.Pixote. said:
Can you show us a screen grab of the model and the scene, including the lights.
Ok, I'm going to make some screens, but I could even release the scene model with lights and cameras (.max extension) Usable only in 3ds max, unles you find a way to convert it, but I doubt it since every camera and bone has it's own parameters
.Pixote. said:
I think 3 lights should be enough - also you might want to lower the strength of all of the secondary lights. That would darken the key lights shadows somewhat...
To be honest, I was about to lost my nerves about lighting, at the end there are 4+1 light sources and no shadow (Now I know what I'd been doing wrong, but I will use shadows at next critter I make, I don't want my critter to have half frames with shadows and half without)
.Pixote. said:
don't forget that the original critters are rendered with any anti-aliasing, and use the Fallout colour palette.
Surf Solar said:
How long do you already have experience doing this, HudaJan?
For some time, i learned it because of freeware game Stranded 2 (as I mentioned before). With 3ds max it wasn't difficult. Now I'm glad I can even use Max to animate, I had to use Milkshape to import models with animations in the game (man, I hate this program
)
Here's some work I've done before (model of the character was already made, I made just animations and other stuff):
[youtube]http://www.youtube.com/watch?v=tL8xoCeU3JY[/youtube][youtube]http://www.youtube.com/watch?v=yAZaesK4H-M[/youtube] (sorry for offtopic)
Surf Solar said:
Also, I'd really like to use this
http://images2.wikia.nocookie.net/_...n_Suit.png/137px-Fallout_3_Radiation_Suit.png (yes, heresy, FO3
) as a critter. Any chance someone doing it?
Yes as Pixote said, you need 3D software (I highly recommend Autodesk 3DS Max), import a model and play a little with cameras and lighting, make some animations (not very difficult for FO resolution) then just render render render (I assure you, that you'll see "Render" button when you close eyes after that
)