Psihotik said:Have you ever wondered why no one in Fallout 1&2 world doesn't wear a gas mask? Anyone know why is that?
Ardent said:Psihotik said:Have you ever wondered why no one in Fallout 1&2 world doesn't wear a gas mask? Anyone know why is that?
Because a gas mask is useless in the desert heat, that's why. The sun would boil your brains hard if you had a thick layer of rubber placed on top of your head.
Besides, Tycho wears one. It's in his description. Only the devs didn't have time/resources to do a unique critter for him.
.Pixote. said:The game is limited by the animations BlackIsle built - some modders have edited these critters - (there are more critters in the making), but its a slow process. Currently we use different combinations of the original artwork, so don't expect radical changes to the critters. Remember it takes about 55,000 frames of artwork to be edited to create a completely new critter with all of the animations.
.Pixote. said:understand this critter only exists in the game at the Temple of Trials...after she gets the blue vault suit she becomes a completely new critter. So why all this effort for just the temple, well it makes the game more interesting IMO...and it will be good to see her in a mod one day.
Psihotik said:Does anyone think it would be a good idea to make new animations for nightkins? It would be done very simply, by recoloring the existing mutant animations to more bluish shade. Since they changed their skin color from excessive use of the stealth-boy. In Fallout 1 they wear the stealth-boy, so they differ in appearance, but in Fallout 2, they look exactly like ordinary mutants, which sucks.
Ardent said:Psihotik said:Does anyone think it would be a good idea to make new animations for nightkins? It would be done very simply, by recoloring the existing mutant animations to more bluish shade. Since they changed their skin color from excessive use of the stealth-boy. In Fallout 1 they wear the stealth-boy, so they differ in appearance, but in Fallout 2, they look exactly like ordinary mutants, which sucks.
What do you mean by new animations? Fallout 1 nightkins use the regular supermutant model only with a semi-transparent flag turned on. So to get this effect, you don't need to paint anything new. Or maybe you want to have non-stealthed nightkins with the blueish tint they sport in FO:NV?