I think it's related to GURPS...they changed the design after Steve Jackson pulled the licence on Interplay using GURPS.
hero$ for f in $(find . -name *.frm); do echo -n "$f :"; xxd -s 4 -l 2 $f; done | grep -v '00000004: 0000\|00000004: 000a\|00000004: 0008'
./appearance/hfr00s03/art/critters/_hfmaxxka.frm :00000004: 0009 ..
./appearance/hfr00s03/art/critters/_hflthrat.frm :00000004: 0016 ..
./appearance/hfr00s03/art/critters/_hflthrch.frm :00000004: 0009 ..
./appearance/hfr00s03/art/critters/_hflthrkc.frm :00000004: 0009 ..
./appearance/hfr00s03/art/critters/_hfmetlec.frm :00000004: 0009 ..
./appearance/hfr00s03/art/critters/_hfmaxxle.frm :00000004: 0009 ..
./appearance/hfr00s03/art/critters/_hfmaxxma.frm :00000004: 0009 ..
./appearance/hfr00s03/art/critters/_hfmetlch.frm :00000004: 0009 ..
./appearance/hfr00s03/art/critters/_hfjmpsat.frm :00000004: 0016 ..
./appearance/hfr00s03/art/critters/_hfmetlqc.frm :00000004: 0009 ..
./appearance/hfr00s03/art/critters/_hfmaxxat.frm :00000004: 0014 ..
./appearance/hfr00s03/art/critters/_hfmetlaa.frm :00000004: 0007 ..
./appearance/hfr00s03/art/critters/_hfmetlat.frm :00000004: 0016 ..
./appearance/hfr00s03/art/critters/_hfprimat.frm :00000004: 0016 ..
./appearance/hfr00s03/art/critters/_hflthrfd.frm :00000004: 0009 ..
./appearance/hfr00s03/art/critters/_hfmaxxak.frm :00000004: 0009 ..
./appearance/hfr00s03/art/skilldex/appstyle.frm :00000004: 0001 ..
./appearance/hmr01s00/art/critters/_hmjmpsat.frm :00000004: 0014 ..
./appearance/hmr01s00/art/critters/_hmwarrat.frm :00000004: 0014 ..
./appearance/hmr01s00/art/critters/_hmmetlme.frm :00000004: 0009 ..
./appearance/hmr01s00/art/critters/_hmmetlma.frm :00000004: 0009 ..
./appearance/hmr01s00/art/critters/_hmcmbtat.frm :00000004: 0014 ..
./appearance/hmr01s00/art/critters/_hmmaxxgg.frm :00000004: 000c ..
./appearance/hmr01s00/art/critters/_hmjmpsgg.frm :00000004: 000c ..
./appearance/hmr01s00/art/critters/_hmlthrat.frm :00000004: 0014 ..
./appearance/hmr01s00/art/critters/_hmlthrgg.frm :00000004: 000c ..
./appearance/hmr01s00/art/critters/_hmmaxxat.frm :00000004: 0014 ..
./appearance/hmr01s00/art/critters/_hmmetlfa.frm :00000004: 0009 ..
./appearance/hmr01s00/art/critters/_hmwarrgg.frm :00000004: 000c ..
./appearance/hmr01s00/art/critters/_hmmetlga.frm :00000004: 0009 ..
./appearance/hmr01s00/art/critters/_hmmetlch.frm :00000004: 0009 ..
./appearance/hmr01s00/art/critters/_hmmetlat.frm :00000004: 0014 ..
./appearance/hmr01s00/art/critters/_hmmetlgg.frm :00000004: 000c ..
./appearance/hmr01s00/art/skilldex/appstyle.frm :00000004: 0001 ..
./appearance/hmr01s00/art/skilldex/apprace.frm :00000004: 0001 ..
./appearance/hmr02s00/art/critters/_hmjmpsat.frm :00000004: 0014 ..
./appearance/hmr02s00/art/critters/_hmwarrat.frm :00000004: 0014 ..
./appearance/hmr02s00/art/critters/_hmcmbtat.frm :00000004: 0014 ..
./appearance/hmr02s00/art/critters/_hmmaxxgg.frm :00000004: 000c ..
./appearance/hmr02s00/art/critters/_hmjmpsgg.frm :00000004: 000c ..
./appearance/hmr02s00/art/critters/_hmlthrat.frm :00000004: 0014 ..
