Ratty said:
2) There are many expansions. Are any of them worth anything. They all seem to be $10-$20.
SoU is a shitpile, but HotU is a decent dungeon crawler with some pretty substantial choices in the latter two thirds of the game.
I found SoU to be the best of the bunch, for one simple reason: Variety. There are class-specific paths available in SoU that I did not (or have not) come across in HotU. Play as a Paladin and you get access to parts of some dungeons that are unavailable to anyone else. Play as a Druid and
talk to all the animals for info, treasure and XP.
Ratty said:
3) The Diamond Edition comes with some expansions. Does it come with the ones that make this edition worth the price?
I don't know, I've never played any of the premium modules (biased tripe removed).
Most of the Premium modules appear to be uninteresting, that much is true, but I can recommend the only two I've played so far: Kingmaker and Infinite Dungeons. Kingmaker is short but very good, while Infinite Dungeons turns NWN into a Rogue-lite game with random dungeons, encounters and monsters.
Ratty said:
4) Should I just forget the whole thing and play BGII?
Not necessarily. NWN's biggest redeeming factor are the free modules you can find on NWNVault. Some of these are small masterpieces in their own right, with hardcore roleplaying, non-linear storylines, mature themes, nudity, furfaggotry and other features that make a good RPG (in other words, the sort of features you can't expect to encounter in BioWare games, hur hur).
While I do not recall the name of the module (which would make these words all the more relevant) I do recall at one point downloading "the most acclaimed NWN mod of its time" according to NWN Vault. The mod began in a city and I could travel east, north and south. I started by going north to explore the city, but in doing so I broke the whole module, because I was supposed to start by going directly east to trigger an important event that would advance the main quest and give much-needed exposition. But because I didn't do that straight away, that encounter never appeared, and nothing short of a restart could fix that. What little documentation was included didn't breathe a word of this to me.
This taught me that in general, NWN modules are made by amateurs that know everything about how the engine works, but next to nothing about game design. Keep this in mind when downloading NWN modules.
Another good example of "good idea, bad execution" are the two EOB-conversion modules available for NWN. They pretty much port the first Eye Of The Beholder game into the NWN engine (as both games use a grid to portray the dungeons) but completely fail to import any shrivel of the atmosphere or gameplay elements that made EOB the game that it is. As a result the mods are stale and uninteresting.
As a single player/co-op game going through the official campaign/mods, NWN will be a few hours of entertainment, nothing more. The multiplayer online aspect of the game, however, should last you for a good while.