New animations 2

I think it's related to GURPS...they changed the design after Steve Jackson pulled the licence on Interplay using GURPS.
 
Or they simply did a reality check on this one, that fancy thing have no room for improvements. If you'd want to add another action whole thing needs to be remade. If you'd need to disable talk action, you can simply skip drawing mouth icon at a price of knowing full well your fancy thing looks like a crap now :p

What we got is simply easier to mantain - slap new icon, attach some action to it, done. Repeat until you're out of ideas.
 
Yup. Adding the push-function in Fo2 is a good example. The alpha cursor would have needed a big overhaul if you would want to add that in.
 
Just to make sure: Nobody ever attempted to give the Sulik / male tribal a pistol animation set, no?

Based on the SMG set it wouldn't be ~that~ hard to do. Just very time consuming. I'd rather not start working on it, though, as I still remember the pain when making SMG animations for the yellow pants metal armor ...
 
Guess that's a no to my question then. :>

Anyways.


Tycho/Cassidy/Metzger Club, Hammer, Knife-animations.
anims.png

Based on the bald head dude from the hero appearance mod. Was surprisingly simple. Took me only.. maybe 4 hours or so per animation set. Getting rid of the cloth around the leg was a bit of an ehh-job, but for NPCs the results are ok.

nmlthrea_3.png
nmlthrDA_2.png
nmlthreg_1.png
nmlthrFE_4.png

nmlthrAS_3.png
nmlthreb_2.png


Also I found out that the critter doesn't have a throwing animation, so I did that as well. Not going to do the big gun animations, though. Pretty sure I wouldn't survive that task.

Links:
Preview
Animation files
 

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I have uploaded a fix for the throwing animation speed. For some reason the hero appearance mod animation runs at 8 FPS and not 10 like the vanilla animation. This made it look weirdly slow.

Maybe we should check the hero appearance mod files for stuff like that - there might be more fps issues.
 
