4 because i cant mod damn perks.. Help me ! i dont want to play fallout 4
 
And if you help me i can share good idea for iasy 1 000 000+ likes mod for fallout 2.. Simple quest for China Town Doctor:
1. - Bring me 100 stimpacks and i give you Mega Stimpak witch has same skin but yello collor (made in China) and it is not expendable. 100 for each one (for you and your merks)
2. - Bring me 100 Super Stimpack and i give you Mega Super Stimpack -..- -..-
easy mod easy likes. ))
 
Who can make all original perks/bonuses modable ? For example.. I need to change Salvatores bonus +5% energy weapon to +20%, or 10th page of Cats Journal bonus to energy weapon +20%. I want Strong back perk 50->100 lbs for each stage, or Comprehension +50% book bonus to +200% book bonus. But only for original perks! And Sfall version of that mods is not good for Alternative Life mod. Who can make txt file with perk options for original perks ???

cannot do it w/o sfall

some of the vanilla perks have the numeric options done this way in "Custom Perks" on my site,simply disable the ones u dont want to use,to edit those numbers,open CustomPerks.ini found in mian fo2\ folder,after the mod is installed,the numbers are labled,shoud, be self explanitory

Nirran
 
I did ) but only 10 vanila perks there. I agree to kick alternative life mod for sfall, but still cant edit vanila perks. Perks descriptions are in the PERK.msg file, they can be easy moded. I think perk propertis somwhere else in file. 1 year ago i found it but could not modify.
 
Just found them.. If you unpack master.dat you can find them in DatExpl 1.43\art\skilldex\ 173 files .FRM Each one of them = perk or bonus in fallout 2. But what programm can reed them ? I tried notepad++ and got a bramin shit. Gonna try hex editor, while you are making all vanila perks in one for me ))
 
perks are hardcoded ,the files u found are art files,and the msg file doesnt change what the perks do,only the in game text
 
Hey, comeon! I really got excess bottle of vine and pack of beer and i need those fucken vanila perks )
 
Yes, those files was wrong. I opened them in HexEditor and there was no same numeric values like in perk descriptions. Just only pictures for perks. But hardcoded.. All fallout dada contains in master.dat and critters.dat. Anyway perk values are stored in file/files. I cant remember those filename now but i found it 1 your ago and now continue to look for. All we need to find a bit value in those files using Hex Editor whitch is responsible for 20% or 5% in perk. 20 = 14 in Hex.... 5 = 5..... Then we mark 'read only' put in data. Done. Now i remember only one thing. When i got that file, it has 100+ files of perks data inside, but i opened it in visual studio. There was a little problem: file names was 000001 0000002 0000003 0000023232342134 .,.... and was no idea whitch of them is mine perk. It is necessary, because you need Ctr+F in each file for perk value, but you dont know where to look. Shit filenames.. It is too easy in fallout 3/4/new vegas but so hard in fallout 2
 
How do you open .exe ? What programm can make sctipts readable ?

that is done with sfall,reason i said it cannot be done w/o it

edit : sfall has a ini file for vanilla perks,maybe u can use it instead of scripting them?get the modders pack from "https://sourceforge.net/projects/sfall/files/Modders pack/",and extract /config_files/Perks.ini into the main fo2 folder,then read the info it has and edit them as u wish
 
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Uhh? grrr !! 70-80% done )))) I got a little problem with sfall. B-team npc armor mode do not work / all mercs has vanills skin. I tryed to mark "read only" on script files = same shit. But it works with alternative life and original. Cant finde why. Is it sfall or may be CustomPerks + LevelPerPerk + AutoLoot bug ?
 
Code:
CustomPerks + LevelPerPerk + AutoLoot  bug

those mods have nothing to do with armor mod
 
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