./appearance/hmr02s00/art/critters/_hmlthrgg.frm :00000004: 000c ..
./appearance/hmr02s00/art/critters/_hmmaxxat.frm :00000004: 0014 ..
./appearance/hmr02s00/art/critters/_hmwarrgg.frm :00000004: 000c ..
./appearance/hmr02s00/art/critters/_hmmetlat.frm :00000004: 0014 ..
./appearance/hmr02s00/art/critters/_hmmetlgg.frm :00000004: 000c ..
./appearance/hmr02s00/art/skilldex/appstyle.frm :00000004: 0001 ..
./appearance/hmr02s00/art/skilldex/apprace.frm :00000004: 0001 ..
./appearance/hfr00s02/art/critters/_hfmetlgg.frm :00000004: 000c ..
./appearance/hfr00s02/art/critters/_hflthrat.frm :00000004: 0014 ..
./appearance/hfr00s02/art/critters/_hfjmpsat.frm :00000004: 0014 ..
./appearance/hfr00s02/art/critters/_hfprimgg.frm :00000004: 000c ..
./appearance/hfr00s02/art/critters/_hflthrgg.frm :00000004: 000c ..
./appearance/hfr00s02/art/critters/_hfmaxxat.frm :00000004: 0014 ..
./appearance/hfr00s02/art/critters/_hfmaxxgg.frm :00000004: 000c ..
./appearance/hfr00s02/art/critters/_hfmetlat.frm :00000004: 0014 ..
./appearance/hfr00s02/art/critters/_hfjmpsgg.frm :00000004: 000c ..
./appearance/hfr00s02/art/critters/_hfprimat.frm :00000004: 0014 ..
./appearance/hfr00s02/art/skilldex/appstyle.frm :00000004: 0001 ..
./appearance/hfr00s00/art/skilldex/appstyle.frm :00000004: 0001 ..
./appearance/hfr00s00/art/skilldex/apprace.frm :00000004: 0001 ..
./appearance/hmr00s02/art/critters/_hmjmpsat.frm :00000004: 0014 ..
./appearance/hmr00s02/art/critters/_hmwarrat.frm :00000004: 0016 ..
./appearance/hmr00s02/art/critters/_hmmetlme.frm :00000004: 0009 ..
./appearance/hmr00s02/art/critters/_hmmetlma.frm :00000004: 0009 ..
./appearance/hmr00s02/art/critters/_hmmetled.frm :00000004: 0009 ..
./appearance/hmr00s02/art/critters/_hmmetlod.frm :00000004: 0009 ..
./appearance/hmr00s02/art/critters/_hmmetlak.frm :00000004: 0009 ..
./appearance/hmr00s02/art/critters/_hmmetlqd.frm :00000004: 0009 ..
./appearance/hmr00s02/art/critters/_hmlthrat.frm :00000004: 0014 ..
./appearance/hmr00s02/art/critters/_hmmaxxat.frm :00000004: 0014 ..
./appearance/hmr00s02/art/critters/_hmmetlfa.frm :00000004: 0009 ..
./appearance/hmr00s02/art/critters/_hmmetlga.frm :00000004: 0009 ..
./appearance/hmr00s02/art/critters/_hmmetlsd.frm :00000004: 0009 ..
./appearance/hmr00s02/art/critters/_hmmetlat.frm :00000004: 0014 ..
./appearance/hmr00s02/art/critters/_hmmetldd.frm :00000004: 0009 ..
./appearance/hmr00s01/art/critters/_hmjmpsat.frm :00000004: 0014 ..
./appearance/hmr00s01/art/critters/_hmwarrat.frm :00000004: 0016 ..
./appearance/hmr00s01/art/critters/_hmmetlme.frm :00000004: 0009 ..
./appearance/hmr00s01/art/critters/_hmmetlma.frm :00000004: 0009 ..
./appearance/hmr00s01/art/critters/_hmmetlak.frm :00000004: 0009 ..
./appearance/hmr00s01/art/critters/_hmlthrat.frm :00000004: 0014 ..
./appearance/hmr00s01/art/critters/_hmmaxxat.frm :00000004: 0014 ..
./appearance/hmr00s01/art/critters/_hmmetlfa.frm :00000004: 0009 ..
./appearance/hmr00s01/art/critters/_hmmetlga.frm :00000004: 0009 ..