I think 8 is vanilla. Format page says it's mostly 8 or 16.
Code:
hero$ for f in $(find . -name *.frm); do echo -n "$f :"; xxd -s 4 -l 2 $f; done | grep -v '00000004: 0000\|00000004: 000a\|00000004: 0008'
./appearance/hfr00s03/art/critters/_hfmaxxka.frm :00000004: 0009                                     ..
./appearance/hfr00s03/art/critters/_hflthrat.frm :00000004: 0016                                     ..
./appearance/hfr00s03/art/critters/_hflthrch.frm :00000004: 0009                                     ..
./appearance/hfr00s03/art/critters/_hflthrkc.frm :00000004: 0009                                     ..
./appearance/hfr00s03/art/critters/_hfmetlec.frm :00000004: 0009                                     ..
./appearance/hfr00s03/art/critters/_hfmaxxle.frm :00000004: 0009                                     ..
./appearance/hfr00s03/art/critters/_hfmaxxma.frm :00000004: 0009                                     ..
./appearance/hfr00s03/art/critters/_hfmetlch.frm :00000004: 0009                                     ..
./appearance/hfr00s03/art/critters/_hfjmpsat.frm :00000004: 0016                                     ..
./appearance/hfr00s03/art/critters/_hfmetlqc.frm :00000004: 0009                                     ..
./appearance/hfr00s03/art/critters/_hfmaxxat.frm :00000004: 0014                                     ..
./appearance/hfr00s03/art/critters/_hfmetlaa.frm :00000004: 0007                                     ..
./appearance/hfr00s03/art/critters/_hfmetlat.frm :00000004: 0016                                     ..
./appearance/hfr00s03/art/critters/_hfprimat.frm :00000004: 0016                                     ..
./appearance/hfr00s03/art/critters/_hflthrfd.frm :00000004: 0009                                     ..
./appearance/hfr00s03/art/critters/_hfmaxxak.frm :00000004: 0009                                     ..
./appearance/hfr00s03/art/skilldex/appstyle.frm :00000004: 0001                                     ..
./appearance/hmr01s00/art/critters/_hmjmpsat.frm :00000004: 0014                                     ..
./appearance/hmr01s00/art/critters/_hmwarrat.frm :00000004: 0014                                     ..
./appearance/hmr01s00/art/critters/_hmmetlme.frm :00000004: 0009                                     ..
./appearance/hmr01s00/art/critters/_hmmetlma.frm :00000004: 0009                                     ..
./appearance/hmr01s00/art/critters/_hmcmbtat.frm :00000004: 0014                                     ..
./appearance/hmr01s00/art/critters/_hmmaxxgg.frm :00000004: 000c                                     ..
./appearance/hmr01s00/art/critters/_hmjmpsgg.frm :00000004: 000c                                     ..
./appearance/hmr01s00/art/critters/_hmlthrat.frm :00000004: 0014                                     ..
./appearance/hmr01s00/art/critters/_hmlthrgg.frm :00000004: 000c                                     ..
./appearance/hmr01s00/art/critters/_hmmaxxat.frm :00000004: 0014                                     ..
./appearance/hmr01s00/art/critters/_hmmetlfa.frm :00000004: 0009                                     ..
./appearance/hmr01s00/art/critters/_hmwarrgg.frm :00000004: 000c                                     ..
./appearance/hmr01s00/art/critters/_hmmetlga.frm :00000004: 0009                                     ..
./appearance/hmr01s00/art/critters/_hmmetlch.frm :00000004: 0009                                     ..
./appearance/hmr01s00/art/critters/_hmmetlat.frm :00000004: 0014                                     ..
./appearance/hmr01s00/art/critters/_hmmetlgg.frm :00000004: 000c                                     ..
./appearance/hmr01s00/art/skilldex/appstyle.frm :00000004: 0001                                     ..
./appearance/hmr01s00/art/skilldex/apprace.frm :00000004: 0001                                     ..
./appearance/hmr02s00/art/critters/_hmjmpsat.frm :00000004: 0014                                     ..
./appearance/hmr02s00/art/critters/_hmwarrat.frm :00000004: 0014                                     ..
./appearance/hmr02s00/art/critters/_hmcmbtat.frm :00000004: 0014                                     ..
./appearance/hmr02s00/art/critters/_hmmaxxgg.frm :00000004: 000c                                     ..
./appearance/hmr02s00/art/critters/_hmjmpsgg.frm :00000004: 000c                                     ..
./appearance/hmr02s00/art/critters/_hmlthrat.frm :00000004: 0014                                     ..
./appearance/hmr02s00/art/critters/_hmlthrgg.frm :00000004: 000c                                     ..
./appearance/hmr02s00/art/critters/_hmmaxxat.frm :00000004: 0014                                     ..
./appearance/hmr02s00/art/critters/_hmwarrgg.frm :00000004: 000c                                     ..
./appearance/hmr02s00/art/critters/_hmmetlat.frm :00000004: 0014                                     ..
./appearance/hmr02s00/art/critters/_hmmetlgg.frm :00000004: 000c                                     ..
./appearance/hmr02s00/art/skilldex/appstyle.frm :00000004: 0001                                     ..
./appearance/hmr02s00/art/skilldex/apprace.frm :00000004: 0001                                     ..
./appearance/hfr00s02/art/critters/_hfmetlgg.frm :00000004: 000c                                     ..
./appearance/hfr00s02/art/critters/_hflthrat.frm :00000004: 0014                                     ..
./appearance/hfr00s02/art/critters/_hfjmpsat.frm :00000004: 0014                                     ..
./appearance/hfr00s02/art/critters/_hfprimgg.frm :00000004: 000c                                     ..
./appearance/hfr00s02/art/critters/_hflthrgg.frm :00000004: 000c                                     ..
./appearance/hfr00s02/art/critters/_hfmaxxat.frm :00000004: 0014                                     ..
./appearance/hfr00s02/art/critters/_hfmaxxgg.frm :00000004: 000c                                     ..
./appearance/hfr00s02/art/critters/_hfmetlat.frm :00000004: 0014                                     ..
./appearance/hfr00s02/art/critters/_hfjmpsgg.frm :00000004: 000c                                     ..
./appearance/hfr00s02/art/critters/_hfprimat.frm :00000004: 0014                                     ..
./appearance/hfr00s02/art/skilldex/appstyle.frm :00000004: 0001                                     ..
./appearance/hfr00s00/art/skilldex/appstyle.frm :00000004: 0001                                     ..
./appearance/hfr00s00/art/skilldex/apprace.frm :00000004: 0001                                     ..
