New animations 2

Great work artists!
When are we going to get the post-apocalyptic staple "the male mohawk raider"? :mrgreen:
We already have the female version but no male

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Have you ever wondered why no one in Fallout 1&2 world doesn't wear a gas mask? Other than x'il's earlier animation work and whoever put that one in EPA as an item, there aren't any... Anyone know why is that? (I'm just curious, not judging or anything)
 
Psihotik said:
Have you ever wondered why no one in Fallout 1&2 world doesn't wear a gas mask? Anyone know why is that?

Because a gas mask is useless in the desert heat, that's why. The sun would boil your brains hard if you had a thick layer of rubber placed on top of your head.

Besides, Tycho wears one. It's in his description. Only the devs didn't have time/resources to do a unique critter for him.
 
Ardent said:
Psihotik said:
Have you ever wondered why no one in Fallout 1&2 world doesn't wear a gas mask? Anyone know why is that?

Because a gas mask is useless in the desert heat, that's why. The sun would boil your brains hard if you had a thick layer of rubber placed on top of your head.

Besides, Tycho wears one. It's in his description. Only the devs didn't have time/resources to do a unique critter for him.

Yeah, I know he does, but I meant more like why didn't they make any gas mask items or animations. On the dessert thing: not all cities are dessert-like. In the Broken Hills purifier quest it would be logical to use a gas mask rather than power armor ( I know now you can, but that's only thanks to killap and the others). The original devs could used more time to make new animations, like there is no guy in a white undershirt, that would seem highly logical, since it's hot outside. Or topless people for that matter...
 
The game is limited by the animations BlackIsle built - some modders have edited these critters - (there are more critters in the making), but its a slow process. Currently we use different combinations of the original artwork, so don't expect radical changes to the critters. Remember it takes about 55,000 frames of artwork to be edited to create a completely new critter with all of the animations.
 
.Pixote. said:
The game is limited by the animations BlackIsle built - some modders have edited these critters - (there are more critters in the making), but its a slow process. Currently we use different combinations of the original artwork, so don't expect radical changes to the critters. Remember it takes about 55,000 frames of artwork to be edited to create a completely new critter with all of the animations.

I know all of that, and I respect you guys for all the hard work, I was just curious why would they make a guy in a yellow shirt with a brown scarf, but not guy who looks like he belongs in a post-apocalyptic world.
 
Ok...Miss Tribal is finished. She can stab and hammer you to death...but in return you can explode her all over the landscape.

She can be downloaded here - New Female Tribal. Place the critter FRM's in the Fallout2/data/art/critters folder, but understand this critter only exists in the game at the Temple of Trials...after she gets the blue vault suit she becomes a completely new critter. So why all this effort for just the temple, well it makes the game more interesting IMO...and it will be good to see her in a mod one day. :roll:


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.Pixote. said:
understand this critter only exists in the game at the Temple of Trials...after she gets the blue vault suit she becomes a completely new critter. So why all this effort for just the temple, well it makes the game more interesting IMO...and it will be good to see her in a mod one day. :roll:

She will be used quite a lot in Ardent's Mod, I can assure you :D Excellent work, .Pixote.! Thank you!
 
Nice work .Pixote.
They look good just one little thing the last for anim have been removed from imageshack what were they?
 
Thanks X'il...and I don't know why the last few GIFS have been lost - Imageshack is probably stressing out - I have about 900 images hosted there. Regardless all of the FRM's are there in the download file. I'm starting on the Bald and Long Hair male tribal versions...they might make it into the RP 2.2, if I have the time.
 
Does anyone think it would be a good idea to make new animations for nightkins? It would be done very simply, by recoloring the existing mutant animations to more bluish shade. Since they changed their skin color from excessive use of the stealth-boy. In Fallout 1 they wear the stealth-boy, so they differ in appearance, but in Fallout 2, they look exactly like ordinary mutants, which sucks.
 
Psihotik said:
Does anyone think it would be a good idea to make new animations for nightkins? It would be done very simply, by recoloring the existing mutant animations to more bluish shade. Since they changed their skin color from excessive use of the stealth-boy. In Fallout 1 they wear the stealth-boy, so they differ in appearance, but in Fallout 2, they look exactly like ordinary mutants, which sucks.

What do you mean by new animations? Fallout 1 nightkins use the regular supermutant model only with a semi-transparent flag turned on. So to get this effect, you don't need to paint anything new. Or maybe you want to have non-stealthed nightkins with the blueish tint they sport in FO:NV?
 
Ardent said:
Psihotik said:
Does anyone think it would be a good idea to make new animations for nightkins? It would be done very simply, by recoloring the existing mutant animations to more bluish shade. Since they changed their skin color from excessive use of the stealth-boy. In Fallout 1 they wear the stealth-boy, so they differ in appearance, but in Fallout 2, they look exactly like ordinary mutants, which sucks.

What do you mean by new animations? Fallout 1 nightkins use the regular supermutant model only with a semi-transparent flag turned on. So to get this effect, you don't need to paint anything new. Or maybe you want to have non-stealthed nightkins with the blueish tint they sport in FO:NV?

Yes, to have their skin of a different color, while not wearing the stealth-boy. Pretty much like they did in Fallout :New Vegas. It would be rather simple, just recoloring the skin of the mutant model in leather jacket (the one that Marcus uses).
 
New knife wielding critters have been built for Mr. Baldie and Mr. Long Hair. Hopefully they will be found in the RP 2.2. Mod makers will be free to use them as needed, but I have to finish the hammer and extended death animations before releasing them to the public. 8-)

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