./appearance/hmr00s01/art/critters/_hmmetlat.frm :00000004: 0014 ..
./appearance/hfr01s00/art/critters/_hfmetlgg.frm :00000004: 0010 ..
./appearance/hfr01s00/art/critters/_harobeat.frm :00000004: 0016 ..
./appearance/hfr01s00/art/critters/_hflthrat.frm :00000004: 0016 ..
./appearance/hfr01s00/art/critters/_hapowrat.frm :00000004: 0016 ..
./appearance/hfr01s00/art/critters/_hapowrgg.frm :00000004: 0010 ..
./appearance/hfr01s00/art/critters/_hfjmpsat.frm :00000004: 0016 ..
./appearance/hfr01s00/art/critters/_hfcmbtat.frm :00000004: 0016 ..
./appearance/hfr01s00/art/critters/_hfcmbtgg.frm :00000004: 0010 ..
./appearance/hfr01s00/art/critters/_hanpwrat.frm :00000004: 0016 ..
./appearance/hfr01s00/art/critters/_hfprimgg.frm :00000004: 0010 ..
./appearance/hfr01s00/art/critters/_hflthrgg.frm :00000004: 0010 ..
./appearance/hfr01s00/art/critters/_harobegg.frm :00000004: 0010 ..
./appearance/hfr01s00/art/critters/_hfmaxxat.frm :00000004: 0016 ..
./appearance/hfr01s00/art/critters/_hfmaxxgg.frm :00000004: 0010 ..
./appearance/hfr01s00/art/critters/_hanpwrgg.frm :00000004: 0010 ..
./appearance/hfr01s00/art/critters/_hfmetlat.frm :00000004: 0016 ..
./appearance/hfr01s00/art/critters/_hfjmpsgg.frm :00000004: 0010 ..
./appearance/hfr01s00/art/critters/_hfprimat.frm :00000004: 0016 ..
./appearance/hfr01s00/art/skilldex/appstyle.frm :00000004: 0001 ..
./appearance/hfr01s00/art/skilldex/apprace.frm :00000004: 0001 ..
./appearance/hfr00s01/art/critters/_hfmetlgg.frm :00000004: 000c ..
./appearance/hfr00s01/art/critters/_hflthrat.frm :00000004: 0014 ..
./appearance/hfr00s01/art/critters/_hfjmpsat.frm :00000004: 0014 ..
./appearance/hfr00s01/art/critters/_hfprimgg.frm :00000004: 000c ..
./appearance/hfr00s01/art/critters/_hflthrgg.frm :00000004: 000c ..
./appearance/hfr00s01/art/critters/_hfmaxxat.frm :00000004: 0014 ..
./appearance/hfr00s01/art/critters/_hfmaxxgg.frm :00000004: 000c ..
./appearance/hfr00s01/art/critters/_hfmetlat.frm :00000004: 0014 ..
./appearance/hfr00s01/art/critters/_hfjmpsgg.frm :00000004: 000c ..
./appearance/hfr00s01/art/critters/_hfprimat.frm :00000004: 0014 ..
./appearance/hfr00s01/art/skilldex/appstyle.frm :00000004: 0001 ..
./appearance/hmr03s00/art/critters/_hmjmpsat.frm :00000004: 0012 ..
./appearance/hmr03s00/art/critters/_hmwarrat.frm :00000004: 0012 ..
./appearance/hmr03s00/art/critters/_hmlthrat.frm :00000004: 0012 ..
./appearance/hmr03s00/art/critters/_hmmaxxat.frm :00000004: 0012 ..
./appearance/hmr03s00/art/critters/_hmmetlat.frm :00000004: 0012 ..
./appearance/hmr03s00/art/skilldex/appstyle.frm :00000004: 0001 ..
./appearance/hmr03s00/art/skilldex/apprace.frm :00000004: 0001 ..
Maybe. I run at 125% usually, so don't notice.Only the leather armor has 8 fps with 11 frames, which is weird. Maybe it can be considered a bug? When testing this ingame, the animation really looks choppy because of that.
Yes, i'm involved
Here is more but kind of unfinished.. :new critters from Sonora
Is there a tribal (or tribal PC) animation wearing a pistol? What about rifle, or large weapon?
... is there a tutorial for making animations? I'm specifically interested in which tooling to use, and how to use it. Do you just extract all images and then convert them into individual frames in a modern image format then edit then convert back, or is there a better procedure for doing it?