./appearance/hmr00s02/art/critters/_hmjmpsat.frm :00000004: 0014                                     ..
./appearance/hmr00s02/art/critters/_hmwarrat.frm :00000004: 0016                                     ..
./appearance/hmr00s02/art/critters/_hmmetlme.frm :00000004: 0009                                     ..
./appearance/hmr00s02/art/critters/_hmmetlma.frm :00000004: 0009                                     ..
./appearance/hmr00s02/art/critters/_hmmetled.frm :00000004: 0009                                     ..
./appearance/hmr00s02/art/critters/_hmmetlod.frm :00000004: 0009                                     ..
./appearance/hmr00s02/art/critters/_hmmetlak.frm :00000004: 0009                                     ..
./appearance/hmr00s02/art/critters/_hmmetlqd.frm :00000004: 0009                                     ..
./appearance/hmr00s02/art/critters/_hmlthrat.frm :00000004: 0014                                     ..
./appearance/hmr00s02/art/critters/_hmmaxxat.frm :00000004: 0014                                     ..
./appearance/hmr00s02/art/critters/_hmmetlfa.frm :00000004: 0009                                     ..
./appearance/hmr00s02/art/critters/_hmmetlga.frm :00000004: 0009                                     ..
./appearance/hmr00s02/art/critters/_hmmetlsd.frm :00000004: 0009                                     ..
./appearance/hmr00s02/art/critters/_hmmetlat.frm :00000004: 0014                                     ..
./appearance/hmr00s02/art/critters/_hmmetldd.frm :00000004: 0009                                     ..
./appearance/hmr00s01/art/critters/_hmjmpsat.frm :00000004: 0014                                     ..
./appearance/hmr00s01/art/critters/_hmwarrat.frm :00000004: 0016                                     ..
./appearance/hmr00s01/art/critters/_hmmetlme.frm :00000004: 0009                                     ..
./appearance/hmr00s01/art/critters/_hmmetlma.frm :00000004: 0009                                     ..
./appearance/hmr00s01/art/critters/_hmmetlak.frm :00000004: 0009                                     ..
./appearance/hmr00s01/art/critters/_hmlthrat.frm :00000004: 0014                                     ..
./appearance/hmr00s01/art/critters/_hmmaxxat.frm :00000004: 0014                                     ..
./appearance/hmr00s01/art/critters/_hmmetlfa.frm :00000004: 0009                                     ..
./appearance/hmr00s01/art/critters/_hmmetlga.frm :00000004: 0009                                     ..
./appearance/hmr00s01/art/critters/_hmmetlat.frm :00000004: 0014                                     ..
./appearance/hfr01s00/art/critters/_hfmetlgg.frm :00000004: 0010                                     ..
./appearance/hfr01s00/art/critters/_harobeat.frm :00000004: 0016                                     ..
./appearance/hfr01s00/art/critters/_hflthrat.frm :00000004: 0016                                     ..
./appearance/hfr01s00/art/critters/_hapowrat.frm :00000004: 0016                                     ..
./appearance/hfr01s00/art/critters/_hapowrgg.frm :00000004: 0010                                     ..
./appearance/hfr01s00/art/critters/_hfjmpsat.frm :00000004: 0016                                     ..
./appearance/hfr01s00/art/critters/_hfcmbtat.frm :00000004: 0016                                     ..
./appearance/hfr01s00/art/critters/_hfcmbtgg.frm :00000004: 0010                                     ..
./appearance/hfr01s00/art/critters/_hanpwrat.frm :00000004: 0016                                     ..
./appearance/hfr01s00/art/critters/_hfprimgg.frm :00000004: 0010                                     ..
./appearance/hfr01s00/art/critters/_hflthrgg.frm :00000004: 0010                                     ..
./appearance/hfr01s00/art/critters/_harobegg.frm :00000004: 0010                                     ..
./appearance/hfr01s00/art/critters/_hfmaxxat.frm :00000004: 0016                                     ..
./appearance/hfr01s00/art/critters/_hfmaxxgg.frm :00000004: 0010                                     ..
./appearance/hfr01s00/art/critters/_hanpwrgg.frm :00000004: 0010                                     ..
./appearance/hfr01s00/art/critters/_hfmetlat.frm :00000004: 0016                                     ..
./appearance/hfr01s00/art/critters/_hfjmpsgg.frm :00000004: 0010                                     ..
./appearance/hfr01s00/art/critters/_hfprimat.frm :00000004: 0016                                     ..
./appearance/hfr01s00/art/skilldex/appstyle.frm :00000004: 0001                                     ..
./appearance/hfr01s00/art/skilldex/apprace.frm :00000004: 0001                                     ..
./appearance/hfr00s01/art/critters/_hfmetlgg.frm :00000004: 000c                                     ..
./appearance/hfr00s01/art/critters/_hflthrat.frm :00000004: 0014                                     ..
./appearance/hfr00s01/art/critters/_hfjmpsat.frm :00000004: 0014                                     ..
./appearance/hfr00s01/art/critters/_hfprimgg.frm :00000004: 000c                                     ..
./appearance/hfr00s01/art/critters/_hflthrgg.frm :00000004: 000c                                     ..
./appearance/hfr00s01/art/critters/_hfmaxxat.frm :00000004: 0014                                     ..
./appearance/hfr00s01/art/critters/_hfmaxxgg.frm :00000004: 000c                                     ..
./appearance/hfr00s01/art/critters/_hfmetlat.frm :00000004: 0014                                     ..
./appearance/hfr00s01/art/critters/_hfjmpsgg.frm :00000004: 000c                                     ..
./appearance/hfr00s01/art/critters/_hfprimat.frm :00000004: 0014                                     ..
./appearance/hfr00s01/art/skilldex/appstyle.frm :00000004: 0001                                     ..
./appearance/hmr03s00/art/critters/_hmjmpsat.frm :00000004: 0012                                     ..
./appearance/hmr03s00/art/critters/_hmwarrat.frm :00000004: 0012                                     ..
./appearance/hmr03s00/art/critters/_hmlthrat.frm :00000004: 0012                                     ..
./appearance/hmr03s00/art/critters/_hmmaxxat.frm :00000004: 0012                                     ..
./appearance/hmr03s00/art/critters/_hmmetlat.frm :00000004: 0012                                     ..
./appearance/hmr03s00/art/skilldex/appstyle.frm :00000004: 0001                                     ..
./appearance/hmr03s00/art/skilldex/apprace.frm :00000004: 0001                                     ..
 
