New animations 2

As said in the other thread, it's truely amazing how fast you can work building new critters with 3d modelling. How long do you already have experience doing this, HudaJan? Because I considered learning 3d building of critters aswell, but don't know where to start..

Also, I'd really like to use this http://images2.wikia.nocookie.net/_...n_Suit.png/137px-Fallout_3_Radiation_Suit.png (yes, heresy, FO3 :shock: ) as a critter. Any chance someone doing it? :P
 
Just grab the model and texture from the game of choice...set up an I.K rig to animation the model, weight map the model...fix the camera and lights, then animate the sucker, and don't forget to render.

Whats needed is an accurate copy of the animation sequences from Fallout, the rest is fairly easy after that. By the way the critter you mentioned Surf Solar looks interesting. But it's best to grab a trial version of Max, and the manuals, and go for it...

137px-Fallout_3_Radiation_Suit.png
 
.Pixote. said:
Can you show us a screen grab of the model and the scene, including the lights.
Ok, I'm going to make some screens, but I could even release the scene model with lights and cameras (.max extension) Usable only in 3ds max, unles you find a way to convert it, but I doubt it since every camera and bone has it's own parameters
.Pixote. said:
I think 3 lights should be enough - also you might want to lower the strength of all of the secondary lights. That would darken the key lights shadows somewhat...
To be honest, I was about to lost my nerves about lighting, at the end there are 4+1 light sources and no shadow (Now I know what I'd been doing wrong, but I will use shadows at next critter I make, I don't want my critter to have half frames with shadows and half without)
.Pixote. said:
don't forget that the original critters are rendered with any anti-aliasing, and use the Fallout colour palette.
Surf Solar said:
How long do you already have experience doing this, HudaJan?

For some time, i learned it because of freeware game Stranded 2 (as I mentioned before). With 3ds max it wasn't difficult. Now I'm glad I can even use Max to animate, I had to use Milkshape to import models with animations in the game (man, I hate this program :D )
Here's some work I've done before (model of the character was already made, I made just animations and other stuff):
[youtube]http://www.youtube.com/watch?v=tL8xoCeU3JY[/youtube][youtube]http://www.youtube.com/watch?v=yAZaesK4H-M[/youtube] (sorry for offtopic)
Surf Solar said:
Also, I'd really like to use this http://images2.wikia.nocookie.net/_...n_Suit.png/137px-Fallout_3_Radiation_Suit.png (yes, heresy, FO3 :shock: ) as a critter. Any chance someone doing it? :P
Yes as Pixote said, you need 3D software (I highly recommend Autodesk 3DS Max), import a model and play a little with cameras and lighting, make some animations (not very difficult for FO resolution) then just render render render (I assure you, that you'll see "Render" button when you close eyes after that :D )
 
.Pixote. said:
By the way, is just me, or does the "Fallout General Modding" thread feel dead...Bloody Fallout: New Vegas. :eyebrow:

Bah, would you really miss the sub-forum activity which consist of 95% of "i don't care for reading installation instructions or use the search function so i'm just gonna claim that it doesn't work?". :lol:

As for the modders, it does seem a little slow... (maybe some turned next-gen and 'moved on' to modding first person shooters :P).

Chris Parks said:
Amen to that. Looks like Fallout 2 modding is finally coming to an end.

This from the MR leading man, is it just me or does this sound a little like someone begging for the end (of MR)? :lol:
 
The female Tribal now has the hammer animation...if people are wondering what's the difference, well this Tribal is the one you play at the Temple of Trials (the player character), not to be confused with the long haired Tribal that runs around Arroyo, etc. Squashing ants has never been so satisfying... :wink: Next - The death animations.

cMFBT.gif
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dPtB0.gif
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jByfB.gif
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3lude.gif
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Nd3Lx.gif
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KX7tX.gif
 
x'il said:
is it just me or does this sound a little like someone begging for the end (of MR)? :lol:

We're getting there (slowly). Work is being done all the time, but it's a huge mofo of a mod. :?
 
This from the MR leading man, is it just me or does this sound a little like someone begging for the end (of MR)?

:D I want it to end! If it ends... it means its released and people can enjoy it.

DOn't worry - I'm not going anywhere. 8-)
 
You guys seem to have a lot of experience with FRM animator. I've found mention about FRM scripts for several times, but wasn't able to actually get one... First time Google disappointed me :D
Do you have some, or know where would I download some (specifically I need script to make animation running)
 
HudaJan I would have set up your scene slightly differently. I would have one fixed camera (the isometric game view), with 3 fixed lights (basically they would be the sunlight - one key light and two softer fill lights). Then attach the critter to a null (I mentioned it previously). For each angle I would rotate the critter null 60° degrees . For the running animation I would have the critter running on the spot, then workout the space/distance in the frame animator - basically just copy the original positions. Thanks again for the insight into this project. :)
 
I decided to use 6 cameras because it's easy to switch between them. I'm also afraid, that if you rotated entire critter, it would mess up the animation, since keyframes contain information about position and rotation of the bones (not sure though)- About running animation, I've tried both, running on the spot and actual moving, so far none of this worked well, I just have to play with it a little more :)
 
Ok, so I'm starting, to make tribute to James Hetfield:
[spoiler:bf7d5466df]
jameshetfieldeetfukexpl.jpg
[/spoiler:bf7d5466df]



This is what I've made today:
hmmaxxja030000.png

hmmaxxja000004.png



What do you think about it? :P
There is big probablility that my animation will not be smooth or I just got bored with it, but I want to try to finish at least one animation ;P



[EDIT]
Small update:
guitarsw030000.png
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guitarsw030003.png
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guitarsw030004.png
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guitarsw030005.png
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guitarsw030006.png
 
Heh, thanks :)
No, only around 6 frames. I just started yesterday evening ;P
I think I will end first animation (SW guitar playing) by this week. I don't have much free time now and making cool looking guitar almost from scratch is kinda hard (especialy if "guitar" is like 5 pixels :D )

I have only question: What program would be the best to edit frames? And which one will make gif out of it (links would be nice)? Coz I used pain(t)... I was only testing, but now I think I will finish it someday.
 
Surf Solar said:
The guitar on this picture looks way too big imo
Yeah, thats what I thought too. I slightly changed it, so now it looks little better now.
2guitarsw030000.png



There is much work, coz I need to add guitar belt in every picture and add guitar shadow.


Thanks guys for support. Good to hear that someone like it :)
 
Mwahaha! He's alive! He's ALIVE!

Now I can proudly present:

GUITAR HERO: FALLOUT
kirkorguitarist.gif



Sweet. 60 frames more, and you will watch Ian rocking from every side ;P


EDIT:
If someone want to use it - just tell me, I will upload frames somewhere.
If you want to help - just do it ;)
 
I've started doing West side facing. But I don't know if it looks ok (I don't know if the perspective is good), so how this looks:
wguitarw030000.png
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wguitarw040001.png


Some good critics and advices are welcome. It's my first such a big project, so I need your opinion about model. Sorry for "spamming" topic :P
 
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