New animations 2

Discussion in 'Fallout General Modding' started by x'il, Jun 4, 2009.

  1. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Hey @Mouse Cz do you have a download link for that power armor frames flying around? Would be fancy.
     
  2. Mouse Cz

    Mouse Cz First time out of the vault

    48
    Jul 3, 2014
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  3. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Thanks! The missing animations aren't a problem, as I only want to use them for NPCs anyway.
     
  4. QweSteR

    QweSteR First time out of the vault

    28
    Jan 5, 2008
    Твои новые анимации\спрайты смотрятся великолепно! Когда финалку ждать (ведь тут явно не всё, хорошо бы добавить вариант от огня, лазера и пулемётной очереди)?
     
  5. Foxx

    Foxx Russian Modder

    195
    Oct 31, 2017
    Last edited: May 14, 2018
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  6. Proctor Antaler

    Proctor Antaler First time out of the vault

    3
    Jul 23, 2018
    Hello guys, I've been looking for a mod/way to remove the helmetless PA from the Megamod, i'ts amazing (boy did it take quite the effort to be made) but I rather keep the helmet all the times. I've been looking in various thread for a solution, but did have any luck so far. So I'm asking if anyone on this thread knows how to do it. Of course, if this isn't the right place to ask, I'll remove this comment.
    Thanks for reading.
     
  7. CPL

    CPL Still Mildly Glowing
    Modder

    294
    Mar 16, 2013
    If I'm not mistaken, if you remove/delete the FRM files for that particular animation, that should go back to the default armor animations. I've never played Megamod, so I don't know much about that, but that has worked for me in the past, with animations.
     
  8. prufrock5_f15h1ng

    prufrock5_f15h1ng First time out of the vault

    22
    Aug 1, 2019
    Say... How come there isn't more critter animation for some robots like the Mr. Handy MK II or perhaps some protectrons for a change. You know, like something being pulled out of the toolbox? A buzzsaw, a flambethrower, or even a portable brewing machine to throw hot coffee! Now that would be something to see here.
     
  9. prufrock5_f15h1ng

    prufrock5_f15h1ng First time out of the vault

    22
    Aug 1, 2019
    Speaking of which, has anyone touched the Agricola robot animation yet?
     
  10. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Nobody made them, because it's lots of work for little payout.
     
  11. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    I'm waiting for certain stuff from other people and felt incredibly bored, so inspired by this I've spend about 7 1/2 hours on repainting red shirt guy.


    Too lazy to make gif animations.

    Has all red shirt animations except for the rifle. Some of the more complicated death animations look a bit sloppy too... making out red blood on red shirts is really not that easy. Also truth told, I just wanted to get done with it. Not sure if I will go back and fix it... but maybe someone else feels the motivation.




    -> Download.

    Originally wanted to repaint the loser critter, but sadly wasn't able to match the tone.
     
    Last edited: Jan 5, 2020
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  12. Samira

    Samira Random is god

    34
    Nov 16, 2009
    • [Rad] [Rad] x 1
  13. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    No2:


    Kinda mediocre, but oh well. What's done is done.
    Also half of the death animations kinda suck again as well.




    -> Preview.
    -> Download.
     
    Last edited: Jan 5, 2020
    • [Rad] [Rad] x 4
  14. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    I always wanted to recolour some of the odd critters in the game, just to addr more variety.
     
  15. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    New stuff.

    Improved Death Animations - Animation Fix


    This mod increases the size of the "flame boy" and "electrocuted" death animation for super mutant (120%) and power armor (larger than normal, but smaller than mutant-size) critters to match their normal scale.

    Originally made by @.Pixote. (Super Mutant death animations) and @Sduibek (Power Armor death animations, I think). The animations have been polished up some more and are now cleaner and less pixelated.




    Links:
    Preview
    Animation files
    Files on GitHub


    "Yellow Pants" Metal Armor Woman - Pistol and SMG animations
    The vanilla critter only has knife and spear animations. To fix a bug in Fallout et tu, instead of editing the scripts, I decided to instead create the missing animation files. @.Pixote. helped me with wrapping it up.

    The animations aren't perfect and could use some polishing, but for generic NPC critters it's not bad.



    Links:
    Preview
    Animation files


    Both projects are included in the new Fallout et tu release.
     
    Last edited: Feb 2, 2020
    • [Rad] [Rad] x 3
  16. Zorchar

    Zorchar First time out of the vault

    46
    Jun 18, 2018
    And to think that just a week ago I was wishing that I had this exact same thing. These mods are still relevant guys! Thanks Lexx and .Pixote..
     
  17. -Ghoster-

    -Ghoster- First time out of the vault

    6
    Jan 4, 2020
    Click!
    Click2!

    Does anyone think they'd be able to implement something like that? I've took it from a Fallout 1 Alpha screen.
     
  18. Gizmojunk

    Gizmojunk Half-way Through My Half-life

    Nov 26, 2007
  19. -Ghoster-

    -Ghoster- First time out of the vault

    6
    Jan 4, 2020
    Well, it comes from the Fallout 1 alpha screens and I think it looks better than the stripe-like menu in the final version.
     
  20. Gizmojunk

    Gizmojunk Half-way Through My Half-life

    Nov 26, 2007
    That's reason enough to suggest it.

    It reminds me of the UI they ultimately went with for Planescape; they did this for ToEE too.
    I am just not a fan of radial UI. I did like the Fallout 1 stripe UI.

    They must have had a reason not to use it... since it was already made, and integrated into the game.