I've checked a few vanilla throwing animations:

HANPWRAS.FRM - 10 fps (12 frames)
HANPWRAS.FRM - 9 fps (12 frames)
HFJMPSAS.FRM - 10 fps (11 frames)
HMCMBTAS.FRM - 10 fps (12 frames)
HMLTHRAS.FRM - 8 fps (11 frames)

Only the leather armor has 8 fps with 11 frames, which is weird. Maybe it can be considered a bug? When testing this ingame, the animation really looks choppy because of that.
 
Hey,
attached pack containing new critters from Sonora. All materials in FRM format, ready to use.
BbPTOl.gif

BbPIR4.gif

BbPoUG.gif

BbPzJf.gif

As a bonus, a new greenish poison-type projectile can be found in the archive.
 

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Only the leather armor has 8 fps with 11 frames, which is weird. Maybe it can be considered a bug? When testing this ingame, the animation really looks choppy because of that.
Maybe. I run at 125% usually, so don't notice.
 
Hey @Ursa is this your work? Looks extremely familiar. :>
Yes, i'm involved :)
new critters from Sonora
Here is more but kind of unfinished.. :
1-b.gif
2-b.gif

Idea was dropped due to unclear behaviour during combat mode.
So no death or attack or taking damage animations, just 'idle'.
However theoretically you could use this as 'scenery objects' in some visible but inaccessible locations or something like that.
Archives contains frames (BMPs, Fallout palette):
 

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Pretty cool, scenery would probably be ideal for them but invincible like the ghosts might work too.

Just justify it by having them behind bullet proof glass.
 
Have you guys noticed the "metal armor guard" critter has a slightly different, more polished kinda armor when wielding an SMG? It looks as if he is wearing a metal armor MKII. It could be used to make a whole new critter wearing an MKII metal armor.
scr00005.png
 
Yeah, noticed this when working on the black dude. But no, nobody is going to make a full armor set from that. :>
 
Is there a tribal (or tribal PC) animation wearing a pistol? What about rifle, or large weapon?

If not, is there a tutorial for making animations? I'm specifically interested in which tooling to use, and how to use it. Do you just extract all images and then convert them into individual frames in a modern image format then edit then convert back, or is there a better procedure for doing it?
 
Is there a tribal (or tribal PC) animation wearing a pistol? What about rifle, or large weapon?

AFAIK, these are the current tribal models which can carry guns. The only vanilla FRMs here are Sulik's.

There's also "Extra Tribal Critters_Olympus2207" in Drobovik's database:
https://www.mediafire.com/folder/2aheaguwymint/Welcome_to_Fallout_Database#nyr5t9zx2vydt


... is there a tutorial for making animations? I'm specifically interested in which tooling to use, and how to use it. Do you just extract all images and then convert them into individual frames in a modern image format then edit then convert back, or is there a better procedure for doing it?

Well, there's this which is very helpful:
http://falloutmods.wikia.com/wiki/Making_a_new_character_using_existing_Fallout_characters

Also, they talk about the process earlier on this thread:
https://www.nma-fallout.com/threads/new-animations-2.188707/page-36#post-3764270
 

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