I need help with the WCSecBot script. I have used it as a script for the map encounter with robots in my mod, however, it doesn't work too well because it's full of unnecessary SAD triggers. It results in the robots not attacking on sight, like they should in a encounter. I could give them a script made for raiders, but that would just make them throw raider floats in the battle, and that would look retarded.
So, is there anyone who can simply make me a version of WCSecBot that has the "attack on sight" without the unnecessary SAD stuff?
Also...
I made a couple of special encounters. I want them to repeat until the player has actually beaten them (killed everyone hostile). I take it that Counter:1 in worldmap doesn't really work and it takes a GVAR? However, I'm dumb as a rock in this. If anyone knows how to do this, please help. And by "how to do this" I mean "do it for me" since giving me instructions on how to script is hopeless.
I have 4 encounters that happen after the defeat of enclave (Enclave revenge teams). They are meant to be special encounters, so after you killed a team, I want it to stop popping, however if you avoid it via outdoorsman, I want it to keep popping.
After those 4 are done, I want a "final" encounter in the game.
I take it that making it work like Morton script would be the best: killing any of the unique 4 encounters would push the counter up by 2 and there would be a if gvar>7 for the final encounter. I am however too stupid to do this. Anyone willing to help?
I took care of everything else. Only those two things remain...
So, is there anyone who can simply make me a version of WCSecBot that has the "attack on sight" without the unnecessary SAD stuff?
Also...
I made a couple of special encounters. I want them to repeat until the player has actually beaten them (killed everyone hostile). I take it that Counter:1 in worldmap doesn't really work and it takes a GVAR? However, I'm dumb as a rock in this. If anyone knows how to do this, please help. And by "how to do this" I mean "do it for me" since giving me instructions on how to script is hopeless.
I have 4 encounters that happen after the defeat of enclave (Enclave revenge teams). They are meant to be special encounters, so after you killed a team, I want it to stop popping, however if you avoid it via outdoorsman, I want it to keep popping.
After those 4 are done, I want a "final" encounter in the game.
I take it that making it work like Morton script would be the best: killing any of the unique 4 encounters would push the counter up by 2 and there would be a if gvar>7 for the final encounter. I am however too stupid to do this. Anyone willing to help?
I took care of everything else. Only those two things remain...